Company of Heroes: Eastern Front

Author Topic: maximizing your CP gain  (Read 5987 times)

Offline RedGuard

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maximizing your CP gain
« on: July 09, 2011, 06:38:16 AM »
Well in case you havent seen it on GR.com its a long time myth that if you spend your CP's before you accumulate 3, they are gained faster. so spend your CPs when you get to 3, so your meter can reset and get the bonus

just dont be premature and force yourself into picking the wrong doctrine

going from 0 to 1 CP and 1 to 2 CP is actually gained faster than not choosing doctrines and floating 3+ CPs. who knew floating 3+ CPs made you gain slower

so no more floating 8CP into late game and playing doctrineless!
by not floating mass amounts of CPs you can actually get a calliope 15% faster, amongst others! that can be gamechanging to say the least  :o

check it out comrades!
http://www.gamereplays.org/companyofheroes/portals.php?show=page&name=company-of-heroes-coh-myths-revealed-1
« Last Edit: July 09, 2011, 06:45:11 AM by RedGuard »
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Offline Dann88

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Re: maximizing your CP gain
« Reply #1 on: July 09, 2011, 06:58:29 AM »
Everyday, we get new things to learn :D
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Offline GodlikeDennis

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Re: maximizing your CP gain
« Reply #2 on: July 09, 2011, 09:08:51 AM »
Nice to see a long time CoH myth finally get confirmed/busted. It amazed me how many people truly believed that schwimms were weaker than ketties before the myth got busted. The CP thing is something I've wondered about for a long time.
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Offline RedGuard

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Re: maximizing your CP gain
« Reply #3 on: July 09, 2011, 09:32:55 AM »
my kettenz still stronger than schwimm  :D :P
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Re: maximizing your CP gain
« Reply #4 on: July 09, 2011, 03:21:15 PM »
I always pick my doctrine at the beginning of the game. Floating Command Point is fucking stupid, unless of course you're saving for something late-game.

Not to mention that you get a ton of XP (about a quarter of a Point, i think) when you spend a Point.

Just by playing the game for a short time, any n00b can figure this shit out! It's not like stats like flames vs Elite armor, which would be impossible to figure out on your own...

Offline Otto Halfhand

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Re: maximizing your CP gain
« Reply #5 on: July 10, 2011, 01:45:24 PM »
I always pick my doctrine at the beginning of the game. Floating Command Point is fucking stupid, unless of course you're saving for something late-game.

Not to mention that you get a ton of XP (about a quarter of a Point, i think) when you spend a Point.

Just by playing the game for a short time, any n00b can figure this shit out! It's not like stats like flames vs Elite armor, which would be impossible to figure out on your own...
Would you care to elaborate on the ton of xp comment please. Particularly how many CP you had when the expenditure granting the .25CP occurred.

In a slightly different vein: I have long held that a truly balanced game shouldn't require the use of Doctrines at all. For playtesting purposes I sometimes play without Doctrines to validate or debunk my assertion. I certainly don't advocate any tactic or strategy that "leaves money laying on the table". Your comment that you always pick your doctrine up front makes a lot of sense but many players use "delay choice of doctrine"  as a sort of "Strategic Reserve" to counter the "devious and unfairly clever opponent" ploy, (AKA Brown PAnts Syndrome). How do we best integrate the floating CP rules with Doctrinal Freedom of Choice?
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pariah

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Re: maximizing your CP gain
« Reply #6 on: July 10, 2011, 04:15:31 PM »
I think just about every Command Point you spend will gain you more Experience Points (approximately a quarter of a C.P.), but i'd have to test it again.

I completely agree that doctrines shouldn't be required to win. If nobody is using them, it should still be a totally balanced game.

Personally, how quickly i spend my points depends on the doctrine. Usually i go for whatever's cheapest, but sometimes i'll save. For example, i don't get much use out of the aircraft in the Airborne Company Commander, so instead of spending 1 Point on Recon, i'll save up for Paratroopers, and continue down that side (forget what it's called :-[).

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Offline Tankbuster

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Re: maximizing your CP gain
« Reply #7 on: July 10, 2011, 04:50:49 PM »
It is not a quarter of a CP. It is much less than that. It is visible. Pretty helpful feature if you are achingly close to the CP which grants you the tiger ace. Just get the one before it and abracadabra you get the tiger ace to crush conscripts.
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Offline Paciat

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Re: maximizing your CP gain
« Reply #8 on: July 10, 2011, 06:05:21 PM »
It is not a quarter of a CP. It is much less than that. It is visible.
It is a quarter and its not that visible unless you have 2,98CP (allmost 3) and use a point or 2 then.

