Company of Heroes: Eastern Front

Author Topic: Hafthohlladung  (Read 17289 times)

Offline DrRockzo1986

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Re: Hafthohlladung
« Reply #75 on: July 01, 2011, 12:08:54 AM »
I think AT grenades help the SU tank hunters considering it would take them forever to destroy, say a Stug for example, without them. But they use AT rifles, just sayin that AT nades arent completely useless
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Offline neosdark

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Re: Hafthohlladung
« Reply #76 on: July 01, 2011, 01:01:31 AM »
Did we say they were useless? I was implying that AT rifles that later upgrade to Panzerschrecks, are more than plenty (considering how both will be available with a player who acttually knows what they are doing) to deal with any Allied Armor that the Ostheer will encounter. AT grenades aren't needed for the Ostheer.

The Soviet AT nades are quite useful, but don't forget until Soviets hit the tank depot they have only TH or a Pak, both of which aren't quite efficient vs. later vehis, so the AT nades are a stopgap, for Guards and THs to ward of the earlier arrivals on the battlefield, before the Heavy armor hits the field. They do their job, but they don't home onto tank, which isn't really needed in their case because this AT nade is free and there is no upgrade to research it.

And RedGuard, I can't say that Stickies can't be used on a player who knows what he is doing, the damn things home onto tanks and considering that Allied Rifles can be spammed and then have 3 or 4 of them use this ability to kill off a PZ4 at Vet 2 for very few munis. Most people just spam rifles against Tanks because a few Stickies and an un-upgunned Sherman (usually not needed from experience) and I just lost a Panther or an Ostwind, then they retreat and repeat, having a seemingly endless supply of munis.

Offline GodlikeDennis

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Re: Hafthohlladung
« Reply #77 on: July 01, 2011, 06:51:35 AM »
AT nades are most effective combined with the AT mines that THs can lay that has a high engine damage probability. It's practically the only time a good player will let you hit him with AT nades. They're also useful against a really agressive puma that tries to get in close and circle around your AT gun etc.
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Offline RedGuard

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Re: Hafthohlladung
« Reply #78 on: July 01, 2011, 09:58:43 PM »
@neos like I said you only get a sticky off if your opponent made a mistake or isnt looking. this is of course assuming your opponent is a skilled player.

it just doesnt happen in high level play
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Offline Paladin88

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Re: Hafthohlladung
« Reply #79 on: July 02, 2011, 01:37:09 PM »
I'm sorry neos but I agree with Red, tanks should never get close enough to be stickied. Show me a replay where sticky bombs were used in a pro way (like the player had no choice but to get that close) and I'd agree with you until then...
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Offline Cranialwizard

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Re: Hafthohlladung
« Reply #80 on: July 02, 2011, 03:51:46 PM »
I'm sorry neos but I agree with Red, tanks should never get close enough to be stickied. Show me a replay where sticky bombs were used in a pro way (like the player had no choice but to get that close) and I'd agree with you until then...

Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<
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Offline Walentin 'Walki' L.

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Re: Hafthohlladung
« Reply #81 on: July 02, 2011, 04:11:26 PM »
On close quater combat maps the rock like on Linden they are a simple and useful at weapon to slow down a enemy rush i.e. PE halftrack rush.
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Offline Seeme

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Re: Hafthohlladung
« Reply #82 on: July 05, 2011, 01:04:24 AM »
Quote
Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<

I never saw a AT grenade never break anything. How is that possible?
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Offline neosdark

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Re: Hafthohlladung
« Reply #83 on: July 05, 2011, 01:07:42 AM »
I second Seeme's exclamation

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Re: Hafthohlladung
« Reply #84 on: July 05, 2011, 03:10:12 AM »
Quote
Stickies can be executed if your opponent is attempting to crush. I've crushed 5/6 men in a rifle squad and the last guy managed to sticky me...but then I crushed him too because it didn't damage the engine (:<

I never saw a AT grenade never break anything. How is that possible?

1) Crushing is very rare.  Even if you know how to crush properly, and you have the intent to do so, its very hard to pull off, unless your opponent is doing stupid move orders.

2) German armor skirts have a chance to neglect damaged engine effects from stickies.

Offline RedGuard

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Re: Hafthohlladung
« Reply #85 on: July 05, 2011, 06:45:21 AM »
yeah once axis tanks get skirted you need like 350 muni to sticky a tank to death, skirts tell stickys nice try ;)
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Offline Paladin88

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Re: Hafthohlladung
« Reply #86 on: July 05, 2011, 01:55:52 PM »
Ha ha, Stickies weren't effective in real life anyway. Shrugs
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Offline Sidewinder

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Re: Hafthohlladung
« Reply #87 on: July 06, 2011, 11:23:24 AM »
Yep.

Just finished a 3vs3 and my Stormtroopers had 2 AT launchers and they took forever to reload. Not to mention the Sherman tank they were trying to destory would not die. It had like 1/10 HP, but everytime I would hit it, it's like "Engine Damaged" "Engine Destroyed" "Main Barrel Damaged", I lost the squad because he had rifleman on them while the Sherman was going God mode on me.

I like the close range explosive idea, as long as it does solid damage to make it worth running up there.

Nice video by the way.
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Offline TheVolskinator

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Re: Hafthohlladung
« Reply #88 on: July 17, 2011, 04:55:15 AM »
This has been included in Blitzkrieg mod, and it is coded so that infantry charging the tank aren't crushed unless a SECOND infantry crush enabled unit runs them over--the target can't. The unit also sprints up to the tank, and after planting, you lose control of them for ~5 seconds as they book it in the opposite direction (same as after engineers/sappers plant demo charges). It works fine there, its balanced, and it works for its cost, don't see why one of you chaps cant simply contact Xcalibur and ask him what coding he used to impliment the H-dung the way he did.
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Offline Mattdamon07

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Re: Hafthohlladung
« Reply #89 on: July 17, 2011, 06:08:34 AM »
Y is the Sherman have to be so tough in coh!
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