Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159253 times)

Offline GodlikeDennis

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Re: Combat situations
« Reply #315 on: December 30, 2011, 06:11:46 AM »
Manpower is the most important, followed by fuel, then by munitions.

Manpower is most important because everyone gets (almost) the same limited amount of manpower and this income is used to possess the other resource points through units. All units, buildings and non-individual unit upgrades cost manpower as well so it is used the most by far. Conservation of manpower is the key to the game, which is why it's the most important resource to balance as well, through upkeep, reinforcement costs and build costs.
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Offline Pac-Fish

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Re: Combat situations
« Reply #316 on: December 30, 2011, 06:25:52 AM »
BTW is there any way for mp rate to increase? I know US has supply yard and SU has their version of a supply yard upgrade but do the other factions have a way to do this? PE has funkwagen (which I've been told not to build) but what about Brits and Wher?

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Offline donthateme

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Re: Combat situations
« Reply #317 on: December 30, 2011, 10:55:23 AM »
Since you bring that up what reasource do you consider more important? Fuel or Muni? I know its situational and both are important (im not that much of a noob :P) but if you had to chose one what would it be ???

It depends on the map, the fraction you play, what strategy you want to play (fast tanks) and what your enemy is playing.

Fuel is most important for PE and USA in early game, cause you need to get teching-advantage by getting fast T3 (M8) or fast bars as USA or fast HT/healing/AC as PE, where as Wehrmacht dont need any fuel (only few fuel for T2-tech) in the bginning. Only if Wehr-player goes fast T3 for puma he will need fuel. So normally Wehr needs every ammo they can get in early/mid-game, only in lategame they need fuel for Vet and Tanks.

BTW is there any way for mp rate to increase? I know US has supply yard and SU has their version of a supply yard upgrade but do the other factions have a way to do this? PE has funkwagen (which I've been told not to build) but what about Brits and Wher?

Like you said, USA has supply-yard (-upgrade), which is central and very important in USA-gameplay (especially if you play a lot with Inf.). USSR has also a supply-yard-upgrade in Tankdepot. In general just try to get map for good MP-income and dont waste your MP by going in battles you know you cant win.
« Last Edit: December 30, 2011, 11:03:50 AM by donthateme »

Offline SnappingTurtle

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Re: Combat situations
« Reply #318 on: December 31, 2011, 12:53:06 AM »
How can you reduce manpower upkeep for USSR? I know of the armoury upgrade only.
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Offline Blackbishop

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Re: Combat situations
« Reply #319 on: December 31, 2011, 01:26:09 AM »
IIRC, for every vet level, the commissar grants you a MP upkeep bonus. Also, when you build the armoury, you get a passive MP upkeep bonus too.
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Offline Pac-Fish

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Re: Combat situations
« Reply #320 on: December 31, 2011, 04:31:52 AM »
Also, when you build the armoury, you get a passive MP upkeep bonus too.

Really? By how much mp?

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Re: Combat situations
« Reply #321 on: December 31, 2011, 07:58:12 AM »
A passive 10% upkeep reduction.

Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #322 on: December 31, 2011, 01:08:49 PM »
+ you can buy the Weapon Reserves upgrade.
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Offline Tankbuster

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Re: Combat situations
« Reply #323 on: December 31, 2011, 05:30:12 PM »
IIRC, for every vet level, the commissar grants you a MP upkeep bonus. Also, when you build the armoury, you get a passive MP upkeep bonus too.
Never noticed this... nice
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Offline Pac-Fish

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Re: Combat situations
« Reply #324 on: December 31, 2011, 06:32:44 PM »
SU gets so much of their mp back :P. Too bad they lose so much muni  :'(
« Last Edit: January 01, 2012, 05:34:52 AM by Fishhunterx »

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Offline GodlikeDennis

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Re: Combat situations
« Reply #325 on: January 01, 2012, 04:43:55 AM »
Nope.
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Offline Cranialwizard

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Re: Combat situations
« Reply #326 on: January 01, 2012, 07:48:21 AM »
SU gets so much of their mp back :P. Too bad they lose so much muni  :'(

Nope.

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Nope.
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Offline Pac-Fish

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Re: Combat situations
« Reply #327 on: January 01, 2012, 03:54:26 PM »
Errr do you guys means "nope" they don't get their muni back or "nope" Im wrong  ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #328 on: January 01, 2012, 05:45:28 PM »
You're wrong.
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Offline Cranialwizard

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Re: Combat situations
« Reply #329 on: January 01, 2012, 06:00:26 PM »
"Balancers are 10 a penny"