Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 157456 times)

Offline My Name Is Ante

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Re: Combat situations
« Reply #465 on: August 01, 2012, 04:34:46 AM »
Not really sure where to ask this but here it goes:

I was on GR.org just surfing around and apparently they dnt like some specific maps, namely Egeltons, Wrecked Train, Ruins of Rouen, and Beaux Lowlands. Is there any particular reason for this? THey say that Egeltons is imbalanced (altough IDK why), WT and Ruins are  loopsided, Stuzdorf had weird resource layout, and "Blowlands" is just generally terrible. There were other maps too I just dont remember. Can someone shine some light on this?

And btw does anyone ever get veteran sergeant?
If my memory serves me right, it is about:
1) One side has more resource than the other side
2) Features that block movement (fence, etc.)
3) Certain resource is harder to reach than the other

Those are things I know, but maybe some mapper can give more insight about this...
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Offline Pac-Fish

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Re: Combat situations
« Reply #466 on: August 09, 2012, 02:17:26 PM »
Do Stormtroopers do more or less dmg than a grenadier? I read somewhere they do slightly better than a Volks but worse than a Gren. Is this true? Can and should they be used w/o upgrades?

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Offline Cranialwizard

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Re: Combat situations
« Reply #467 on: August 09, 2012, 02:26:44 PM »
Do Stormtroopers do more or less dmg than a grenadier? I read somewhere they do slightly better than a Volks but worse than a Gren. Is this true? Can and should they be used w/o upgrades?


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Offline Mattdamon07

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Re: Combat situations
« Reply #468 on: August 09, 2012, 02:28:08 PM »
i don't think so, i remember my storms killing a rifle squad with no upgrades at long range pretty quickly and as with grens it takes a little longer
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Offline GodlikeDennis

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Re: Combat situations
« Reply #469 on: August 09, 2012, 04:17:51 PM »
Grens and Stormies both use the stormtrooper K98.
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Re: Combat situations
« Reply #470 on: August 10, 2012, 04:48:21 AM »
I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.

Offline Pac-Fish

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Re: Combat situations
« Reply #471 on: August 10, 2012, 04:50:22 AM »
I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.

Especially f they have Dual shreck and no 4th man  :o

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Offline GodlikeDennis

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Re: Combat situations
« Reply #472 on: August 10, 2012, 04:57:21 AM »
Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.
« Last Edit: August 10, 2012, 05:14:02 AM by GodlikeDennis »
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Offline Mattdamon07

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Re: Combat situations
« Reply #473 on: August 10, 2012, 08:39:48 AM »
I think we can all agree on one thing though...PGs with Kars suck.  Even less output than a Volks squad.

Especially f they have Dual shreck and no 4th man  :o

i prefer dual shreck than just all with kar98 cause shrecks have a chance to blow up someone in one shot
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Offline Otto Halfhand

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Re: Combat situations
« Reply #474 on: August 10, 2012, 02:47:02 PM »
Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.
Hmm! Sounds like a good mix for 2 TB squads in an HT. Doubtless arrives with increased squad sizes. Do you know if there is a similar dps jump with 4 man MP44s?

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Offline Pac-Fish

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Re: Combat situations
« Reply #475 on: August 20, 2012, 04:06:45 AM »
What can you put engineer demolitions on? I saw a video where a guy put demos on a sandbag but I tried it and it didnt work. So what can you place it on?

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Offline Dann88

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Re: Combat situations
« Reply #476 on: August 20, 2012, 04:28:20 AM »
US engineer's charges can only be placed near buildings. While Brits SAS can put it anywhere. Never try Sapper's charge though.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #477 on: August 20, 2012, 04:43:02 AM »
You can only put demos on enemy sandbags, not your own. Sappers have the same demos as US. In vCoH you can't target roadblocks with demos which would actually be the greatest use for them so that's a pity.
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Offline Dann88

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Re: Combat situations
« Reply #478 on: August 20, 2012, 05:16:23 AM »
Any tricks to use PE road block, I never use it in vs humans matches :P
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Offline Pac-Fish

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Re: Combat situations
« Reply #479 on: August 20, 2012, 05:19:34 AM »
Use it to block tanks :P. But also the indestructible green cover is a plus too, unlike sandbags which can be torn down by the slightest touch.

Om Nom Nom Nom
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"