Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 227919 times)

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: Combat situations
« Reply #105 on: September 27, 2011, 02:22:10 AM »
yeh i do usually do that with the grens but if u were so keen on having a anti-tank squad u could have to shreks, also 1 shreck each gren is also better because tank or vehicle will take longer in killing the squad without getting damaged.

Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #106 on: September 27, 2011, 05:36:10 AM »
Stavka, Stormtrooper shreks are identical to gren shreks.

On Semois, a fast vehicle tech can be very effective due to the undeniable fuel close to your base. OPing this point reasonably early can help you greatly. Nebels are very effective on this map too, so a nebel/Puma/Stug/stormy combination with an OPed fuel can be amazing.

For US vs PE, always fast M18 Hellcat IMO. He will usually prefer a MHT so he can get some anti building and you can counter this easy. Go airborne for strafe while you tech quickly to the Hellcat. Spam flamers too.

US vs Wehr, I favour fast sherman sometimes, since the shot blocking objects make it easy to avoid Paks. Also, infantry doc for off map howitzer and rangers so you eliminate dug in positions that lots of players favour.

PE, spam PGs and fight building to building. Go for P4 if you can get the FU and then Panthers after that.

Sov, heavy mortars, firebase, T34s make this map easy mode.
If you get into an argument with me, you're wrong.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #107 on: September 27, 2011, 05:51:00 AM »
Is it just me or is the Soviet fire base really inaccurate?. I was on Hochwad Gap(for fun) and I targeted a Wher Quarters the enemy had. The firebase I made was on the other side of the bridge seperating the enemy bases from the main land. So it was pretty close. Not one sheel hit the building directly. Only some splash dmg to it occured. Stupidly enough it destoryed the units far away from the WQ though :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Combat situations
« Reply #108 on: September 27, 2011, 07:31:19 AM »
The firebase must be targeted differently to other artillery in the game. Whereas other arty scatter all around the targeted location, the firebase targets everything behind it. I made a quick diagram to show what I mean. The one on the left is normal arty, the one on the right being the firebase.
If you get into an argument with me, you're wrong.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #109 on: September 27, 2011, 12:06:17 PM »
The firebase must be targeted differently to other artillery in the game. Whereas other arty scatter all around the targeted location, the firebase targets everything behind it. I made a quick diagram to show what I mean. The one on the left is normal arty, the one on the right being the firebase.

IMO this should be in that tutorial you guys are making :P. TY for clearing it up :D

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Dann88

  • Soviet Commander
  • Major
  • *
  • Posts: 513
    • View Profile
Re: Combat situations
« Reply #110 on: September 27, 2011, 01:11:23 PM »
From that I meant is Stormtrooper can camo so they can make sneaky attack. Experienced player always make sure their vehicles aren't in range of the shrek :(

I have another question, what is the detector unit of the Brits? Does the Brits marksmen have same range when he shoot sniper like when he shoot other infantries?
I'm drunk now, I'm outranked you in philosophy.

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: Combat situations
« Reply #111 on: September 27, 2011, 04:12:02 PM »
No, course not, the Brit recon sniper is used manually, has shit range.
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #112 on: September 28, 2011, 12:44:04 AM »
Basically anything within its firing range, it can sniper :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Sidewinder

  • Ingenery
  • *
  • Posts: 28
  • Et tu, brute?
    • View Profile
    • My clan's home.
Re: Combat situations
« Reply #113 on: September 28, 2011, 02:58:46 AM »
Got a question, how on Earth do you stop Ranger spam as PE?

I was playing PE on Red Ball Express for fun, and got annhilated. All of his Rangers had 1 Bazooka and 1 (Can't remember the name, it's good against infantry though) and I couldn't kill them. I got the occasional squad with my Mortar Halftracks and I finished off a couple squads with my Armored Car with proper reverse driving movement, but he just had so many and I couldn't keep my points on my side of the map. My Panzer Grenadiers didn't stand a chance either.
You bathe in the sunlight one moment, then your smashed against the rocks the next. What makes a man, is what you do next.


Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #114 on: September 28, 2011, 03:18:24 AM »
You could:

1: Use Slow ability and MHT to pummel them

2: MP44 spam since its counters elite armor :D

3: PZIV spam. Locked down, they shread through infantry, even with AT >:D

4: Depending on your doc, you could use Hummels and booby traps. Or Wirbelwind. Or Fallschirmjagers. Or emplacements :-\

5: PG spam ???. Masses of them can take on Rangers. Gven that you outnumber them and you keep your proper distances :P. And since he has Infantry doc, dont clump too much cause he has artillery

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Mattdamon07

  • Commissar
  • ****
  • Posts: 273
    • View Profile
Re: Combat situations
« Reply #115 on: September 28, 2011, 06:14:02 AM »
get g43 squads, make sure u have muntions and flame grenade and they kill the rangers from long range, one squad slows them/supresses them while the other picks the rangers off and if u want dump a grenade on them
Eviction [WIP]
"What is it !? I am busy Fighting Americans!"- Stormtrooper.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Combat situations
« Reply #116 on: September 28, 2011, 10:10:59 AM »
Vampires & Goliath. Vampires show you units in a quiet big radius on the minimap so you know where the blob is.
I identify as a four-eyed bird man. /s

Offline Pac-Fish

  • Axis Commander
  • Poster of the Soviet Union
  • *
  • Posts: 2494
  • Waka Waka Gluba Gulba
    • View Profile
Re: Combat situations
« Reply #117 on: September 28, 2011, 12:20:58 PM »
LOL walki1 I like you avatar. Plants vs Zombies ^^

I don't think many players use Vampire :P  Especially not Goliath :P

Om Nom Nom Nom
"Panzer-Guppy ready for battle!"
"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Combat situations
« Reply #118 on: September 28, 2011, 04:21:56 PM »
Did you try it on a chokepoint map already?

I.E. Vire River Valley. Place one vampire at every bridge and set them up... You will even see a camoflaged sniper trying to cross on the minimap.
I identify as a four-eyed bird man. /s

Offline Dann88

  • Soviet Commander
  • Major
  • *
  • Posts: 513
    • View Profile
Re: Combat situations
« Reply #119 on: September 28, 2011, 05:51:08 PM »
Someone please tell me effective tatic to counter sniper as Brits, yeah I knew recon squad can deploy marksmen but that's not enough. What I need to know is how to maneuvre units so I can minimum damage and counter snipers effectively. If some tatics depend on specific maps please use 1vs1 mapsas examples.
Thanks, I owe you guys this time.
I'm drunk now, I'm outranked you in philosophy.