Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 149372 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #120 on: September 28, 2011, 11:48:09 PM »
From what I've been told get a bren carrier and a Recon squad. Charge it. Pray for the best  :P. Or any light vehicle to charge it. Like a stuart is good :P

I have a Q. Why is StuG 4 considered so bad vs SU. I mean I lost 2 to a KV-1 and AT gun but that was bad gameplay on my part :'(. Why does everyone seem to consider it a terrible choice?
« Last Edit: September 29, 2011, 12:44:13 AM by Fishhunterx »

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Offline Mad hatters in jeans

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Re: Combat situations
« Reply #121 on: September 29, 2011, 03:16:47 AM »
From what I've been told get a bren carrier and a Recon squad. Charge it. Pray for the best  :P. Or any light vehicle to charge it. Like a stuart is good :P

I have a Q. Why is StuG 4 considered so bad vs SU. I mean I lost 2 to a KV-1 and AT gun but that was bad gameplay on my part :'(. Why does everyone seem to consider it a terrible choice?
you just ain't pro enough. easy way to tell if you're pro atm, if you look out your window and it's nighttime when you're reading this you're pro.
or possibly have a sleep disorder. maybe both.

Offline Pac-Fish

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Re: Combat situations
« Reply #122 on: September 29, 2011, 03:23:33 AM »
From what I've been told get a bren carrier and a Recon squad. Charge it. Pray for the best  :P. Or any light vehicle to charge it. Like a stuart is good :P

I have a Q. Why is StuG 4 considered so bad vs SU. I mean I lost 2 to a KV-1 and AT gun but that was bad gameplay on my part :'(. Why does everyone seem to consider it a terrible choice?
you just ain't pro enough. easy way to tell if you're pro atm, if you look out your window and it's nighttime when you're reading this you're pro.
or possibly have a sleep disorder. maybe both.

Ummmmmm.........are you okay? Anyways can someone else (besides mad hater who seems to be a bit strange 2day) answer my Q

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Offline GodlikeDennis

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Re: Combat situations
« Reply #123 on: September 29, 2011, 05:26:46 AM »
Stugs are utterly useless against the stronger Soviet tanks. However, a Stug will beat the light tanks, and unupgraded T-34s and KV-1s (assuming a standoff). The problem is that 85mm guns absolutely dominate it, meaning you are forced to tech somewhere else anyway to counter them.
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Offline donthateme

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Re: Combat situations
« Reply #124 on: September 29, 2011, 12:18:29 PM »
From what I've been told get a bren carrier and a Recon squad. Charge it.
I have a Q. Why is StuG 4 considered so bad vs SU. I mean I lost 2 to a KV-1 and AT gun but that was bad gameplay on my part :'(.

1.) its very popular to upgrade all inf-squads with recon rifle... that way wehr has enormous problems to fight with snipers and must be very carefull since recon-squad can now detect cloaked units also while moving... recon-squad in bren is a classic and nearly works all time.. but good players are laying mines on retreat-path to stop following units chasing snipers
2.) Stug is not a tank, its an assault gun, what means it has a static turret... and thats the main problem. as russ tanks are very fast/mobile, stug is getting problems by getting flanked by russ tanks (even by t70)... imo stug is badest thing u can build as wehr vs russians. they are only usefull in groups and they need at least vet1... in general i think that wehr t3 is pretty lousy against russians.. i only build it when i have absolut map-dominance and enemy had build t2... imo best teching vs russians is still t1, heavy t2, t4 (for panthers)...

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Re: Combat situations
« Reply #125 on: September 29, 2011, 12:28:34 PM »
Nebelwerfer come quite handy vs. Soviet hordes when you are outcapped and get not enough fuel to tech to tier4.
Also Pumas are good vs. soviet infantry. But as AT i would stick to T2 pak and gren schrecks.

Offline Mattdamon07

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Re: Combat situations
« Reply #126 on: September 30, 2011, 03:38:49 AM »
panthers, tigers and tank destroyers will beat the soviet armor. i wouldnt use at inf against soviets much because of the anti-inf the soviets get, only use vetted ones then.
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Offline stealthattack1

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Re: Combat situations
« Reply #127 on: October 01, 2011, 02:12:28 AM »
it does seem like soviet has more infantry centered gamplay. and i agree that Germany has more powerful armor. (in most cases) ;)


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Offline Pac-Fish

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Re: Combat situations
« Reply #128 on: October 01, 2011, 07:11:30 AM »
I have a Q. How do you get rid of MHTs if they are supported by Tank Busters and G43 PG? I cant use Armor and there were 2-3 TB squads and I think 2 G43 squads protecting it so using rifleman wasn't so easy :-\. I don't think I had enough muni for arty strike. I tried rushing it and died :'(. What do I do ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #129 on: October 01, 2011, 07:16:17 AM »
As which faction? As US it should be fairly easy to kill it with RR airborne or an M18. Without an ATHT, any vehicle should be able to evade the shreks and at the least, scare the MHT off. If you're Sov and he's clumping infantry around a MHT, build a firebase. A hit will actually instantly kill the MHT and misses should start hitting/forcing retreat on his support.

Also, depending on map, you can use AT guns to effectively take out a MHT if it's firing on something else.
« Last Edit: October 01, 2011, 07:18:20 AM by GodlikeDennis »
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Offline Pac-Fish

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Re: Combat situations
« Reply #130 on: October 01, 2011, 08:13:02 AM »
How do you suggest killing it with US? Wont the M18 take time to kill the MHT? By then wont the shreck grens take it out? And wont the airborne be stopped by PG. They have slow ability and MHT can attack it to.

I don't mean to sound mean or anything. Im just wondering how you would solve these problems since IMO those would be the most obvious counters :P

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Offline Sidewinder

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Re: Combat situations
« Reply #131 on: October 01, 2011, 08:25:23 AM »
How do you suggest killing it with US? Wont the M18 take time to kill the MHT? By then wont the shreck grens take it out? And wont the airborne be stopped by PG. They have slow ability and MHT can attack it to.

I don't mean to sound mean or anything. Im just wondering how you would solve these problems since IMO those would be the most obvious counters :P

I can't think of what a MHT is... It's driving me insane, I just can't think of it.

What's an MHT again?
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Offline GodlikeDennis

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Re: Combat situations
« Reply #132 on: October 01, 2011, 08:34:35 AM »
As US it's fairly easy to counter the MHT (Mortar Halftrack sidewinder :P). Hellcat will easily kill it VERY fast. Shreks really aren't a threat to any vehicles as long as you avoid them properly. Airborne, fired up, will not be stopped by slow and will kill the MHT quickly too.
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Offline Pac-Fish

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Re: Combat situations
« Reply #133 on: October 01, 2011, 09:37:56 AM »
As US it's fairly easy to counter the MHT (Mortar Halftrack sidewinder :P). Hellcat will easily kill it VERY fast. Shreks really aren't a threat to any vehicles as long as you avoid them properly. Airborne, fired up, will not be stopped by slow and will kill the MHT quickly too.

TY for clearing that up :P. I thought slow down stopps everything, including fire up. I was under the assumption that slow down brings fire up to walking speed ???

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Offline FOXYJAGER

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Re: Combat situations
« Reply #134 on: October 02, 2011, 01:36:49 AM »
sidewinder its MOTAR HALFTRACK :P
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