Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159263 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #285 on: November 28, 2011, 02:44:16 AM »
I'll just charge it to crush em' all.
gotta love the blitzkrieg ability :D

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Offline GodlikeDennis

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Re: Combat situations
« Reply #286 on: November 28, 2011, 03:34:50 AM »
I never use BK ability except in Tiger vs Pershing battles. I just don't find it worthwhile.
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Re: Combat situations
« Reply #287 on: November 28, 2011, 04:03:29 AM »
BK is one of those useless abilities.  It should have been worth 75 munis total.  Letting infantry and tanks move faster and attack faster should be just worth 50 munitions.  Letting tanks run over shit should be worth an additional 25 munis only, not a whooping extra 75.

FTFL is 10x better than this, and its worth only 50 total.

Offline Cranialwizard

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Re: Combat situations
« Reply #288 on: November 28, 2011, 04:10:30 AM »
BK is one of those useless abilities.  It should have been worth 75 munis total.  Letting infantry and tanks move faster and attack faster should be just worth 50 munitions.  Letting tanks run over shit should be worth an additional 25 munis only, not a whooping extra 75.

FTFL is 10x better than this, and its worth only 50 total.

True story, I wasn't referring to blitzkrieg. Infact I think you'd be more likely to miss charging them with BK enabled. It's way overpriced and it only really helps with Tiger/Panther reloads. I crush by using a movement bug that allows the StuG series to move completely sideways, or sideswiping blobs, an easy way to kill em'.

For the Fatherland sounds like a bad ability because it only affects troops in friendly areas but it's a HUGE defensive bonus. It's a great ability.

I thought it was 45 muni though?
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Offline Pac-Fish

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Re: Combat situations
« Reply #289 on: November 28, 2011, 04:18:21 AM »
I crush by using a movement bug that allows the StuG series to move completely sideways, or sideswiping blobs, an easy way to kill em'.

How do you do this ???

I thought it was 45 muni though?

Correct  :D. Inspired Assault is 50 muni, FTFL is 45 :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #290 on: November 28, 2011, 04:24:26 AM »
Yeah I was responding to someone else about the BK. IA is another of those bad abilities because there is a severe tradeoff. At least IA is only 50MU so it can actually be utilised at situational times whereas BK is too expensive and you always feel like you're not getting enough beneefit, especially when it sometimes makes things worse.

FTFL is potentially the best and most useful power in the game IMO.
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Offline Pac-Fish

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Re: Combat situations
« Reply #291 on: November 28, 2011, 04:30:03 AM »
I read somewhere if your troops use IA and stand in green cover, the effects sorta negate and your troops are fine. Is this true? If so Im using IA more ;D. Also I read somwhere that IA doesn't effect snipers as dramatically as b4. WHat happens to snipers now when they use IA ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #292 on: November 28, 2011, 04:35:52 AM »
Snipers would fire at insane rates with IA on. A single sniper could demolish entire squads in seconds if he was vet3.

It doesn't make a difference where you stand with IA, you still receive the same debuff. However, like the rest of the game, it is best to stand in green cover over any other type. It just won't be as effective as green cover without IA on.
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Offline Pac-Fish

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Re: Combat situations
« Reply #293 on: November 28, 2011, 04:38:06 AM »
Snipers would fire at insane rates with IA on. A single sniper could demolish entire squads in seconds if he was vet3.

Does this still apply ???

It doesn't make a difference where you stand with IA, you still receive the same debuff. However, like the rest of the game, it is best to stand in green cover over any other type. It just won't be as effective as green cover without IA on.

So would u recommend using IA in Green cover or just using it when overwhelming the enemy ???

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Offline Cranialwizard

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Re: Combat situations
« Reply #294 on: November 28, 2011, 04:40:25 AM »
I crush by using a movement bug that allows the StuG series to move completely sideways, or sideswiping blobs, an easy way to kill em'.

How do you do this ???


Click a shit ton to the forward-right or foward-left of the direction the StuG/StuH is facing and sometimes it won't stand still and turn, rather the entire thing will just do a sideswipe and if there's any infantry nearby they get hit by a pretty large moving target. There isn't any getting up from being crushed. (In a game last night I saw my mate's medic try to rescue a guy whom was crushed, and still UNDER the stationary tank. The medic got crushed too)
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Offline stealthattack1

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Re: Combat situations
« Reply #295 on: November 28, 2011, 07:44:45 PM »
wow. how long did you play b4 you figured that one out? or did you Google it?


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Offline Max 'DonXavi' von B.

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Re: Combat situations
« Reply #296 on: November 28, 2011, 08:30:15 PM »
wow. how long did you play b4 you figured that one out? or did you Google it?
The mystery of the drifting StuG is no secret.. ;)

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Offline stealthattack1

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Re: Combat situations
« Reply #297 on: November 28, 2011, 09:12:18 PM »
now im scared.

Im all thinking im gonna play as soviets in a game and 32 frikin stugs come over and drift right into my vet3 shock guard/tank hunter blob.


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Offline Cranialwizard

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Re: Combat situations
« Reply #298 on: November 28, 2011, 09:22:34 PM »
now im scared.

Im all thinking im gonna play as soviets in a game and 32 frikin stugs come over and drift right into my vet3 shock guard/tank hunter blob.

Keyword Tankhunter.

Doing a StuG armor drift into a blob of anti-tank infantry is never a good decision because in 1.5 Krak Grenades do lots of damage, you also risk missing your target for crushing or running into a few zooka's and getting owned.
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Offline Pac-Fish

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Re: Combat situations
« Reply #299 on: November 29, 2011, 01:56:19 AM »
32 frikin stugs come over and drift right into my vet3 shock guard/tank hunter blob.

The fact there are 32 StuG probably means te Axis player probably doesn't even have to run u over. Just shoot ;D

Om Nom Nom Nom
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"