Company of Heroes: Eastern Front

Author Topic: Combat situations  (Read 149473 times)

Offline GodlikeDennis

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Re: Combat situations
« Reply #180 on: October 23, 2011, 06:15:32 AM »
Elite/Soldier/Heroic aren't necessarily "better" than each other, just different.

Elite is very strong generally, giving -25% received accury -25% received damage but snipers cannot miss it (even while retreating) and flamers actually do 125% damage to them, rather than 75% for most other weapons (and accuracy doesn't matter on the flamer).

Soldier gives -40% damage to most small arms, but even greater bonuses against BARs. In fact, BARs get absolutely astonishing reductions vs soldier armour. Soldier is incredibly weak against flames and nades though, which ignore the -40% damage and do a full 100%.

Heroic is generally -15% received accuracy and -25% received damage but is VERY resistant to snipers. Troops with heroic armour also have heroic criticals, which make snipers take several shots to kill a man, and kill criticals from normal shots are less common as well (you have to get their health lower to have the same chance to kill them).
« Last Edit: October 23, 2011, 06:20:36 AM by GodlikeDennis »
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Offline Pac-Fish

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Re: Combat situations
« Reply #181 on: October 23, 2011, 06:20:55 AM »
Do you still suggest getting the BAR upgrade vs PE ??? Sometimes I use the surpress ability :P

Does having several rifleman using BAR surpress make surpression go any faster ???

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Offline GodlikeDennis

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Re: Combat situations
« Reply #182 on: October 23, 2011, 06:25:36 AM »
Not as your first upgrade. Fast vehicle is ALWAYS a good strat vs PE. Fast nades are actually somewhat useful, as an early suprise nade can actually wipe several squads if used right (PGs love to clump). This is a game winning move. Flamers are very effective vs PGs as well. Going BARs also leaves you very vulnerable to a fast AC or P4, which is fairly common. BARs should only be researched later on if the enemy is using a lot of MP44s or if your rifles REALLY need vet. Basically it is a secondary upgrade that you should get only when you can spare the resources, and shouldn't be a focus of your strat. It's usually very good to go 3 rifle + flamers, fast vehicle, nades & rangers. From here maybe either go M18 or BARs, depending what the enemy does. Rangers are much better vs PGs than BARs are though. Thompsons aren't mitigated by soldier armour, zooks are useful vs PE and Rangers will vet very quickly off PE.

Yes, several suppressive fires at the same time will increase suppression but it's not worth it. Instead just use it on one squad and change targets. The suppression dealt by the squad actually INCREASES in the second half of the ability. It's designed to suppress just one squad for the first half, then switch to other targets in the second half.
« Last Edit: October 23, 2011, 06:28:48 AM by GodlikeDennis »
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Offline Pac-Fish

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Re: Combat situations
« Reply #183 on: October 23, 2011, 06:31:30 AM »
Fast nades are actually somewhat useful, as an early suprise nade can actually wipe several squads if used right (PGs love to clump). This is a game winning move.

LOL Once a PE player tried rushing my rife squad with two 4-man MP44 squads and 1 G43 squad. I threw a nade in front of the squad hoping he wouldn't have time to react. I killed like 6-8 PG and my rifle immediatley vetted up ;D. I had a 2nd rifle squad come in and clean up the rest of the PGs :P I won that game for sure ^-^

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Offline GodlikeDennis

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Re: Combat situations
« Reply #184 on: October 23, 2011, 06:32:06 AM »
Yup, pineapples are insanely OP vs PGs and falls.
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Offline Pac-Fish

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Re: Combat situations
« Reply #185 on: October 25, 2011, 03:10:08 AM »
Yup, pineapples are insanely OP vs PGs and falls.

Why is that ???. Do they suffer a penalty when facing pineapple nades :P? They must be allergic ;D

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Offline GodlikeDennis

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Re: Combat situations
« Reply #186 on: October 25, 2011, 03:14:36 AM »
No but PGs and Falls are balanced with low health, keeping their 40% damage reduction vs small arms in mind. So when something that ignores their armour hits them, such as flames or nades, it simply WTFPWNS their low health.
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Offline Cranialwizard

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Re: Combat situations
« Reply #187 on: October 25, 2011, 03:20:26 AM »
No but PGs and Falls are balanced with low health, keeping their 40% damage reduction vs small arms in mind. So when something that ignores their armour hits them, such as flames or nades, it simply WTFPWNS their low health.

Especially because they have less men whom like to clump together. Flamers less so than grenades though, because Flamers are easily gunned down by G43s or MP44s. Molotovs and Incdy nades however are particularly deadly.
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Offline Pac-Fish

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Re: Combat situations
« Reply #188 on: October 25, 2011, 03:35:09 AM »
TY for that info

I have another Q. Is there a button to make vehicles back up? In C+C if you click the R button and click somewhere at the same time, the vehicle back up to that spot. Does COH have such a button?

I ask b/c often times I have a Puma or AC and Im trying to kite rifleman or rangers but they often insist on turning around even though I telll them to move just a bit backwards >:(

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Offline GodlikeDennis

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Re: Combat situations
« Reply #189 on: October 25, 2011, 03:40:30 AM »
Nope, no such key. Spam shift + right click at short intervals in the direction you want to go. I've seen some people use a macro that spams this, making reversing easier.
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Offline Pac-Fish

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Re: Combat situations
« Reply #190 on: October 25, 2011, 03:42:55 AM »
Why do you click shift ???

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Offline SublimeSnugz

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Re: Combat situations
« Reply #191 on: October 25, 2011, 03:50:50 AM »
Why do you click shift ???

lol seriously he just explained? Holding the shiftkey down queues orders, so hold the buttom down and "Spam shift + right click at short intervals in the direction you want to go"

You can use this to make your AC m8 or whatever "back up" fast.
« Last Edit: October 25, 2011, 03:54:40 AM by Snugz »

Offline GodlikeDennis

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Re: Combat situations
« Reply #192 on: October 25, 2011, 03:57:59 AM »
The shift key is the most important keyboard button in CoH lol. Everything else can be done via mouse. Shift should have a special place in everyone's hearts.
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Offline Pac-Fish

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Re: Combat situations
« Reply #193 on: October 25, 2011, 04:19:23 AM »
Holding the shiftkey down queues orders

Sorry, I didn't know this :P

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Offline GodlikeDennis

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Re: Combat situations
« Reply #194 on: October 25, 2011, 04:29:09 AM »
Wow. Queueing up orders is really important for cutting back on micro.
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