Bleh. The whole trenches thing gets pathetic. They have been watered down to pointlessness due to constant whining. If the brits actually get anything with teeth, it gets watered. The trenches are hard to kill, guess what, thats not a surprise. The men in trenches are pointless. The enemy can walk up to trenches and walk around - especially at any vet levels. I have yet to see any viable killing power from a unit in a trench. One squad of pios can walk up and decimate a trench even when the whole trench is firing at them. The Wer can deal with trenches in short order care of Pioneers and snipers.. Especially at any vet level. Men in trenches are actually hobbled because they are immoble, and sit there quite uselessly. It can be quite advantageous to find your oppo is simply trenching up. PE get the options to take grenades early game, and again, as these are counters to trench play, whats the whining about?And lastly, the taking of a brit trench is a prize worth snagging, because if you put troops in them, the brits really struggle to counter it.Quote from: Mr. Someguy on July 18, 2011, 10:17:08 AMQuote from: cephalos on July 05, 2011, 06:48:28 PM2. Trenches promote 'camping and passive game' ( not sure who said that, I like trenches). But everyone else here hates them, so they won't be included.To be fair, I only hate trenches because they're nigh invincible. If they actually had a weakness other than fire, like perhaps CQB, they wouldn't be so bad.They are weak to fire, but most fire weapons are extremely inaccurate (barrages), expensive (inc. grenade), or a glass cannon (flammen pioneers).
Quote from: cephalos on July 05, 2011, 06:48:28 PM2. Trenches promote 'camping and passive game' ( not sure who said that, I like trenches). But everyone else here hates them, so they won't be included.To be fair, I only hate trenches because they're nigh invincible. If they actually had a weakness other than fire, like perhaps CQB, they wouldn't be so bad.They are weak to fire, but most fire weapons are extremely inaccurate (barrages), expensive (inc. grenade), or a glass cannon (flammen pioneers).
2. Trenches promote 'camping and passive game' ( not sure who said that, I like trenches). But everyone else here hates them, so they won't be included.
Looks like a brit version of Red.BritGuard?
AT least he dosent troll around
Yeah. I guess that explains his rank. On topic: A bunker with a heavy MG42 in most respects than a heavy MG42 bunker. Let me explain. Pros and Cons PROS*A bunker with a MG42 team inside it has a wider arc of fire than a MG42 bunker*It can counter fire from multiple directions*You save munitions which can be used to hurl grenades at BRIT TRENCHES*You can upgrade the bunker to a repair/medic station and still fire at soldiersCONS*Team is vulnerable to snipers, flamethrowers, mortars and pineapples.RESULT MG42 team in bunker wins.
MG42 team in a med bunker is the best combo if you want to put your HMG in a defensive position. You still have to watch for flanks as they are more vulnerable to flanks because they turn slowly and only at command. They also are slow to retreat because they have to exit. Throwing grenades in the bunker makes it easy to clean it out.Keeping snipers, flame pios or volks/grens near a bunker to help protect VS flanks is a good idea. Flame pios in the bunker deny some troops getting too close when flanking.
In truth, hardly a good lvl player will place a MG inside the bunker. Thats because MG is completelly in "auto aim" mode and the player can't change direction of fire or alternate fire. Yet, MG inside bunkers is so much vulnerable to flanking that MG's on the open and they take much time to pack - rearm AND have a narrow arc of fire.High lvl players frequently use tatics like: - Changing focus of fire to supress more squads (ie: 2 rifles separated but close to each other, then the whermacht player shots one burst in the first rifle and the second in the second rifle). A secret: normally this is done on burst invervals .- Packing and unpacking MG to change arc direction or send it to a safer position, all the time.- Shot flamer first.
If having your mg dying in you bunker is such a problem then you could always upgrade to HMG . That would allow your mg to do other things. You would need a squad to protect it though as its very vulerable to flanking manuveurs