Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 158674 times)

Offline GodlikeDennis

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Re: Combat situations
« Reply #480 on: August 20, 2012, 05:21:00 AM »
Yeah most people use it for cover. They're also useful on certain maps for blocking. Lorraine comes to mind.
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Offline TheVolskinator

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Re: Combat situations
« Reply #481 on: August 21, 2012, 02:45:32 AM »
Actually 3 man squad with Kars has better damage output than a volks squad IMO. However they have less guns firing so less chance of kill crits, and also less health.

Ran some DPS numbers and PE are very slightly less damaging than volks. However volks will lose member, and therefore firepower, faster than the PGs. This is assuming they use 3 PE K98s. However there is also a PE K98 Leader rifle which I'm not sure is used. If it is, it increases the DPS of the squad quite a bit at short range.

That's just an MP44 that you see on Fals/Luftwaffles. PGs don't use it.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #482 on: August 21, 2012, 05:47:23 AM »
That makes sense. Thanks for clearing that up.
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Offline Pac-Fish

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Re: Combat situations
« Reply #483 on: August 24, 2012, 02:04:33 AM »
I've been looking for an expert (or at least decent) replays of Brit vs PE where PE actually wins. But I can't seem to find any. Do you guys have some? And if you dont can you give me some tips or BOs? Cause I cant seem to beat Brit as PE

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Offline Cranialwizard

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Re: Combat situations
« Reply #484 on: August 24, 2012, 02:07:47 AM »
I've been looking for an expert (or at least decent) replays of Brit vs PE where PE actually wins. But I can't seem to find any. Do you guys have some? And if you dont can you give me some tips or BOs? Cause I cant seem to beat Brit as PE

Don't have any replays, but expert build order:

Quote
4-5 PG > 1-2 AC > ATHT > MHT (optional) > doctrinal shit > Panthers > profit

Execute it properly, you'll be level 16 in no time.

Also, use your Ketten to push cap. Keep the Brit player from setting his bus humping thingy from wherever he wants:

1. Use Ketten to push capping Tommy who is almost done with capping. Ignore incoming Damage
2. While pushing the Tommy, try to rapidly click the point in an effort to cap it.
3. When you begin to cap it, the Brit player's progress is completely erased
4. Run away
5. Repeat
6. ???
7. Profit

Also, Luft kinda sucks VS Brit. Invest in TD tactics. There's nothing a Brit player can do VS Hetzers as long as you know how to back away from Cromwells and kite PIATs. Dual Shrecks will kill FFs

Final edit, your favorite anti-brit unit will be the Mortar. Keep it well protected.
« Last Edit: August 24, 2012, 02:15:14 AM by Cranialwizard »
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Offline Pac-Fish

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Re: Combat situations
« Reply #485 on: August 24, 2012, 02:16:11 AM »
PG seem so fragile vs tommies :P. ANd I cant seem to master the ketty thing :(

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Offline Cranialwizard

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Re: Combat situations
« Reply #486 on: August 24, 2012, 02:29:53 AM »
PG seem so fragile vs tommies :P. ANd I cant seem to master the ketty thing :(

Try not to engage directly with Tommy blobs in equal cover. You will more than likely lose, and any losses you inflict on the Brit will end up just feeding his CCS. Target roaming LTs at any and all cost. If you seem to be encountering them in buildings, might be worth it to invest in Incinerating Nades.

The entire PE VS British match up is simple: Don't make casualties for yourself. -45 MP for every guy you lose is a serious dent in your economy as a player. Try to refrain from long stretches of no unit mixtures like PG -> P4 rush, because then you'll find yourself dealing with a huge brit blob with 0 support for a long time and you'll be overrun on most maps.

I pump the ATHT out for good measure. Doesn't take much for a British player to completely destroy your infantry with that stupid canister shot. The ATHT can immobilize and keep out of range to finish the Stuart off, just don't get too cocky, if he rushes the ATHT, pull back and use your infantry or your Mortar to do dirty work.

ACs will do great VS advancing or capping infantry unless he's blobbing like crazy...in which case a mortar will do wonders.

In a PE VS Brit Matchup where you're getting Hetzers, this is the only time I would invest in Offensive vet on a tank other than a Panther. The Hetzer's increased accuracy might give you a 1-up on his blobs.

The Ket thing takes practice but you NEED to do it. It's basically like a push only you keep any of the 5 squad members away from the point for just a split second so you can click the point and run. Try holding the RMB and dragging.
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Offline Otto Halfhand

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Re: Combat situations
« Reply #487 on: August 24, 2012, 03:07:22 AM »
An early HT to chase down Brit leutenants is a handy tactic to keep in mind.
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Offline Pac-Fish

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Re: Combat situations
« Reply #488 on: August 24, 2012, 03:29:12 AM »
What do u mean "dragging" the RMB? I assume RMG = right mouse button.

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Offline Cranialwizard

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Re: Combat situations
« Reply #489 on: August 24, 2012, 03:30:22 AM »
What do u mean "dragging" the RMB? I assume RMG = right mouse button.

Hold it down, and drag it + release so instead of seeing a green ring you get a yellow arrow for direction
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Offline Pac-Fish

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Re: Combat situations
« Reply #490 on: August 24, 2012, 03:34:02 AM »
And that will force the tommies off the point? Im just curious. I want to beat them >:(

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Offline Cranialwizard

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Re: Combat situations
« Reply #491 on: August 24, 2012, 04:35:43 AM »
And that will force the tommies off the point? Im just curious. I want to beat them >:(

That will help you push the tommies around to avoid being run down by a 2 foot halftrack sure.

To add to your benefit, it not only severely delays the amount of time it takes for the British guy to get his HQ up but also pisses off the player quite a bit. You can continue to cap around with your PGs and then use the Ketties to keep disrupting his capping cycle until you have the firepower to kill him while capping.
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Offline Otto Halfhand

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Re: Combat situations
« Reply #492 on: August 26, 2012, 04:26:37 PM »
1. I am interested in vehicle speed in game and how it is affected by different types of terrain. If we consider wheeled, half tracked and tracked vehicles what is the reduction in speed when crossing open ground, broken ground, ice and fording. IIRC roadspeed is reduced to .35 when crossing water for most vehicles.

2. Given the relaity of the above what is the best approach to establish and secure a bridgehead (Minsk and Prokurovka maps are typical). Infantry first or Vehicles? To my way of thinking a concentrated artillery barrage on the far shore is best, whether enemy troops are visible or not.
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Offline Pac-Fish

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Re: Combat situations
« Reply #493 on: August 26, 2012, 04:46:18 PM »
I think if you go over bumpy terrain (like mountainous I guess?) your tanks starts to bob up and down and it takes longer :P. I know if you go on a road you will be much faster.

As for comp stomps on bridges just do what everyone does. Tank traps + ridiculous amounts of artillery + tank spam = win.

Now if you're arent interested in static games (like I am) just play like you would any normal game. Only this time you need to cross a bridge. But its probably important u get there first as crossing a bridge makes your troops vulnerable :(

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Offline stealthattack1

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Re: Combat situations
« Reply #494 on: August 29, 2012, 04:55:44 AM »
I think if you go over bumpy terrain (like mountainous I guess?) your tanks starts to bob up and down and it takes longer :P. I know if you go on a road you will be much faster.
quite right. roads increase speeds differently per vehicle, but they do. to test, get a whermacht bike, jeep, or any light vehicle, drive it on a road, then a dirt road, then random forest. yo uwill see the speed change.


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