Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159220 times)

Offline stealthattack1

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Re: Combat situations
« Reply #360 on: January 11, 2012, 05:42:31 PM »
sherman are pretty good. i dont micro very well, but when i play against panzer elite as americans, i can usually (depending on the player) destroy a marder 3 with an unvetted sherman.


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Offline Pac-Fish

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Re: Combat situations
« Reply #361 on: January 12, 2012, 12:28:49 AM »
A snigle marder(alone, no help) vs a single tank (or M8) will usually use. You should probably support it with shreck or another AT vehicle :P

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Offline stealthattack1

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Re: Combat situations
« Reply #362 on: January 12, 2012, 01:04:00 AM »
usually i try. but when nothing is around, what can i do?


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Offline Tankbuster

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Re: Combat situations
« Reply #363 on: January 12, 2012, 07:19:59 AM »
Just used this tactic with the brits (RMC)

Buttoned a KT

Got commandos to wire the KT


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Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #364 on: January 12, 2012, 09:24:17 AM »
Remember the demo charge will not destroy the kt and a real wehr player usually has support troops at least in the near of it.
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Offline Tankbuster

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Re: Combat situations
« Reply #365 on: January 12, 2012, 09:51:11 AM »
It made the KT run away
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Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #366 on: January 12, 2012, 11:10:28 AM »
...and gets repaired again and you wasted 50 ammo.
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Offline Tankbuster

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Re: Combat situations
« Reply #367 on: January 12, 2012, 05:28:08 PM »
Who cares. Making the KT run away with it's tail tucked between its legs was priceless. Also I had two PIAT sappers ambush the KT. That took care of it.
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Offline stealthattack1

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Re: Combat situations
« Reply #368 on: January 12, 2012, 10:01:59 PM »
sound like its good for shiggles, but in a real game, a waste.


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Offline Pac-Fish

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Re: Combat situations
« Reply #369 on: January 12, 2012, 11:26:46 PM »
Its a waste if the KT has full health and its supported. Its not necessarily a waste if the KT is heavily wounded and alone. Just realize the KT will still be moving, even though its buttoned and may run over ur commandos  :P

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Offline Pac-Fish

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Re: Combat situations
« Reply #370 on: February 17, 2012, 12:39:45 AM »
Do you guys ever put your snipers in buildings? I usually don't but I was just curious :P. Other than not taking as much bullet fire, do they gain any sort of bonus in a building ???

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Offline Cranialwizard

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Re: Combat situations
« Reply #371 on: February 17, 2012, 01:03:11 AM »
Do you guys ever put your snipers in buildings? I usually don't but I was just curious :P. Other than not taking as much bullet fire, do they gain any sort of bonus in a building ???

Never. Ever.

Putting a sniper in a building is basically like setting a sniper in the open with no camo. He is exposed and what's worse is that enemy snipers will have an easier time targeting him for a counter sniper.

The only way snipers were ever effective in buildings was when the church bug occurred. 1 sniper could gun down 2 rifle squads in a matter of seconds because of all the window opportunities. This was fixed in a 2.xx patch IIRC though
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Offline GodlikeDennis

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Re: Combat situations
« Reply #372 on: February 17, 2012, 02:38:24 AM »
The only building I ever put Snipers in is the HQ when there's a base rush occurring. It's the safest place to put him if he's already discovered. Other than that, it just paints a massive target on him. Additionally, a Sniper should be out of range of normal gunfire anyway. If he's in a building, he's better protected than the open but is still actually getting shot. Snipers should be kiting at max range with an infantry wall in between.
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Re: Combat situations
« Reply #373 on: February 17, 2012, 04:42:14 AM »
I have my own question about the sniper.

Lets say there is an enemy sniper in a building, but there is also another squad in the building.  Do I still shoot the building with my sniper?  If my sniper kills someone in the building will it be the enemy sniper?  If not, and the enemy sniper returns fire, will he prioritize my own sniper over other squads?

Offline GodlikeDennis

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Re: Combat situations
« Reply #374 on: February 17, 2012, 04:46:21 AM »
If the Sniper is in a window that your Sniper can see, he will prioritise him. If not, the enemy Sniper will have to change window and won't shoot back in time anyway.
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