The road to Prokhorovka Part 3: getting at it againWhen building a map it is very likely that at one point your work is being halted for some time.In this case due to several reasons I even did not work on the map for more than 3 months.In mid December I slowly started to get into the project again and am hoping to be developing at full speed sometime soon.Since the basic setup was more or less done, I decided to place some tanks on the map and as I'm sure some of you have witnessed, have a first playtest.The goal of this playtest was to find out where exactly I have to do improvements in the maps composition to make tank combat as interesting as possible. As you can see on the minimap the map in the current state was rather plain, so there is plenty of room to do terrain modifications, place statics and overgrowth to ensure that tank fighting works. One thing I realized pretty fast was that the routes to the flags needed to be altered.With building new roads using the road and apply spline tool I try to make sure that important sections of those roads are better positioned on the map and also ensure that both teams have suitable routes to the flags.Another thing to improve routes to the flag area is providing more cover, which can be done by changing the terrain, but in the rather flat river area of the map is mostly done with placing objects and overgrowth. For now all object and overgrowth placement is still makeshift and only has the role to be there and give me a better image of how the map is going to play out later. While being at changing terrain features to a higher detail level I also for the first time started to think about on how to implemet my ideas of how the map is supposed to look. For now this is kept to a rather low level and is limited to creating flat terrain right next to the river that will later have a swampy look and is covered with reed or similar plants that grwow under such conditions.That's it for today. Thanks for your patience and I'm hoping to be able to post here more frequently again.