Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159271 times)

Offline GodlikeDennis

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Re: Combat situations
« Reply #270 on: November 23, 2011, 09:37:36 AM »
Well PE healing should not differ at all from vCoH. Healing should be done on everything within the HQ sector (not from buildings) and within a radius of the FHQs. Sounds like a bug if yours didn't heal.
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Offline donthateme

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Re: Combat situations
« Reply #271 on: November 23, 2011, 12:00:15 PM »
Sometimes after my PGs (with less than full health) get out of the building they won't heal from the FWD HQ anymore...

i have the same issue sometimes too. but it seems, this bug appears in vcoh too... its probably related to the 4-man-squad-upgrade.
i dont think they changed the PE-healing-(range) of buildings. AFAIK the only thing which got changed is, that USA-rifles can now reinforce at the tankdepot and t3-building...
« Last Edit: November 23, 2011, 12:06:16 PM by donthateme »

Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #272 on: November 23, 2011, 12:16:40 PM »
I think it has something to do with the ammo aura of a munitions halftrack. If you have it in your basesector.
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Offline stealthattack1

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Re: Combat situations
« Reply #273 on: November 23, 2011, 06:08:21 PM »
@fish, i dont think so. its only allied snipers that get veterancy by experience


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Offline Pac-Fish

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Re: Combat situations
« Reply #274 on: November 23, 2011, 10:41:02 PM »
@fish, i dont think so. its only allied snipers that get veterancy by experience

which was why it was so weird when my wher sniper started performing better :-\

Hey this is a very weird Q but how can you stop ppl from drop hacking? I realize you can't actually stop the player from leaving but I just wanna know how you guys play so that the other person doesn't leave. I ask b/c this past week I had to ppl drop hack smply b/c they were losing. And another person was winning for a while but I managed to gain control and kill just about all his units so he drop hacked. Do u guys like not play aggresively so that the other person doesn't leave or at least so they stay for a bit ???

And don't take this offensively but I noticed mostly high ranking ppl drop hack. The ppl who drop hacked were lvl 5, 9, and 12 :o. And I was lvl 3 and 5 ^-^

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Offline SublimeSnugz

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Re: Combat situations
« Reply #275 on: November 23, 2011, 10:55:13 PM »
Quote
how can you stop ppl from drop hacking?

You can't prevent a cheater from cheating, but you can report them if you have evidence.

Cheaters are mostly noobs who got their rank by cheating. Theres also been cases where high ranked players have been caught cheating, maybe because they became too obsessed being on the top leaderboard.
« Last Edit: November 23, 2011, 11:13:01 PM by Snugz »

Offline stealthattack1

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Re: Combat situations
« Reply #276 on: November 23, 2011, 11:20:40 PM »
ahh, when a game stops becoming a game, thats when its wrong. as for how to stop people, id say set up a game beforehand and then people will probably not drop. if they do, dont play with them


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Offline Dann88

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Re: Combat situations
« Reply #277 on: November 26, 2011, 07:35:51 AM »
I thought when you're dropped... you lost, like angrily use ALT+F4.
Back to topic: in CoH, is there something like: this specific units get bonus dmg when attack another units, like riflesmen with BAR get bonus dmg when attack light vehicles or Stuart light tank get bonus dmg when attack HTs? ???
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Offline Pac-Fish

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Re: Combat situations
« Reply #278 on: November 27, 2011, 03:01:44 PM »
In your opinion is it worth it to buy a Ostwind or should I just get Panzer IV's? IMO the PIV is accurate at killing infantry and usually kills 1-2 soldiers with every shot. It can also tackle mdeium vehicles and heavy vehicles if you circle them effectively. Vet 2 also offers an MG and Vet 3 offers protection vs Stickies.

However the Ostwind IMO is a bit innaccurate vs infantry and doesn't really kill them in one shot. It sorta deals splash dmg and causes them to scatter. It doesn't come with an MG for obvious reasons. And it can tackle up to light armor b4 having to retreat(unless you want to circle a churhill with a Ostwind :P) Its vet makes it more accurate and take less dmg but offers no protection vs stickies. Yes, it can shoot planes down but not so well :-\

So should I keep making Ostwinds or just stick to PIV  ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #279 on: November 27, 2011, 03:09:41 PM »
Against a really heavy infantry spammer or if you are rushing T4 you should go an Ostwind. A lot of the time I just get P4s though. Osts are better vs Sovs though and a 2 Ost/1 Panther combo is pretty dominating, with other support of course.

Conclusion: P4 vs US. Ost vs Sovs or with fast T4 (map dominance) against US.
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Offline Cranialwizard

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Re: Combat situations
« Reply #280 on: November 27, 2011, 03:14:10 PM »
P4s offer better splash and AT while Ost offer better fire rate and anti-aircraft capabilities (Shoots airborne reinforcements quick!)

Dennis is right though. Soviets have a hard time handling ostwinds, while P4s are better for fighting US as the splash damage breaks up those blobs.
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Offline Pac-Fish

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Re: Combat situations
« Reply #281 on: November 27, 2011, 04:39:09 PM »
What about against Brits/RMC? What works best  ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #282 on: November 27, 2011, 04:59:18 PM »
Anything is good against Brits :P. I normally just spam Panthers or Stugs against Brits (IF I do go tanks which is rare).
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Offline Cranialwizard

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Re: Combat situations
« Reply #283 on: November 27, 2011, 05:56:41 PM »
I usually use StuGs for anti-tank purposes but if there's tons of infantry I'll just charge it to crush em' all. Takes a good bit of micro but if there's not a PIAT spam in the mix you just kill em easily.
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Offline stealthattack1

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Re: Combat situations
« Reply #284 on: November 27, 2011, 10:06:31 PM »
I'll just charge it to crush em' all.
gotta love the blitzkrieg ability :D


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