Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159183 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #420 on: April 18, 2012, 11:38:32 PM »
I highly doubt a Flak 88 will snipe a trench dead. And nebels IMO aren't too reliable

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Offline Otto Halfhand

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Re: Combat situations
« Reply #421 on: April 19, 2012, 03:06:03 AM »
I don't think a trench count as an emplacement :P. Besides I would trade 125 muni to kill an entire brit squad :P
I think a trench is an emplacement. I would call any structure that doesn't appear on the tactical map unless it is occupied an emplacement. THat having been said any weapon system that is effective against an building should be good against trenches. Most anti building weapons target the buildings not the occupants. You are destroying the building. Incendiaries are good against both the emplacement and the occupants because they cause persistant area damage; which will reduce both the emplacements health and the occupants health in the radius of effect..
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Offline stealthattack1

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Re: Combat situations
« Reply #422 on: April 19, 2012, 06:56:12 AM »
i agree with the 88 not being a good counter, but i think nebels would work well against trenches. it actually works the same way as incendiary nades, doing fire damage after the fact.


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Offline Pac-Fish

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Re: Combat situations
« Reply #423 on: April 19, 2012, 08:12:14 AM »
it actually works the same way as incendiary nades, doing fire damage after the fact.

I shall try it out ;)

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Offline Pac-Fish

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Re: Combat situations
« Reply #424 on: May 06, 2012, 11:44:16 PM »
If you are playing a team game and your ally is a brit (which seems to happen alot these days :P) what do you suggest? Get a Barracks or getting WSC ????

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Offline Cranialwizard

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Re: Combat situations
« Reply #425 on: May 06, 2012, 11:46:16 PM »
If you are playing a team game and your ally is a brit (which seems to happen alot these days :P) what do you suggest? Get a Barracks or getting WSC ????

Could go either way, but I prefer WSC to back his Tommies with Snipers and HMGs. (Mortars he can take care of.)
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Offline Pac-Fish

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Re: Combat situations
« Reply #426 on: May 06, 2012, 11:49:02 PM »
Who should go for fast armor ???? US player or Brit? M8 is nice but Stuart has canister shot >:D (and more armor I think :P)

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Offline Cranialwizard

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Re: Combat situations
« Reply #427 on: May 06, 2012, 11:50:51 PM »
Who should go for fast armor ???? US player or Brit? M8 is nice but Stuart has canister shot >:D (and more armor I think :P)

M8 is better with skirts health wise.

It's all a toss-up. Brits unlock the Stuart anyway so perhaps it is in their interest to invest in one given the surrounding situations.

USA Motor Pool brings you the most powerful ATG, I would end up using that. You could even go fast tank depot but again it's situation dependent.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #428 on: May 07, 2012, 05:43:53 AM »
I think I'd rather the US player goes T3 and the Brit rushes croms.
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Offline Pac-Fish

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Re: Combat situations
« Reply #429 on: May 07, 2012, 05:50:29 AM »
Is it because Cromwells come out faster or do they fair better compared to Shermans ????

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Offline GodlikeDennis

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Re: Combat situations
« Reply #430 on: May 07, 2012, 06:09:56 AM »
Croms are much much better IMO than Shermans. They're a little worse statistically but their speed and super low cost (especially with Brit lockdown) makes them the best medium tank in the game to me. They can strike wherever there is a vulnerability and will still snipe infantry excellently. With flank speed, the can tackle enemy tanks when in small groups. Brits also get the Crom quite a bit faster than US players can get a Sherman I believe. The commander is an excellent upgrade for something so cheap and they are quite a cool tank too. Not to mention all of this allows the Brit to tech to fireflies if some heavy Panzers start showing up, whereas the US player would have to rely on M10s then which aren't as good. Better for him to get the powerful mobile AT guns that the croms can protect.
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Offline Dann88

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Re: Combat situations
« Reply #431 on: May 15, 2012, 10:48:06 AM »
Triangulation boxes are hidden but can they be detected and then destroyed?
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Offline GodlikeDennis

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Re: Combat situations
« Reply #432 on: May 15, 2012, 11:00:00 AM »
Yes, they are detected the same as a Sniper would be.
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Offline Pac-Fish

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Re: Combat situations
« Reply #433 on: May 28, 2012, 06:37:35 PM »
How do you stop a PE player when he goes for an all out rush for ACs? I find it very hard to stop :(

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Offline Dann88

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Re: Combat situations
« Reply #434 on: May 28, 2012, 07:08:22 PM »
Conventional ways to against AC is lure them to a mine in another side of the map or AT guns but I assume you failed when used those so:
When vs PE as US, engineer's smgs surprisingly good against PE's PGs, ACs and SCs at close range. I did kill a 1/2 health bar AC with 1 eng squad at close range with minimum casualty (without any other units' help). So does the BAR at close range.
As vs PE as Brits, I think an invincible blob deal with AC pretty easy, random damage engine + crazy bren have been ruined my days several times :P

The problem of having too many ACs is even you control ACs in different groups, they will eventually fuck up each other's path-finding causing a damn panic + random damage engine = a pile of german's junks.
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