Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 158648 times)

Offline Otto Halfhand

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Re: Combat situations
« Reply #75 on: September 12, 2011, 01:13:08 PM »
PE infantry vet: In general offensive vet for GR43's and Shreks and  defensive vet for ST44sis the way to go. I usually get one def. vet though for infantry to allow for some health regeneration; ~3.5 regen/ per vet. WM grens get ~10.5 regen at one shot, although I forget which vet level they get it at.

PE indirect fire unit vet: I go offensive vet all the way.

PE light vehicle vet: I like defensive vet in general, for speed and health. If you consider Light Vehicles to be throwaways or use Bergetiger offensive vet is going to deliver more punch.

PE tanks and jagd's vet for me is always based on the current situation.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #76 on: September 13, 2011, 05:34:45 AM »
Basically what Otto says is what I do. The range is generally what determines it for me. Long range units are generally better with offensive and close range units are better with defensive because they are more likely to get shot, and can use the extra speed and defenses to make them more likely to get into optimum killing range (MP44s, P4s etc.). Tanks I always go defensive (except MarderIII) because the speed and defense boost makes them practically impossible to kill in skilled hands.

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G43s
Shreks
Marders
Flak/Nash/Flakvierling
Hummel
MHT
Sometimes ACs

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All other tanks/vehicles
Sometimes ACs
MP44s
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Offline Pac-Fish

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Re: Combat situations
« Reply #77 on: September 17, 2011, 12:07:57 AM »
I wasn't sure where to ask this so I figured here would be appropriate :D.

Why is it when you get kicked from a game it says loss? I got kicked b/c of lag (IMO it was b/c we were winning :P) and it says Classic 2 vs 2 loss confirmed. This is very annoying for me and has happened b4 >:(. Does this happen to anyone else ???
« Last Edit: September 17, 2011, 12:11:10 AM by Fishhunterx »

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Offline Dann88

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Re: Combat situations
« Reply #78 on: September 17, 2011, 01:14:56 AM »
I just got kicked from a 1vs1 automatch because of lag, I had lower VP (mine 300s, him 400s) than my opponent but have more territories and still got a winning ;D
Really dont know what lose and win condition when kicked base on what, I usually think it's base on VP but now it proved different.
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Offline Tiger 131

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Re: Combat situations
« Reply #79 on: September 17, 2011, 01:35:36 AM »
As far as I know its based on a 'trust' or 'honesty' rating that relic keeps on us all based on your conduct, dropping from games etc...

Basically it takes into account each players conduct when a game is arbitrated and awards the more honest player. Don't know if it takes the current state of the game into account.

Offline GodlikeDennis

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Re: Combat situations
« Reply #80 on: September 17, 2011, 04:45:45 AM »
Current game doesn't matter. As said, it's based on a hidden "trust" rating with Relic Online. The more games you play without having disputes, the higher this rating.
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Offline Pac-Fish

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Re: Combat situations
« Reply #81 on: September 17, 2011, 05:42:06 PM »
Thanks guys. I have another Q. Do grenadiers have a noticeably large advantage over rifleman? I ask this b/c of the following situation:

I had a two rifleman squad(1st one had 3 men with 1 shreck, 2nd had 3 men only garand's) and the first squad was in a trench my brit ally made. The gren squad was pretty close (I guess the guy wanted to use the yellow cover in front of the trench :P) and had no vet. Yet I couldn't seems to kill it ???. I threw a grenade and they only lost some health >:(. The fire fight went on for like 30 sec then he ran away with 2 guys. Not retreated, just moved his troops out of range >:(. He took out 2 of my guys but he only lost 2.

So do grenadiers have a distict advantage over rifleman and I shouldn't engage them 1 on 1 ??? Or this sort of an exceptional game and I should continue to engage them 1 on 1 ???

Edit: Oh I should mention there was a PaK gun behind the Grenadiers and later in front with the crew still alive and firing but the grenadiers never had the green cover icon and I told my rifleman to focus fire the Grens. IDK if they listened :P. The PaK crew died after the nade I think. ???
« Last Edit: September 17, 2011, 05:44:34 PM by Fishhunterx »

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Offline Mattdamon07

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Re: Combat situations
« Reply #82 on: September 18, 2011, 02:39:09 AM »
i think Grens beat Rifleman even with bars,
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Offline GodlikeDennis

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Re: Combat situations
« Reply #83 on: September 18, 2011, 03:46:35 AM »
Grens are better than rifles. Up close it's even and at range the grens are way better. BARs make the rifles better, and gren vet2 makes the grens better again.
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Offline Cranialwizard

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Re: Combat situations
« Reply #84 on: September 18, 2011, 06:43:40 AM »
Grens are better than rifles. Up close it's even and at range the grens are way better. BARs make the rifles better, and gren vet2 makes the grens better again.