Offline Tankbuster

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Re: maximizing your CP gain
« Reply #9 on: July 10, 2011, 08:37:08 PM »
One CP    One complete circle => Visible
1/4 CP     1/4th circle => Not that Visible
<1/4 CP   less than 1/4th circle  =>Clearly visible (to me at least) :P
From the above 3 expressions we have a paradox. ::)
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Seriously, It is not much less than a quarter and it can be approximated to one (quarter).
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Offline Otto Halfhand

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Re: maximizing your CP gain
« Reply #10 on: July 14, 2011, 06:16:05 AM »
I've been futzing around with the CP meter trying to optimize when to activate various options. I have some observations that may be useful to you all.
  • When observing the CP wheel think in terms of rotation not xp. THat is to say at 60 xp/CP 20xp = 120degrees of rotation. 80xp/CP implies 20xp = 90degrees of rotation.
  • At 180xp the wheel reads 2.75 rotations (3/4 of a green ring). If you activate a 1CP option at this point the wheel will reset to 2.0 rotations, (no green ring). ie you have 120xp available. no bonus xp for getting a CP.
  • At 201xp the wheel reads 3.0+ rotations, (a little green in the ring). If you activate a 1CP option at this point the wheel will reset to ~2.126+ rotations, (about 45 degrees of green in the ring). You have spent about 70 xp for your 1CP option! No bonus xp and you have paid a premium over what is implied by the GR table.  ???
  • Activating 1 Cp when the wheel reads 2.0 or 3.0 revolutions (no green ring) the wheel resets to 1.0 or 2.0 revolutions, (No green ring). You have spent 60xp or 80 xp for your CP. Again no bonus xps.  :P
  • The morale of the story so far: Wait for a little green to show before you Activate your CPs
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Re: maximizing your CP gain
« Reply #11 on: July 14, 2011, 06:24:02 AM »
Off topic, but I also have a myth sort of question.  Do you still get the resources from a point WHILE it is being decapped?

Also, floating CPs is far from stupid.  Sometimes you need to wait until the situation unfolds (which could take a while) before you make your choice on which doctrine you need to counter the type of threats on the field.  This is especially true for PE (ie: Hummels)

Offline Otto Halfhand

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Re: maximizing your CP gain
« Reply #12 on: July 14, 2011, 02:20:28 PM »
Off topic, but I also have a myth sort of question.  Do you still get the resources from a point WHILE it is being decapped?
I believe you do. I  have looked at muni's in ths regard. Perhaps not a valid observation because of muni-maintenance cost rules.

Quote
Also, floating CPs is far from stupid.  Sometimes you need to wait until the situation unfolds (which could take a while) before you make your choice on which doctrine you need to counter the type of threats on the field.  This is especially true for PE (ie: Hummels)
+1
What is the cooldown time for Kets boobytrap in EF_v1.4.0? I am investigating a possible bug but unfortunately cannot access EF at this time. I think the cool-down rate is halved after PE gets BT SP doctrine. Is this correct?
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Offline Blackbishop

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Re: maximizing your CP gain
« Reply #13 on: July 14, 2011, 05:12:10 PM »
Off topic, but I also have a myth sort of question.  Do you still get the resources from a point WHILE it is being decapped?
I believe you do. I  have looked at muni's in ths regard. Perhaps not a valid observation because of muni-maintenance cost rules.

Quote
Also, floating CPs is far from stupid.  Sometimes you need to wait until the situation unfolds (which could take a while) before you make your choice on which doctrine you need to counter the type of threats on the field.  This is especially true for PE (ie: Hummels)
+1
What is the cooldown time for Kets boobytrap in EF_v1.4.0? I am investigating a possible bug but unfortunately cannot access EF at this time. I think the cool-down rate is halved after PE gets BT SP doctrine. Is this correct?
Well, sort of.

The booby trap ability has a cooldown of 120 secs. When you get BT SP the cooldown would be of 25 secs.
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pariah

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Re: maximizing your CP gain
« Reply #14 on: July 14, 2011, 05:32:46 PM »
What does "BT SP" mean? I noticed that the Kettenkrad Booby Traps have an extremely long cool-down time, but at some point in the game, it will get reduced significantly. I never could pin-point the trigger for that to happen... :-\