Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159267 times)

Offline Pac-Fish

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Re: Combat situations
« Reply #240 on: November 02, 2011, 11:20:23 AM »
TY. Also how do you stop a fast M8 as Wher ??? I had a Pak on its way but while it was creeping foward his M8 was wrecking havoc and killed my Mg  :'(. I tried using mines but his M8 shot my pios >:(

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Offline donthateme

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Re: Combat situations
« Reply #241 on: November 02, 2011, 12:56:34 PM »
TY. Also how do you stop a fast M8 as Wher ??? I had a Pak on its way but while it was creeping foward his M8 was wrecking havoc and killed my Mg  :'(. I tried using mines but his M8 shot my pios >:(

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Offline stealthattack1

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Re: Combat situations
« Reply #242 on: November 02, 2011, 07:51:42 PM »
i would say mines and panzerfausts.


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Offline Pac-Fish

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Re: Combat situations
« Reply #243 on: November 08, 2011, 07:37:55 PM »
If you have PG squad in an IH and the IH hits a mine does the PG squad inside get hurt ??? It hasn't happened 2 me yet so IDK :P

Post Merge: November 08, 2011, 07:40:03 PM
ANd thx for the tips on the M8 :P. I put a mine in a choke point and had an M8 chase my Volks and it hit the mine :D (Mental vitory dance). My Volks then turned around and fausted the M8 to death ^-^. He then quit afterwards :D
« Last Edit: November 08, 2011, 07:40:03 PM by Fishhunterx »

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Offline Cranialwizard

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Re: Combat situations
« Reply #244 on: November 08, 2011, 09:35:37 PM »
Faust are nice, but they eat munitions. If you went T2 or built a med bunker, save the munis for a Shreck instead. More damage and less cost over time, plus a stronger wielding squad. Faust are good for the "Oh Shit" moments where you don't have any AT.
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Offline Pac-Fish

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Re: Combat situations
« Reply #245 on: November 08, 2011, 11:12:23 PM »
My shreck squad was on the other side of the map :P. But TY for the advice

Post Merge: November 09, 2011, 11:15:41 AM
What is the largest thing an M8 mine can destroy ??? Marder III? Infantry HT? Puma? AC?

Also has anyone figured out if a PG squad will tke dmg from a mine if they arre inside an Infantry HT and the HT hits a mine ???
« Last Edit: November 09, 2011, 11:15:41 AM by Fishhunterx »

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Offline Pac-Fish

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Re: Combat situations
« Reply #246 on: November 20, 2011, 11:00:27 PM »
Hooray the server is back  :D :D! Anyways I have a Q. Do tommies take more dmg when building something  ???

Also can someone help me :P? I was playing 2 vs 2 on Rails and Metal and the Brit player litteraly rush as fast as he could to the center to make an MG. I was close to stopping it but failed :'(. He kept building more MG and 17 pdr emplacements while is ally made infantry and stuff of that nature. I didn't have much fuel and was never able to get a Marder on the field and he drove my Wher ally practically to his base. I was PE. What would you have done  ???

Also just a reminder. Has anyone figured out the answers to my previous Q's  ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #247 on: November 21, 2011, 06:03:43 AM »
Build a bike against Brits. They DEMOLISH Brit emplacements while they are under construction and allow you to see them from great distances. Yes, Tommies take more damage while building.
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Offline Pac-Fish

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Re: Combat situations
« Reply #248 on: November 21, 2011, 06:08:42 AM »
But I was PE :P. So how do you stop MG emplacement as PE early on ???

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Offline Cranialwizard

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Re: Combat situations
« Reply #249 on: November 21, 2011, 06:33:08 AM »
But I was PE :P. So how do you stop MG emplacement as PE early on ???

G43s rape everything. Attack the emplacement while it's being built, and suppress the squad building it if you can.
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Offline GodlikeDennis

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Re: Combat situations
« Reply #250 on: November 21, 2011, 06:42:21 AM »
G43 blob + MHT. Get JP4 of Hetzer and ATHT (then shreks) when you can, to counter stuart. Shreks are really good against emplacements.
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Offline Pac-Fish

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Re: Combat situations
« Reply #251 on: November 21, 2011, 06:45:19 AM »
TY for the advice. Also do tommies build faster if more than 1 squad is helping to build at the same time? I always thought this was false but I see my allies do it and I was just curious :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #252 on: November 21, 2011, 07:00:41 AM »
Normal engineer units build 25% faster for each squad building. So 1 pio builds a Wehr quarters at 100% speed while 2 build at 125% speed (IIRC). Also, construction speed is based on number of men rather than squads. So losing men will also make you build slower.

Brits don't follow this rule and I've been told that Soviets don't either. It doesn't matter if you have a single tommy or sapper man building something, or over 9000 squads. The building will be constructed at the same pace regardless.
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Offline Dann88

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Re: Combat situations
« Reply #253 on: November 21, 2011, 11:18:27 AM »
I was on a 2vs2 with my friend, I was the werhmacht while he was PE. He builded a forward HQ, my mortal team stay behind the building, get hp regen bonus of the PE. When I used med pack for that mortal team, the duration of med pack show it will last FOREVER! So my question is, does the PE HQ regen and WM's medpack stack together? Of course, I was playing EF mod. If they're not stack, maybe somehow the PE's hp regen bonus increase the duration of WM medpack?
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Offline Pac-Fish

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Re: Combat situations
« Reply #254 on: November 21, 2011, 12:19:38 PM »
I think the HP regeneration should stack :P.

Does KCH HP regen stack too? B/C if Im correct b4 they even get vet 1 they regenerte HP. SO does buying vet 1 for infantry make KCH regenerate HP faster ???

Also do you recommend using a med pack in the middle of a firefight? Under what situations cuase I know they move slowly when they use it but it also helps them fight longer :P

Om Nom Nom Nom
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"Ha Ha Ha! We have the ZEAL!"
"Grenadiers! Fall In!!"