Company of Heroes: Eastern Front

Author Topic: Balance and Logik of Wehrmacht Defense  (Read 13060 times)

Offline donthateme

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Re: Balance and Logik of Wehrmacht Defense
« Reply #15 on: July 09, 2011, 12:31:21 AM »
well i just had a game where i tried it.... enemy was def doc and my snip and commissar shot at the same time arty fire at the bunker... it hits it perfect but it didnt got destroyed... only when there is no def doc, u can destroy bunker... bunker recieves more health when def doc is choosen...
« Last Edit: July 09, 2011, 01:27:46 AM by donthateme »

Offline Otto Halfhand

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Re: Balance and Logik of Wehrmacht Defense
« Reply #16 on: July 09, 2011, 12:53:54 AM »
When the Major gets his heavy artillery Strike will that one shot a bunker?
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Offline RedGuard

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Re: Balance and Logik of Wehrmacht Defense
« Reply #17 on: July 09, 2011, 06:16:33 AM »
the command squad arty strike will never destroy a full health bunker, not even if its a vet3 heavy strike.

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Offline Seeme

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Re: Balance and Logik of Wehrmacht Defense
« Reply #18 on: July 10, 2011, 02:32:14 PM »
So then its made for infantry only?
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Offline Dann88

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Re: Balance and Logik of Wehrmacht Defense
« Reply #19 on: July 10, 2011, 02:41:57 PM »
The accuracy of the sniper's arty is not high, even the position of the first wave of it is so random, so I think sniper's arty cannot be use to measure.
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Offline Otto Halfhand

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Re: Balance and Logik of Wehrmacht Defense
« Reply #20 on: July 11, 2011, 12:48:54 AM »
So then its made for infantry only?
I believe Redguard is talking about one shotting a bunker. Multiple artillery strikes can take down two or three base buildings including bunkers in one salvo if you have been working on them for a while. Also Find 2-3 batteries doing a ShootnScoot Katyusha raid on a base are very effective at ripping up multiple base structures. I've used my observer to well observe the action.
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Offline Mr. Someguy

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Re: Balance and Logik of Wehrmacht Defense
« Reply #21 on: July 18, 2011, 10:17:08 AM »
2. Trenches promote 'camping and passive game' ( not sure who said that, I like trenches). But everyone else here hates them, so they won't be included.

To be fair, I only hate trenches because they're nigh invincible.    :-\

If they actually had a weakness other than fire, like perhaps CQB, they wouldn't be so bad.

They are weak to fire, but most fire weapons are extremely inaccurate (barrages), expensive (inc. grenade), or a glass cannon (flammen pioneers).

Offline RedGuard

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Re: Balance and Logik of Wehrmacht Defense
« Reply #22 on: July 18, 2011, 11:50:00 PM »
melee should have been implemented into this game, its the only thing that was left out. and it would fix a lot of imbalances

conscript bayonet charge doh! :o
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Offline Tankbuster

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Re: Balance and Logik of Wehrmacht Defense
« Reply #23 on: July 19, 2011, 05:50:09 AM »
melee should have been implemented into this game, its the only thing that was left out. and it would fix a lot of imbalances

conscript bayonet charge doh! :o

That would be a new experience. Vet 3 conscripts charging heavy machineguns could be the new box art of COH EF.
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Offline Seeme

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Re: Balance and Logik of Wehrmacht Defense
« Reply #24 on: July 19, 2011, 02:52:59 PM »
I cant tell if your being sarcastic :D
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Offline Tankbuster

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Re: Balance and Logik of Wehrmacht Defense
« Reply #25 on: July 20, 2011, 07:17:29 AM »
Take a guess. ;)
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Offline RedGuard

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Re: Balance and Logik of Wehrmacht Defense
« Reply #26 on: July 20, 2011, 07:43:36 AM »
melee should have been implemented into this game, its the only thing that was left out. and it would fix a lot of imbalances

conscript bayonet charge doh! :o

That would be a new experience. Vet 3 conscripts charging heavy machineguns could be the new box art of COH EF.

that would look nice and authentic remind me of old soviet propoganda posters. not one step back!
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Offline AdmV0rl0n

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Re: Balance and Logik of Wehrmacht Defense
« Reply #27 on: July 28, 2011, 07:14:09 PM »

Bleh. The whole trenches thing gets pathetic. They have been watered down to pointlessness due to constant whining. If the brits actually get anything with teeth, it gets watered.
The trenches are hard to kill, guess what, thats not a surprise.
The men in trenches are pointless.
The enemy can walk up to trenches and walk around - especially at any vet levels. I have yet to see any viable killing power from a unit in a trench. One squad of pios can walk up and decimate a trench even when the whole trench is firing at them.
The Wer can deal with trenches in short order care of Pioneers and snipers.. Especially at any vet level.
Men in trenches are actually hobbled because they are immoble, and sit there quite uselessly. It can be quite advantageous to find your oppo is simply trenching up.
PE get the options to take grenades early game, and again, as these are counters to trench play, whats the whining about?
And lastly, the taking of a brit trench is a prize worth snagging, because if you put troops in them, the brits really struggle to counter it.




2. Trenches promote 'camping and passive game' ( not sure who said that, I like trenches). But everyone else here hates them, so they won't be included.

To be fair, I only hate trenches because they're nigh invincible.    :-\

If they actually had a weakness other than fire, like perhaps CQB, they wouldn't be so bad.

They are weak to fire, but most fire weapons are extremely inaccurate (barrages), expensive (inc. grenade), or a glass cannon (flammen pioneers).

Offline GodlikeDennis

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Re: Balance and Logik of Wehrmacht Defense
« Reply #28 on: July 28, 2011, 10:00:35 PM »
Holy shit, you're back?!?

Not worth responding to your ridiculous post. Trenches haven't been "watered down". They haven't ever been touched.
« Last Edit: July 28, 2011, 10:02:37 PM by GodlikeDennis »
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Offline Tankbuster

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Re: Balance and Logik of Wehrmacht Defense
« Reply #29 on: July 29, 2011, 07:15:25 AM »
Hey brits-got-epic-nerf guy welcome back to the forums.
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