Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 159268 times)

Offline Dann88

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Re: Combat situations
« Reply #225 on: October 30, 2011, 07:52:25 AM »
@FishhuntterX: The best is post a replay up so GodLikeDennis or someone else can give specific advices. Mostly from what you asked, it's sometimes too general situation or unclear one to give effective advices.
The time a MG change window actually same like when the MG set up their MG in field, right? And does the Wehr mortal's splash radius increase when they get vet?
« Last Edit: October 30, 2011, 07:55:12 AM by Dann88 »
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Offline Pac-Fish

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Re: Combat situations
« Reply #226 on: October 30, 2011, 07:27:49 PM »
@Dann88: Unfortunetly I usually don't save replays unless I want to review something personally or if I remember(cause usually I don't :'(). And I think I can help answer your Q. THe MG change time is similar to the windows and the grounds. And the splash radius doesn't increase. Just dmg IIRC :-\

Also I have another Q. How do I stop a PG blob as Ami? I know that snipers, MGs and mines are effective. But I was lacking all 3 of those things early in the game. I mainly had rifleman and my opponent had like 4-6 PG squads.

Also if your opponent has a kettenkrad running around and decapping how do you stop it ???. Its very annoying to chase this guy around and he can be repaired very fast >:(

Also what is the max or biggest thing a goliath tank can kill with one hit? M3 HT? M8? Sherman IV? Cromwell?
« Last Edit: October 30, 2011, 09:07:35 PM by Fishhunterx »

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Offline GodlikeDennis

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Re: Combat situations
« Reply #227 on: October 31, 2011, 05:14:20 AM »
Mortar   
Vet1 0.75 cooldown   
Vet2 Elite Armour      
Vet3 1.5 dmg

A goliath can kill anything if it blows up on a bridge :D. It deals 375 damage at short range. The strongest units it can kill in one hit are: T70, T90, SU-76, M8, T17, M3 HT, Stuart, Tetrarch and Achilles. M10s and M18s have 400hp and Brit Staghounds have 380hp, so these come perilously close to being one-shotted as well. An instant kill is still not certain for the other units because they will probably get an engine/main gun damage crit rather than destroyed crit.

Flames are a great weapon vs PE blob. Get 3 flamers with your riflemen and you should do OK. If he's blobbing in cover, nades can be very powerful too. Play it smart and don't just charge him. Use buildings as cover to close the distance and attack at multiple angles. You only need 1 good flame burst or nade to kill quite a few PGs which should send him running.

Ketty should just be hunted with standard rifles. Try to see where it's heading and send a squad there so he can't finish capping the point. Just keep doing this and eventually you'll wear it down.
« Last Edit: November 01, 2011, 03:53:09 AM by GodlikeDennis »
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Offline Pac-Fish

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Re: Combat situations
« Reply #228 on: October 31, 2011, 09:45:09 PM »
Whats a snipers accuracy rate ???. Cause I set up my sniper to countersnipe. When the enemy exposed his sniper mine fired and missed (WTF!?!) Then he saw my teammate's rifleman coming towards his sniper and retreated. My sniper fired again and missed (HOLY SHIT!)

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Offline Cranialwizard

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Re: Combat situations
« Reply #229 on: October 31, 2011, 09:52:32 PM »
Whats a snipers accuracy rate ???. Cause I set up my sniper to countersnipe. When the enemy exposed his sniper mine fired and missed (WTF!?!) Then he saw my teammate's rifleman coming towards his sniper and retreated. My sniper fired again and missed (HOLY SHIT!)

Against retreating units snipers have a reduced accuracy. I don't remember the exact %age but they should OCCASIONALLY miss. Of course you can't expect snipers to do magical things (Get kills for sniping an enemy unit in a building, but the direction he's facing there's no window) :P
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Offline stealthattack1

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Re: Combat situations
« Reply #230 on: October 31, 2011, 09:54:50 PM »
i think thats random. most of the time a sniper will hit, and if you vet him, he pretty much always will. the double miss has happend to me as well. other than that, if you want the exact stats, check corsix.


