Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 158669 times)

Offline Dreamerbg

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Re: Combat situations
« Reply #495 on: August 29, 2012, 08:44:58 AM »
Maybe this is not the right thread, but I dont want to create new one only for this question - When I select more than 1 unit (squads) , how can I switch between them without diselecting them ? Which keyboard button is for this or buttons combination?

Offline Dann88

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Re: Combat situations
« Reply #496 on: August 29, 2012, 10:18:41 AM »
Tab
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Offline Pac-Fish

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Re: Combat situations
« Reply #497 on: August 29, 2012, 02:40:30 PM »
Well when you select all of them (whether it be from dragging the big green box or clicking one of your control groups) you will see all the units you selected in the control panel (where your map and resources are). Then you can do what Dann says

Tab

Or you can manually click each unit in the control area. I prefer clicking each unit manually. But then again my micro kinda sucks XD

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Offline Pac-Fish

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Re: Combat situations
« Reply #498 on: September 11, 2012, 02:17:05 AM »
Who wins in a one on one: Airborne or a volks squad. Lets say medium range, equal cover. What about if the volks squad had MP40 and rushed the airborne? I saw someone say a way to counter para spam was to spam MP40 volks

And who wins this one: Airborne or Grens?

And I would mention vet but I have no idea what airborne vet does so I'd rather not refer to it

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Offline stealthattack1

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Re: Combat situations
« Reply #499 on: September 11, 2012, 02:32:01 AM »
unvetted volks  vs airbourne, idk. but volks will definitly win with mp40s. grens always win, unless REALLY bad micro.


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Offline GodlikeDennis

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Re: Combat situations
« Reply #500 on: September 11, 2012, 03:20:29 AM »
Volks vet except vet3 is practically useless in combat and Airborne vet is extremely strong.

Not sure who wins but it is probably airborne because of their armour. They have terrible guns though.
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Offline Pac-Fish

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Re: Combat situations
« Reply #501 on: September 17, 2012, 04:59:45 AM »
What does vet3 for snipers do? On GR.org it says "double fire ability" but AFAIK this was removed (or at least tweaked) and well as the IA bonus for snipers because it was just too powerful. What do they (vet3 and IA) do now?

Also does Zeal apply to 4 man volks squads? On GR they only mention 3 man squads. DO 4 man squads receive no bonus?
« Last Edit: September 17, 2012, 05:03:56 AM by Bread Fish »

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Offline GodlikeDennis

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Re: Combat situations
« Reply #502 on: September 17, 2012, 12:24:09 PM »
Vet3 Sniper bonus is 0.4 cooldown. This reduces fire rate substantially.

IA doesn't appear to have been changed for Snipers, since they operate under the infantry filter AFAIK. Last time I checked IA was affecting my Snipers. Total effects are:
0.6 cooldown
0.5 reload
1.5 rec acc
1.2 damage

I have no idea how zeal works or the exact bonuses granted. Tbh I never really notice a (wehr) zeal effect and only the PE group zeal is noticeable.
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Offline Pac-Fish

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Re: Combat situations
« Reply #503 on: September 17, 2012, 02:12:20 PM »
SO does that mean they fire 60% faster?

Also is it just me or is the G wagen rapid fire ability not that rapid? I've activated it several times but it doesn't seem to do any better.

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Offline GodlikeDennis

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Re: Combat situations
« Reply #504 on: September 17, 2012, 04:53:33 PM »
No because cooldown isn't the only factor in fire rate. Aim time is also present and, for rifles, wind up/down. They should shoot faster but 60% faster. More like 30-40% probably.

Gwagons got a pretty big nerf a few patches ago. Not sure what the current rapid fire does.
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Offline EasyCalic

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Re: Combat situations
« Reply #505 on: September 17, 2012, 05:19:14 PM »
If I remember correctly; it supresses, much like the BAR, now. EDIT: Obviously meaning the G-rapid fire. :V

Fished again.  ::)

EDIT2: That's me derping again  :P

It should be noted that G has almost MarderIII's range... I think...
« Last Edit: September 18, 2012, 05:37:35 AM by EasyCalic »

Offline Pac-Fish

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Re: Combat situations
« Reply #506 on: September 17, 2012, 08:12:49 PM »
If I remember correctly; it supresses, much like the BAR, now.

You mean the sniper firing? Thats a odd fact :D.

Why did they nerf G Wagen  >:(? I like my G wagens :P

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Offline Dann88

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Re: Combat situations
« Reply #507 on: September 17, 2012, 08:35:13 PM »
Gs are pussy tank destroyer, hate them. Bad amor, low health, nearly no anti infantry, don't want to wear sexy skirts, useless ability, cost bloody expansion to have it.
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Offline Pac-Fish

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Re: Combat situations
« Reply #508 on: September 17, 2012, 11:15:44 PM »
low health, nearly no anti infantry, don't want to wear sexy skirts, useless ability

I think they have similar health but the StuG has better armor so it'll takee less dmg.

StuG dont have AI either???

They still get the "sexy skirt" bonus :P

StuG dont even have an ability

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Offline Jeff 'Robotnik' W.

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Re: Combat situations
« Reply #509 on: September 18, 2012, 01:45:04 AM »
Gs are pussy tank destroyer, hate them. Bad amor, low health, nearly no anti infantry, don't want to wear sexy skirts, useless ability, cost bloody expansion to have it.


Well G-wagons used to do more damage than an 88 and came with an MG off the bat, which made them very OP