Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 24938 times)

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #45 on: June 25, 2011, 05:51:08 PM »
No I think the game mechanics would be similar to Panzerkrieg. One player starts the game automatically as the ace and has the full Tiger Ace upgrade trees from the campaign to play with as he unlocks CPs. The other 3 players do not spawn until they choose their "doctrine" which will be their tank tree like Panzerkrieg. For instance: Player 2, 3 and 4 start the game. The doctrine choice is automatically brought up. They can choose between Tiger 1, Jagdtiger and Bergetiger. Once their "doctrine" is chosen, their tank will automatically spawn. As they gain CPs, they can choose to unlock powers from their doctrine in the normal manner.

Some ideas for the trees.
   Bergetiger - Healer/support
Infantry support - MP44 PG squad with all upgrades?    Grants self-repair
S-Mine launcher - same as ToV campaign                  Removes repair penalty/increases repair rate
Mine/goliath laying                                                Gains overrepair capability

   Tiger 1 - Anti-infantry DPS/speedy harassment
Speed boost                               Smoke launcher ability
Tank shock - like churchill              Range boost
Rapid fire ability                            Long range shot ability
 
   Jagdtiger - Anti-tank DPS/Tank
Site main gun ability                     Health boost
Damage boost                             Ability that slows and makes the jagd more resistant to damage
Treadbreaker                               Stun shot

While player 1 automatically spawns as the ace and gets:
Power shot                                 Panzer group zeal or heroic charge type ability
HE shells                                     Firestorm
Fast reload boost                         Henschel run

So is either a mega tank or a command tank depending on your tree. If that's not enough he can just have access to the entire ToV ace upgrade tree since it's already been done up for us :D.

How should victory be determined? Maybe the Tigers should have to hunt AI controlled Allied supply trucks as they pass through the map. Each one reduces the allies VP score by 1? The allies win automatically if the ace is destroyed? There's also random buildings around the map the Tigers can capture like repair bay, radio tower (for recon runs), mortar bunkers etc.
« Last Edit: June 25, 2011, 06:23:56 PM by GodlikeDennis »
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pariah

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Re: Operation Tiger Hunt
« Reply #46 on: June 25, 2011, 06:16:24 PM »
That sounds too similar to Panzerkrieg to me. Granted, i haven't played it that much because relic were too fucking lazy to include A.I. players...

I think it should be like a cross between Panzerkrieg and Stonewall. You know, the Axis tanks are in the middle fighting off endless waves of Allied tanks.

What tank you use should be decided before the game, in the same manner as choosing your army.

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #47 on: June 25, 2011, 06:21:16 PM »
That's not much of a hunt though...

It'd be more fun if the allies are humans too rather than AI controlled tank waves.
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pariah

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Re: Operation Tiger Hunt
« Reply #48 on: June 25, 2011, 06:25:51 PM »
That's the idea - With 8 players, 4 are Tiger variants in the middle, and 4 are Allied players deploying waves of tanks from off-map, gradually getting access to more and stronger tanks.

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #49 on: June 25, 2011, 06:32:07 PM »
I prefer my supply truck idea personally. It's a bit closer to the real war I guess than some last stand some Tigers make in a village. To be honest, your mode sounds exactly like stonewall whereas mine is a cross between a standard game (with the allies building things normally) and Panzerkrieg (with axis having hero tanks). Personally, my idea sounds a little more tactical and team based than yours. To each their own though. Operations aren't exactly known for being the pinnacle of strategic planning.
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pariah

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Re: Operation Tiger Hunt
« Reply #50 on: June 25, 2011, 06:35:03 PM »
I don't think base building would work, because the Tigers could just run in there and destroy everything. And if you make the buildings indestructible, they can just wait and tear apart Shermans as they exit.

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #51 on: June 25, 2011, 06:36:05 PM »
To be honest, your mode sounds exactly like stonewall whereas mine is a cross between a standard game (with the allies building things normally) and Panzerkrieg (with axis having hero tanks).
+1
I'd also recommend the Allies to build up bases like in standart games. Make them unaccessable for the Tigers to prevent an early base rush (4 Tigers vs 1 Engi squad  :-\). Could be something like Panther turrets, only for Americans (maybe also mines which reduce the Tigers health by the half when triggered).

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Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #52 on: June 25, 2011, 06:37:15 PM »
Yeah just put a minefield there that has insane damage modifiers vs Tiger armour and does no damage to anything else. Plus a few Pantherturms can't hurt. If you're worried about base camping, just design the map so the supply convoy doesn't go near the Allied bases. Axis will be forced to split up the Tigers so you will take out the base camping ones easily.
« Last Edit: June 25, 2011, 06:39:21 PM by GodlikeDennis »
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pariah

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Re: Operation Tiger Hunt
« Reply #53 on: June 25, 2011, 06:39:20 PM »
Allies having Pantherturms doesn't sound right. They could be captured, though.

This to me sounds like a standard game on the American side. Not very interesting...

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #54 on: June 25, 2011, 06:43:02 PM »
You have another target than in normal games, this IS something unique. Plus the Brit, if playable, has also its advantages. There would be problems when setting up your mobile HQ in an unprotected sector, though.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cephalos

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Re: Operation Tiger Hunt
« Reply #55 on: June 25, 2011, 06:43:25 PM »
each tank should have it's own 'comander tree'.

+1 for idea of diversity, but sincerely, I don't see Jagdtiger there.

Oh, I think allies shouldn't have heavy AT weapons, like fireflys or AT guns.

pariah

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Re: Operation Tiger Hunt
« Reply #56 on: June 25, 2011, 06:46:27 PM »
The same standard buildings and tech trees is far from unique, even if it's just on 1 side. This mode should have no bases.

And the Allies should definitely have their anti-tank tanks, but they should obviously be much rarer than the standard Shermans.

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #57 on: June 25, 2011, 06:48:12 PM »
I'd also say Bergetiger should be a time-limited callin ability for the Tiger ace player, he can call in the Berge, is able to control it, but after a certain amount of time it is overtaken by an AI player and driven to a map exit point and vanishes again.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Operation Tiger Hunt
« Reply #58 on: June 25, 2011, 06:51:26 PM »
No, i like the idea of someone in a purely support role. Although, it would probably be good to have A.I. allies for the Axis, if possible...

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #59 on: June 25, 2011, 06:54:45 PM »
Fine, give the allies all their units from their HQs. Let them build riflemen, rangers, AT guns, M8s/T17s, HTs, Shermans and M10s

OR

Bren tommies, bren carriers, PIAT commandos, PIAT sappers, stuarts, cromwells, cromwell command tanks, comets, fireflies, Lt and Cpt.

Disable the construction of mines and emplacements.

Later you can add in an EF themed map where the Russians can build THs, AT guns, Guards, Naval infantry, T70s, T34s, and SU85s.

Give the allies loads of resources at the start, enough to protect the supplies decently. Make each supply truck that gets through give you resources.

The problem here is that the allies don't need to tech anywhere, so they may as well just mass produce fireflies unless you make them really expensive in this mode. Also, what would the doctrines bring?
« Last Edit: June 25, 2011, 06:59:45 PM by GodlikeDennis »
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