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Offline Pac-Fish

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Re: Combat situations
« Reply #231 on: October 31, 2011, 09:57:58 PM »
He must be using magic bullets. Like the ones that killed JFK :P.

Also you know how snipers will always hit elite armor. Does the same apply to soldier armor on tommies and PG ???. Cause I notice snipers typically don't miss their shots when firing at these targets. I think I sae them miss once or twice ???. Not sure :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #232 on: November 01, 2011, 03:51:46 AM »
PGs and Tommies have Soldier armour, which are the same as infantry armour for the sake of sniping.

Snipers can miss on the retreat, except against Elite armour which they can't miss against. As mentioned they can miss against buildings. At close range they have a miss chance against ALL targets, except Elite armour. In vCoH they have 50% chance to miss an enemy sniper if they are moving. This doesn't occur in EF.
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Offline Pac-Fish

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Re: Combat situations
« Reply #233 on: November 01, 2011, 07:04:07 AM »
Do airborne have 1.5 capping speed like rifleman ???. I was just wondering cause I sometimes but not often drop paras around and harass points :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #234 on: November 01, 2011, 07:48:41 AM »
No, they have 1.25x.

The units that have 1.5x cap rate are:
Rifles
Command Squad
Naval Infantry
Partisans
Strelky
SAS Raiders
Grens
Stormies
Wehr Officers

Units with 1.2-1.25 cap rate are:
Rangers
Paras
Conscripts
PGs with field craft (I think)
Volks with skirmish phase

I thought the Brit Cpt, schwimm/ket and falls all had higher cap rates than they do but they all have 1x. Everything not listed has cap rate of 1x (including raiding vehicles) except PGs with 0.75x.
« Last Edit: November 01, 2011, 09:34:38 AM by GodlikeDennis »
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Offline Pac-Fish

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Re: Combat situations
« Reply #235 on: November 01, 2011, 08:33:57 AM »
Can a vehicle still fire if its being buttoned down ???. Sometimes my tommies button a vehicle but the tank shoots but other times it doesn't :P. I didn't know if it was just the animation or something :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #236 on: November 01, 2011, 08:43:21 AM »
After being buttoned, a vehicle can fire one last shot. Button is also weakened when there is less members left in the Tommy squad. I'm not sure if this lets the vehicle fire or not.
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Offline Walentin 'Walki' L.

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Re: Combat situations
« Reply #237 on: November 01, 2011, 01:46:37 PM »
Sure it can fire but it can't turn it's turret anymore. So it only shoots if somebody stands in front of the barrel. Also i.e. scout cars don't shot the gunner hides inside the turret if it's being buttoned.
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Offline Pac-Fish

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Re: Combat situations
« Reply #238 on: November 02, 2011, 12:45:41 AM »
Can you button a kettenkrad ???. Just curious :P

Also do you recommend getting 2 snipers vs Axis ???. Im not sure if I should trying using MGs to stop alot of units or get more snipers :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #239 on: November 02, 2011, 05:07:15 AM »
Yes you can button a ket.

Getting 2 or more snipers against a grenspam is a good idea. 2 snipers can finish off a gren squad in 2 shots each - very quick and easy with a little micro. This means after just one instant round of fire, he must retreat or risk losing the whole squad. If he has elite armour and you're still in range, you can snipe him anyway and will not miss. The key to beating grenspam is killing off whole units while not worrying about medics returning their bodies to be reincarnated. Snipers do this perfectly.

To micro them, get your group of snipers and right click an enemy gren, hit tab, then right click another member of the same squad, tab again, another member etc. Tab will rotate through your snipers and you can pick out the actual men (not squads) you want to target.

Snipers can also sneak in and spot for arty on his med bunkers if you need it.
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