Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 158651 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #45 on: September 05, 2011, 06:20:29 AM »
Thx Yauz. Another Q :P. In a 1vs1 fight which is the best to worse? Bren carrier, Jeep, Motorcycle, or Scout Car?

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Offline GodlikeDennis

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Re: Combat situations
« Reply #46 on: September 05, 2011, 07:45:26 AM »
Dunno about against each other, but in general usefulness (IMO):

Bren>Scout Car>Bike>Schwimm>Jeep
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Offline Pac-Fish

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Re: Combat situations
« Reply #47 on: September 05, 2011, 08:22:44 AM »
How do you counter snipers as Brit? Charge your Bren carrier in ??? I tried using recon section by my opponent keep kiting me and had pios and bike defending it >:(.

Another Q. An ealier thread started by pariah(who seems to be gone :-X) disscussed piospam against Brits. However it didn't really cover how to counter it. So I ask how do you counter piospam? It's a bit annoying :-\

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Offline GodlikeDennis

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Re: Combat situations
« Reply #48 on: September 05, 2011, 09:13:19 AM »
Against piospam you have to try your best to counter cap as best you can, or else the swarm of pios will cap the map from under you. Against the actual units you must use all your units to focus fire flamer squads and go for the squad kills as much as possible. Use a vickers Bren carrier to help suppress the pios at long range. Even a second upgunned carrier can help quite a bit.

Against well microed/protected snipers, you can try putting a recon section in a bren and charging it in.
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Re: Combat situations
« Reply #49 on: September 05, 2011, 09:16:04 AM »
Well I don't play Brits a lot, and rightly so, but I'll try to answer your question as best as possible.  To counter Wehr sniper as Brit, use the Recon squad in Bren carrier.  But don't do any risky move with the bren if he has a bike, since are actually a huge bren carrier deterrent.

To counter piospam, just use dual upgunned Bren carriers and keep kiting with those, and then rush Stuarts.  Recon snipe any flamer squads that are down to one man; its definitely worth it since its only 35 munitions compared to 50 for his flamer, and Brits get higher resource income anyways.

EDIT: lol GLD beat me to the punch, seems he posted 2 seconds before me.

Offline Pac-Fish

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Re: Combat situations
« Reply #50 on: September 05, 2011, 09:36:35 AM »
Thanks for the advice guys :D. Can Recon tommies detect snipers or no? And I didn't know you could snipe in the bren carrier :P I dont normally play Brit. Its just automatch keeps making me Brit >:(

Another Q(Yes I know. I've been asking ALOT). When rifleman use surpressive fire, do they have reduced dmg like when PG use surpressive volley? If so then I'm going to have to bring more rifleman to the fight :-X ;D.

Also when the Sherman buys the .50 cal upgrade, you will notice a wall of sand bags suddenly appear on it :P. When the gunner is killed the bags dissapear :(. Do those sand bags on the Sherman actually help it take less dmg or is it just for show ???

In addition when the crab flail is purchased the stats go up next to the image. Does the flail actually help it or is it just good for mine detail and running kraut ass over ;D

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Offline GodlikeDennis

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Re: Combat situations
« Reply #51 on: September 05, 2011, 02:41:17 PM »
Recon sections have quite good detection radii and this works even in the bren I think. You can't snipe from it though, you must get out to do that.

Riflemen lose a lot accuracy when they use suppressive fire but fire faster and deal more suppression. Suppressive fire usually lowers damage output but against light vehicles (PE) it can actually INCREASE firepower in some instances, due to the accuracy not mattering. Shots will scatter but still hit the large vehicle hitbox.

Sherman sandbags are visual effect only. The crab mine flail only does what you see - clears mines and shreds Jerries. The stats on the UI are meaningless.
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Offline Dann88

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Re: Combat situations
« Reply #52 on: September 05, 2011, 05:22:53 PM »
@GodLikeDennis: in your previous post, you wrote bike is better than Schwimm. Can you tell me why please, since I usually use schwimm than bike.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #53 on: September 05, 2011, 05:48:11 PM »
Bike is much cheaper and more disposable, for the same firepower and sniper hunting/infantry pushing/scouting utility. Schwimm has more health but it's not justified by the higher cost IMO. Especially as neither of them will survive real AT and a microed bike shouldn't be lost too easily anyway early game before this shows up. Schwimm's only good point IMO is the reverse capability but good micro can render this pointless with the bike anyway.
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Offline Dann88

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Re: Combat situations
« Reply #54 on: September 05, 2011, 07:11:41 PM »
With hp of the bike, will it can withstand 2 hit of AT then die?
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Offline Pac-Fish

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Re: Combat situations
« Reply #55 on: September 05, 2011, 08:58:45 PM »
No. Neither will any of the light vechicles like jeep or ketten :(. It takes 1 hit but its unlikely to hit if you keep moving I think ???

Another Q: I've always considered Rangers to be kinda crappy with their high cost and inability to kill armor :(. But apprently they are good at killing infantry with their thompsons. With that said is it a good idea to charge them at Volks with MP40 or Storms with MP44?
In fact, is it a good idea to even charge them against vet infantry(like Vet 2 Grenadiers with MG42 perhaps).
« Last Edit: September 05, 2011, 09:12:41 PM by Fishhunterx »

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Re: Combat situations
« Reply #56 on: September 05, 2011, 09:51:46 PM »
Against grenadiers with any vet, charge or die, since their weapons are meant for long range and Thompsons are meant for short range.

Against MP40 volks and MP44 troops, never charge them unless they are somehow at a disadvantage (less than full health, etc).  MP40s and MP44s also suck at long range, so no side will really be in serious danger if you keep at range.

Offline Pac-Fish

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Re: Combat situations
« Reply #57 on: September 06, 2011, 12:42:02 AM »
LOL they will be firing and missing for a very long time ;D. Another Q although this is a bit more personal preference I guess. How many snipers should you get. I always thought 1 but I see people post they they get more ??? so Im just curious. I know it help vs Infantry spam but so does an mg :P.

Also as Wher, what do you reccomend making first: MG or Volks ??? This is also a bit of a personal Q but I'd like to know what you guys do anywho :D

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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"

Offline Cranialwizard

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Re: Combat situations
« Reply #58 on: September 06, 2011, 01:02:22 AM »
LOL they will be firing and missing for a very long time ;D. Another Q although this is a bit more personal preference I guess. How many snipers should you get. I always thought 1 but I see people post they they get more ??? so Im just curious. I know it help vs Infantry spam but so does an mg :P.

Also as Wher, what do you reccomend making first: MG or Volks ??? This is also a bit of a personal Q but I'd like to know what you guys do anywho :D

Going MG first is always risky unless you're doing a heavy support strat with Pios...which is also risky. Go Volks first.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #59 on: September 06, 2011, 04:38:56 AM »
I get loads of snipers. It depends on the enemy strat. Usually 2-3 is required to break a good grenspam. Even more against a PG spam or seriously angry grenspam. 2 Wehr snipers can shred a rifle squad and render flame engies useless.
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