Company of Heroes: Eastern Front

Author Topic: idears  (Read 16954 times)

pariah

  • Guest
Re: idears
« Reply #75 on: June 28, 2011, 12:47:53 AM »
Nah, the Teapot idea was better. ;D

Offline WartyX

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 2172
  • Dave got trolled! Trololol!
    • View Profile
    • Eastern Front @ Twitter
Re: idears
« Reply #76 on: June 28, 2011, 12:48:35 AM »
Personally, I am very fond of the teapot idea.

I also have always liked the idea of a shotgun in CoH. I have pitched several similar ideas to the other EF devs and discussed with our historian. We couldn't find a way to make them awesome but still not overpowered. Making it a one-shot ability like the Stuart Canister Shot would mean it is used too little, but making it fire constantly without much damage makes you think "Well what's the point?"

I am determined to get a good idea for it one day though!
« Last Edit: June 28, 2011, 12:54:06 AM by WartyX »

pariah

  • Guest
Re: idears
« Reply #77 on: June 28, 2011, 01:16:12 AM »
You could try a Sniper-like unit - It camouflages, sneaks in close, and blows people away in 1 shot! ...Yeah, it would indeed be pretty hard to balance them....

Offline Paladin88

  • Guard
  • ***
  • Posts: 206
  • Tell me, are you afraid to die?
    • View Profile
Re: idears
« Reply #78 on: June 28, 2011, 06:10:46 AM »
Shotgun is short ranged... so doesn't that mean you have to close in order to use it? You could maybe make it an ability which allows the unit to switch to the shotgun for a period of time then afterwards switch back to its default weapon. Personally I think the Shotgun would be a good choice for rangers but is it worth having over the thompson?

OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?

Offline DrRockzo1986

  • Donor
  • Guard
  • *
  • Posts: 153
  • You're pretty good
    • View Profile
Re: idears
« Reply #79 on: June 28, 2011, 03:00:43 PM »
Well SMGs are alot better up close but they still fire them from a distance, I would guess that shotguns would still be fired from a distance but it wouldnt be as effective like smgs. I could see the rangers using shotguns that would be interesting.
An Ocelot never lets his prey escape


image hosting jpeg

Offline Mr. Someguy

  • Guard
  • ***
  • Posts: 100
    • View Profile
Re: idears
« Reply #80 on: July 13, 2011, 07:46:26 PM »
Personally I've always wondered how a Trench Gun would work in CoH. I felt it'd be a cool thing to have, but was never sure what unit would get them, seeing as everything is already pretty solid.

As for balancing them, why don't you make the Trench Gun totally useless at Long, moderately useless at Medium, and utter rape at Close. It'll have a 5 or 6 round magazine, fire roughly one round a second, and have a 4 or 5 second reload time.

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: idears
« Reply #81 on: July 13, 2011, 11:44:31 PM »
I thought this verdict was already decided..............  :-X
"Balancers are 10 a penny"

pariah

  • Guest
Re: idears
« Reply #82 on: July 13, 2011, 11:47:56 PM »
Ja. It would be nice, but i seriously doubt it will happen. ;)

Offline Otto Halfhand

  • Donor
  • Mr. Spam
  • *
  • Posts: 1166
    • View Profile
Re: idears
« Reply #83 on: July 13, 2011, 11:51:26 PM »
The THompson submachine gun was designed specifically as a trench gun. IE to clear out a trench. It fires a .45 caliber bullet at 10-20 rps capable of emptying a 30 round stick clip in 1.5 to 3.0 seconds; a 50 round drum clip in 2.5 to 5 seconds. Its effective range is 160 ft. at point blank range it will enter the human body at about .5" diameter, (all little larger I am told, but I don't know why). If it doesn't fragment or tumble it will leave an exit wound at 3.5 to 4.0 inch diameter size. It is represented in vCoH.

A shot gun is capable of firing 2-3 .38 caliber buckshot at considerable lower exit velocity and rate of fire. A load of salt hurts like hell. If you wish to judge the effectiveness of a shotgun in action safely I suggest you attend a local turkey shoot. They are fun.

I recognize the cool factor but really this thread is going around in circles.
孫 The
EF_v1.7.10
子 Art
Illegitimi non Carborundum -"Vinegar" Joe Stilwell
兵 of
Sun Tzu says: In warfare one compels and is not compelled by others
法 War

Offline Mr. Someguy

  • Guard
  • ***
  • Posts: 100
    • View Profile
Re: idears
« Reply #84 on: July 14, 2011, 02:20:38 AM »
I thought this verdict was already decided..............  :-X

Was it? My apologies then, I guess I missed it.

pariah

  • Guest
Re: idears
« Reply #85 on: July 14, 2011, 02:23:35 AM »
Yeah, it would be nice to have shotguns in Company Of Heroes, but there just doesn't seem to be a place for them. :(

Offline Seeme

  • Mr. Spam
  • *
  • Posts: 1880
    • View Profile
Re: idears
« Reply #86 on: July 14, 2011, 10:19:50 PM »
I always thought shotguns would be like the Stuart Shotgun Shells, but smaller.
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

pariah

  • Guest
Re: idears
« Reply #87 on: July 14, 2011, 10:22:21 PM »
And with far less chance involved. ;) ::)

Offline TheVolskinator

  • Guard
  • ***
  • Posts: 221
    • View Profile
    • Deutschland’s Mächtiger Ostheer!
Re: idears
« Reply #88 on: July 15, 2011, 10:56:34 PM »
Replying to the first page of posts;

The M1897 trenchgun was actually the less popular of two combat shotguns used by U.S. forces during both the first and second world wars. The M1897 was primarily used by the marines and Army Corp of Engineers specifically, whilst the other (name escapes me) was favored by the Army. Shotguns were largely overlooked in favor of submachine guns, though in special assault situations (usually in urban settings or trench clearing, hence the name 'trenchgun') the M1897 in particular was praised for its ease of use and devastating effect.

Europe in Ruins mod (which ,by the way @ the devs, might be interested in the use of some of your models and coding, including the ability to mount troops on tanks) has initiated a unit named 'Assault Engineers' for the US Armored company. They rape face. Even KCH get the crap blown out of them; the shotties resemble flamers in their ability to retain accuracy on the move and high damage output. They only fire when stationary, though. IMO, poor idea for EF, it really does mess up the vcoh balance.
Quote from: Pocketsize
I can't wait till they add british to CoH:O; the extreme forces leveled by the new imbalances will create a black hole around the servers that destroys half of Canada.

Offline RedGuard

  • Mr. Spam
  • *
  • Posts: 1014
  • Welcome to Axis Front mod
    • View Profile
Re: idears
« Reply #89 on: July 16, 2011, 11:10:42 AM »
^^omg allied units can actually kill axis units and get away with it in this mod and arent nerfed beyond recognition by angry wehr fanboys?!   :o

whats the website
Soviet is OP