Company of Heroes: Eastern Front

Author Topic: Hafthohlladung  (Read 17284 times)

Offline DrRockzo1986

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Re: Hafthohlladung
« Reply #60 on: June 28, 2011, 11:33:23 PM »
It is unacceptable if it has less range than a stickie.  Stickies at their normal range can already be kited easily.  Imagine riflemen trying to stickie a puma except the stickies have even less range.  A big massacre will occur.  Doesn't matter if there's sprint; vehicles can still kite.  Invincibility to being crushed is just stupid and poor balance.  This is really an idea only bridge map noobs think of.  Its not practical in-game.


lmao really? name calling?  ::) come on man grow up

Post Merge: June 28, 2011, 11:35:18 PM
Anyway you guys can do it however you want Ill just leave it up to you to make it work, if it can.
« Last Edit: June 28, 2011, 11:35:18 PM by DrRockzo1986 »
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pariah

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Re: Hafthohlladung
« Reply #61 on: June 28, 2011, 11:38:12 PM »
Honestly, man, i don't think it can. I'd like to see it used, but it just doesn't seem feasible...

Offline DrRockzo1986

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Re: Hafthohlladung
« Reply #62 on: June 28, 2011, 11:43:39 PM »
I gotcha but it at least felt good to almost get one :D
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Offline RedGuard

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Re: Hafthohlladung
« Reply #63 on: June 29, 2011, 11:07:46 AM »
It is unacceptable if it has less range than a stickie.  Stickies at their normal range can already be kited easily.  Imagine riflemen trying to stickie a puma except the stickies have even less range.  A big massacre will occur.  Doesn't matter if there's sprint; vehicles can still kite.  Invincibility to being crushed is just stupid and poor balance.  This is really an idea only bridge map noobs think of.  Its not practical in-game.


lmao really? name calling?  ::) come on man grow up

haha +1
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Offline GodlikeDennis

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Re: Hafthohlladung
« Reply #64 on: June 29, 2011, 04:37:00 PM »
The point still stands. A 0 range ability has absolutely zero practical use. No good player will EVER let you get in range... EVER. It's just not going to happen.
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pariah

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Re: Hafthohlladung
« Reply #65 on: June 29, 2011, 05:10:16 PM »
As i said, it could work if the treads are broken. But if the Ostheer don't have a Tread Breaker ability, this ability would barely be used.

Offline Blackbishop

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Re: Hafthohlladung
« Reply #66 on: June 29, 2011, 05:39:59 PM »
Even if the vehicle is treadbroken, that doesn't represent a high chance of success. However, there's no abilities designed only for team games iirc.
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pariah

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Re: Hafthohlladung
« Reply #67 on: June 29, 2011, 05:47:28 PM »
I know. Again, i'm just trying to be fair. ;)

Offline Goober

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Re: Hafthohlladung
« Reply #68 on: June 30, 2011, 06:10:56 AM »
In the blitzkrieg mod (I hope I don't suddenly get a bunch of -1's  ::) )
has a hafthohlladung ability for normal Grenadier squads. I have never had any issues with it, and it works great (except for most of the squad dying by mg).
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Offline Paladin88

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Re: Hafthohlladung
« Reply #69 on: June 30, 2011, 08:29:05 AM »
(-1 -1 -1 -1 -1 -1 -1 -1 -1 -1)

Hee hee, that would be fun like pin the tale on the donkey...

Besides its like a last resort like weapon. I wouldn't even use stickies unless I were desparate. Though its damage would probably have to reflect the difficulty in getting the damn thing on!

Post Merge: June 30, 2011, 08:29:26 AM
Oh I was kidding about the -1s :D
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Offline maxi1991

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Re: Hafthohlladung
« Reply #70 on: June 30, 2011, 04:52:49 PM »
It could be made like the piat-ambush of the Brits. When the unit is in cover, and you activate the ability the unit becomes hidden, and if a tank comes in range of the unit it will trigger one of the men to run at the tank and plant the hohlladung on the tank.


Offline neosdark

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Re: Hafthohlladung
« Reply #71 on: June 30, 2011, 06:16:10 PM »
Na I don't think that would work particularly well Maxi, why don't we just not include this weapon?

 It doesn't fit into the base theory of CoH that well. (Sticky noobs don't run up to tanks and plant, they throw them) If we were to implement it, it would just be a renamed, shorter range, more powerful Sticky, which ain't too creative, so I believe this is one weapon that shouldn't be included.

I'm sure the Ostheer will have plenty of AT weapons, so this is not necessary at all. They get AT rifles pretty early and Panzerschrecks in mid game, so why give them a Sticky?

Offline RedGuard

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Re: Hafthohlladung
« Reply #72 on: June 30, 2011, 11:04:13 PM »
The point still stands. A 0 range ability has absolutely zero practical use. No good player will EVER let you get in range... EVER. It's just not going to happen.

yeah just look at stickys and AT nades, they're almost useless vs skilled opponents. they only work when opponent is not paying attention or make a mistake
Soviet is OP

Offline Red_Stinger

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Re: Hafthohlladung
« Reply #73 on: July 01, 2011, 12:06:57 AM »
Well, german stickies are funny to use in N44; from a competitive point of view it would be kinda pointless, but I wouldn't be horrified to see this idea in Ostheer.
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Offline Goober

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Re: Hafthohlladung
« Reply #74 on: July 01, 2011, 12:08:32 AM »
Oh I was kidding about the -1s :D

I figured so.  ;)
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