Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159230 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #375 on: February 17, 2012, 12:28:38 PM »
IMO you should put ur sniper in a building if lets say a bike is looking for you but you know there is no counter sniper in the area. Just hold out till help arrives :P.

I once tried sniping a building with a sniper. He missed and I died :(.

BTW I thought snipers had 100% accuracy vs other snipers? I only ask b/c I was playing a game and my sniper and the enemies sniper litterally missed twice :P. Its was fun to watch though XD.

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Offline Cranialwizard

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Re: Combat situations
« Reply #376 on: February 17, 2012, 12:46:50 PM »
IMO you should put ur sniper in a building if lets say a bike is looking for you but you know there is no counter sniper in the area. Just hold out till help arrives :P.

I once tried sniping a building with a sniper. He missed and I died :(.

BTW I thought snipers had 100% accuracy vs other snipers? I only ask b/c I was playing a game and my sniper and the enemies sniper litterally missed twice :P. Its was fun to watch though XD.

In eastern front they do. That was corrected because it is annoying as hell to be the guy who misses when you snipe. You will always miss 1/4 of the shots you take at an enemy sniper on vcoh.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #377 on: February 17, 2012, 01:29:53 PM »
Snipers have 100% accuracy (75% at close range but who cares) against other snipers when stationary. When they move, they only have 50% accuracy. In EF, they have 100% accuracy in all cases.
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Offline Cranialwizard

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Re: Combat situations
« Reply #378 on: February 17, 2012, 01:42:53 PM »
Snipers have 100% accuracy (75% at close range but who cares) against other snipers when stationary. When they move, they only have 50% accuracy. In EF, they have 100% accuracy in all cases.

I stand corrected forgot the moving part.
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Offline Pac-Fish

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Re: Combat situations
« Reply #379 on: February 17, 2012, 08:56:33 PM »
Then why is it when I was playing EF on the map Kursk, we missed so many sniper shots? :P

To elaborate on the situation I saw a decloaked sniper moving and I was moving and I fired. I missed and realized he was decloaked and cloaked. Then he accidentally fired at someone else and uncloaked. I fired again and killed him. A second enemy sniper tried firing at me and missed (lol). We both cloaked and got next to each other, decloaking each other as well XD. I fire and killed him (hehe :P)

Is there any reason this happened ???

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Offline SnappingTurtle

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Re: Combat situations
« Reply #380 on: February 17, 2012, 10:30:22 PM »
And yet EF says it doesn't change anything from vanilla? That's a massive change.
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Offline Cranialwizard

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Re: Combat situations
« Reply #381 on: February 18, 2012, 12:24:47 AM »
And yet EF says it doesn't change anything from vanilla? That's a massive change.

Historically there were a few changes to vanilla brought about by Budwise and his gang. Up until 1.6 we kept 3:
*Strafe Siren
*Brens can't button in roos
*Snipers have 100% accuracy

We got rid of the strafe siren and kept the other two. When you invest in a sniper you have to take precautions and ensure that you won't encounter a counter sniper, thus being careful with your shots. Where as if you are countersniping, you should know your limits and how to bait the enemy. There is nothing more frustrating than having your counter sniper miss a stationary or uncloaked sniper and get killed by the sniper.

The bren no button was added because Roos are gay. Put 2-3 PIATs and a Bren in a Roo and it's like a mobile goddamn FORT. Any tank like a Panther that would actually have a chance, wouldn't, because the bren would button, and then the Roo main gun and the PIATs inside would just decimate the panther. Since editing the Roo's stats to compensate for this is against our general policy of "No Vcoh Changes", we decided to eliminate the buttoning instead. Does it make any sense you can fire a LMG through the wall of your HT?
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Offline Pac-Fish

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Re: Combat situations
« Reply #382 on: February 18, 2012, 12:27:08 AM »
Then can you explain what happened to me? Im not trying to sound mean, Im just wondering :P. Maybe the map Kursk causes problems ???. Maybe the snipers dont have 100% accuracy against other ones ???

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Offline Cranialwizard

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Re: Combat situations
« Reply #383 on: February 18, 2012, 12:31:54 AM »
Then can you explain what happened to me? Im not trying to sound mean, Im just wondering :P. Maybe the map Kursk causes problems ???. Maybe the snipers dont have 100% accuracy against other ones ???

Unless we removed it, which I don't think we did, it shouldn't have happened.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #384 on: February 18, 2012, 04:48:58 AM »
In the open, Snipers should not miss each other unless they're retreating or there's smoke in the way. Buildings are dodgy though. You have to make sure you're facing the window the Sniper is in and even then, I think there's a 25% chance he will miss.
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Offline Pac-Fish

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Re: Combat situations
« Reply #385 on: February 27, 2012, 06:13:53 AM »
Does veterancy improve the efficiency of grenades in any way?

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Offline GodlikeDennis

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Re: Combat situations
« Reply #386 on: February 27, 2012, 10:06:14 AM »
Hmm the only thing that would increase it is the damage buff and rifles get a far larger bonus.
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Offline Dann88

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Re: Combat situations
« Reply #387 on: March 11, 2012, 10:16:57 AM »
is there any different between using Volk to take a MG and using Gren to recrew a MG? Will the HMG crews stronger if using gren? Same with SU guard, will the HMG be strong like original guard who recrew that HMG?
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Offline Cranialwizard

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Re: Combat situations
« Reply #388 on: March 11, 2012, 12:21:11 PM »
is there any different between using Volk to take a MG and using Gren to recrew a MG? Will the HMG crews stronger if using gren? Same with SU guard, will the HMG be strong like original guard who recrew that HMG?

I don't think there are any carrying bonuses as most things are weapon dependent. The only thing that would be glaringly different is that the crew would have a different amount of health and a new armor depending on what you crew it with. (Guards recrew -> High Health Elite Armor)

Not particularly sure if it works the same like Wehrmacht or not. If you have a Vet 2 Gren with Elite Armor, and he crews a weapon with vet 0, I don't think his armor would be DOWNGRADED per se.
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Offline Pac-Fish

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Re: Combat situations
« Reply #389 on: March 11, 2012, 06:36:36 PM »
Also weapon crews usually have a third man using a pistol. If you recrew it with say Grens, the third man with basically be a Gren fighting.

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