Sorta debatable up close. The tide seems to run with Rifles more often than grens up close in even cover but I've seen crazy things happen. So yea it is pretty even/random at close range as Rifles are much better at close range than Axis infantry as a whole.
« Last Edit: September 18, 2011, 06:45:26 AM by Cranialwizard »
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Offline Pac-Fish

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Re: Combat situations
« Reply #85 on: September 18, 2011, 07:31:31 AM »
How about Tommie section vs. Grens? Relic never really said what range to use them at. Whuch side gets the larger bonus?

I know both get accuracy plus but does Brits get even better performance than grens up close like rifleman?

This Q obiviusly implies that both have no vet, no special weps, or use of abilites ::)

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Offline GodlikeDennis

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Re: Combat situations
« Reply #86 on: September 18, 2011, 10:11:41 AM »
Tommies beat grens at all ranges fairly evenly. It's best to sit at long range in cover, with a LT in tow, when facing grens. Lee-Enfield's don't get the same cooldown bonuses that M1 Garands do in short range. They are long range weapons primarily like K98s.
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Offline Cranialwizard

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Re: Combat situations
« Reply #87 on: September 18, 2011, 03:45:48 PM »
Tommies beat grens at all ranges fairly evenly. It's best to sit at long range in cover, with a LT in tow, when facing grens. Lee-Enfield's don't get the same cooldown bonuses that M1 Garands do in short range. They are long range weapons primarily like K98s.

But still, Vet 2 should turn the tide to Grens. Elite Armor is a powerful bonus for the Grens and at range I think it is not so hard for them to dispatch Tommies without an officer nearby, in a 1v1 of course.

If a Tommies had a Bren then I think it's another tossup between Vet 2 VS Bren. LMG42s on Grens are nice and can suppress with some effort, and may turn the tide again, but risky as only 4 men carry it and snipers/recon squads are dangerous VS the 4 man team. This applies for the shreck too, if you're equipping your Gren/Storm squads with more than one upgrade (Unless it's MP44) then you're much more prone to lose munitions, and enemy squads with your weapons tend to be very angry.
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Offline Pac-Fish

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Re: Combat situations
« Reply #88 on: September 18, 2011, 06:03:52 PM »
TY. But I have another:

How many Motorbikes does it take to get to the breaking point of a tommie squad?

(Its suppose to sound like the tootsie pop commercial for those of you that don't know why I phrased it like that)

I ask this b/c I saw (or read) somewhere that bikes are effetive vs Brits since they can take out brens and they're fast + cheap + work well with tier 1

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Offline Cranialwizard

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Re: Combat situations
« Reply #89 on: September 19, 2011, 04:10:37 AM »
TY. But I have another:

How many Motorbikes does it take to get to the breaking point of a tommie squad?

(Its suppose to sound like the tootsie pop commercial for those of you that don't know why I phrased it like that)

I ask this b/c I saw (or read) somewhere that bikes are effetive vs Brits since they can take out brens and they're fast + cheap + work well with tier 1

Bikes are not so reliable in T1 because they lack capping power. Other than that it's a fairly decent investment I suppose, good anti-sniper/Engie harassment device. They are fairly quick to repair when pulled from combat, although this distracts your pios from capping/fighting.

Bikes can match or even destroy Brens which makes them effective VS brits. They can also "Push" enemy squads, which means that it's almost like crushing, only instead of killing the enemy squads you force them to move. This is extremely effective when you want to pin down an enemy squad with an MG42 which is in green cover. Simply use the bike to push them into no cover and tada, your enemy is now eating dirt.

Overall I would rather save for a MG42 then get a Bike. It's a solid investment, but not your first nor second unit outta the T1 building.

As for taking down Tommies? I'd say 3 bikes alone can do the job. 1-2 if you have a Volks/Piospam.
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