Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 24916 times)

pariah

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Re: Operation Tiger Hunt
« Reply #90 on: June 27, 2011, 04:12:41 PM »
Oh, i wasn't aware of that. Thanks for the heads up, mate.

Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #91 on: June 27, 2011, 04:17:58 PM »
So only 3 Tigers! Tiger Ace, Jagdtiger and King Tiger
I identify as a four-eyed bird man. /s

pariah

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Re: Operation Tiger Hunt
« Reply #92 on: June 27, 2011, 04:35:26 PM »
No, any supporting units will simply have to be controlled by players. Besides, if any side is going to have less players, it will be the Allies; They have by far the most units at their disposal, after all.

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #93 on: June 27, 2011, 05:18:24 PM »
I agree. 3 full Allies vs 4 Tigers. Sounds fair enough. Just script the supply trucks to travel along some major roads. The Tigers have to eliminate these, while the Allies must aim to defend the convoys and hunt down the Tiger ace.
If you get into an argument with me, you're wrong.

pariah

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Re: Operation Tiger Hunt
« Reply #94 on: June 27, 2011, 05:26:25 PM »
Supply trucks in Tiger Hunt? No, i don't think so...

Offline Blackbishop

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Re: Operation Tiger Hunt
« Reply #95 on: June 27, 2011, 05:40:10 PM »
Defend the caravan sounds good ;D. I would like to try it ;D.
Mors Indecepta

Might controls everything, and without strength you cannot protect anything. Let alone yourself...

pariah

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Re: Operation Tiger Hunt
« Reply #96 on: June 27, 2011, 05:46:35 PM »
Me too, but not in Tiger Hunt. ;)

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #97 on: June 27, 2011, 06:35:48 PM »
I actually think that's a great combination, the Tiger Ace players have another target besides keeping the Ace alive, maybe destroying a supply truck could grant the Tiger players some additional ressources.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Operation Tiger Hunt
« Reply #98 on: June 27, 2011, 06:39:00 PM »
1. Resources won't have any use.

2. ALL Tigers will have to survive, or the game will be lost.

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #99 on: June 27, 2011, 06:44:55 PM »
1. Ressources are needed to use abilities (I'm refering to Operation Panzerkrieg here).

2. If a mates HQ goes down, you still live, so it should work with the Tigers, except if the Ace is destroyed, then the game will be over.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Operation Tiger Hunt
« Reply #100 on: June 27, 2011, 06:48:27 PM »
Well, i guess we could figure a way for abilities to cost resources, but i figured it would just be on a timer, since there will be no resource acquisition. Unless you maybe want to have a fixed income?

And the Ace should be no more 'valuable' than the others. ALL Tigers should have to be killed for the game to end.

Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #101 on: June 27, 2011, 06:56:31 PM »
So let's take a map like King of the Hill (would fit perfect here).


You see the two mainroads? The convoy should annouce to the allied players which road it will take then 30 secs later the axis will get a hint were the convoy is.
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #102 on: June 27, 2011, 06:58:45 PM »
I'd say a 4 player version of Hedgerow Siege could be used, You have also a main road going across the map:


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pariah

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Re: Operation Tiger Hunt
« Reply #103 on: June 27, 2011, 06:59:53 PM »
Can't we discuss other gametypes in another topic? ;)

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #104 on: June 27, 2011, 07:01:39 PM »
It's still about Operation Tiger Hunt, we're just discussing the convoy thingy ;)

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