Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 24859 times)

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #135 on: June 30, 2011, 06:57:07 PM »
I just don't think jagdtiger AND the KT are necessary since they're rougly the same. The way I see it, the three tanks should follow fairly standard MMO roles: DPS (Tiger 1), Tanking (KT/Jagd), Support (Berge) + Tiger Ace who is either support or another DPS. Obviously all the DPS roles somewhat converge but you could make the Tiger 1 effective against infantry mostly, the KT/Jagd anti-tank (longer range than Tiger and more damage but poor mobility) and make Tiger ace good at both AI and AT (longer range than standard Tiger + maybe an extra powerful shot ability). Maybe add the Jagd back in as a reward unit but only for this game mode? As in, Jagdtiger - Replaces KT as a controllable tank in the Tiger Hunt Operation.

Berge's would be very important in calling in allied units perhaps, and in repairing the tanks (which otherwise would have to have some sort of rudimentary self-repair). You could make the Berge player able to call in PGs (upgradable with either shreks or MP44s) as its basic ability, so the Berge player has some combat use and force the allies to use a little combined arms rather than spam fireflies or M10s. Also, PGs will add to the repair capabilities.

Maybe give each of the Tanks a beginning ability that doesn't need to be purchased with CPs:
Tiger Ace - Critical shot (like a treadbreaker cross power shot)
Tiger I - Blitzkrieg (as the Blitz ability, for this Tiger only)
Jagd/KT - Juggernaught (slows the tank further but increases defensive capability)
Berge - PG callin

So a quick revision of the command trees I suggested earlier with some alterations:

Quote
   Bergetiger - Support tank: Has healing and group support abilities.

Basic abilities: PG call in, slow self-repair, repair and recover wreck

   Agressive Support                                          Defensive support
S-Mine launcher                                                  Build roadblocks
Creeping smoke barrage                                      Improved repair (PGs as well)
PGs can plant teller mines/goliath laying                Overrepair capability/quick fix ability (instant heal)

   Tiger I - General combat tank: General all round fighting capability against infantry and tanks. Has some decent speed.

Basic abilities - Slow self-repair, Blitzkrieg (personal)

    Blitz                                                                          Power
Passive speed boost                                                       Range Boost
Smoke launcher (personal)                                             Armour/Health boost
Tank shock (suppresses infantry/stuns tanks in a radius)   Power shot
 
   Jagdtiger/KT - Rolling Fortress: Nigh indestructible and excellent long range damage against Tanks. Weak against infantry. Slow and unwieldy. Terrifies and distracts enemies.

Basic abilities: Slow self-repair, Juggernaught (slower speed, less damage received)

    Destruction                                                           Terror
Site Main gun ability (damage/range boost, immobile)   Health boost
Passive reload boost                                                   Propaganda War ability
Heavy impact (shells briefly stun opponents ~1sec)      Passively reduces enemy stats in a radius

   Tiger Ace - Elite Panzer: Victory objective for the Allies. Can become either a command tank or engine of destruction through command trees. Is fast, resilient and deadly against all targets.

Basic abilities: Slow self-repair, Critical shot (long range, damaging ability that causes engine/main gun damage on target)

     Commander                                                                   Hunter
Panzer group zeal                                                          HE shells
Passively reduces cooldowns of friendly abilities in radius  Increased range
Henschel attack run                                                       Faster reload
These command trees highlight the roles within the group. Berge is healer and general support. Tiger I is DPS, focusing on either speed/harassment or general combat boosts. Jagd is the slow tanking player, soaking up damage for the team. Has access to disruptive powers and/or DPS boosts. Tiger ace is either support player with good DPS or a super DPS player.

Self-repair would be a toggleable slow heal. It would completely disable the tank for the duration. It'd only be useful if a berge player wasn't on the field and you weren't seen by the enemy.
« Last Edit: June 30, 2011, 07:05:06 PM by GodlikeDennis »
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pariah

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Re: Operation Tiger Hunt
« Reply #136 on: June 30, 2011, 07:04:51 PM »
Quick question: What does "DPS" mean?

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #137 on: June 30, 2011, 07:08:19 PM »
Damage per second. In MMOs, it is the player archetype that typically does the most damage for the group. For instance, a Sorcerer with his magic would be long range DPS while a berserker or something would be melee (close combat) DPS. A warrior with a shield might be the tanking role (KT/Jagd). His job is to hold the line, distract foes, and beat them down in a 1v1 fight over a long time with relatively low damage compared to DPS but huge health. Disruption is the name of the game with the "tank" player, which is why I focused the KT/Jagd abilities around this. It also strangely fits with the fact that both of these tanks belong to terror doctrine in normal games.
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Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #138 on: June 30, 2011, 07:10:31 PM »
I don't think that the berge nor PG need roadblocks. Remeber the convoy is almost unarmed and can't blow them up
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pariah

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Re: Operation Tiger Hunt
« Reply #139 on: June 30, 2011, 07:28:56 PM »
That's most interesting, Dennis. Your knowledge of M.M.O.R.P.G.s could come in handy for designing this gametype...

Offline Blackbishop

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Re: Operation Tiger Hunt
« Reply #140 on: June 30, 2011, 07:47:30 PM »
I don't think that the berge nor PG need roadblocks. Remeber the convoy is almost unarmed and can't blow them up
You can make special roadblocks for this gametype, that cannot be built on roads.
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pariah

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Re: Operation Tiger Hunt
« Reply #141 on: June 30, 2011, 07:49:56 PM »
Haha, that would be so funny! :D

Offline Blackbishop

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Re: Operation Tiger Hunt
« Reply #142 on: June 30, 2011, 08:03:23 PM »
Haha, that would be so funny! :D
Indeed ^^... perhaps we would need to change the name of that :P.
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Offline cephalos

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Re: Operation Tiger Hunt
« Reply #143 on: June 30, 2011, 08:05:03 PM »
errr.... this is going be a Tiger Hunt or a Convoy Hunt ??? ?

pariah

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Re: Operation Tiger Hunt
« Reply #144 on: June 30, 2011, 08:07:54 PM »
That's what i would like to know - I like these ideas for a Tiger Hunt gametype, infantry-only gametype, and a convoy gametype, but they shouldn't be mixed...

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #145 on: June 30, 2011, 08:09:14 PM »
The huntend becomes a hunter..

As a secondary target for the Tiger players, then it's not just about to survive for them.

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Offline Blackbishop

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Re: Operation Tiger Hunt
« Reply #146 on: June 30, 2011, 08:19:16 PM »
I actually think that's a great combination, the Tiger Ace players have another target besides keeping the Ace alive...

I think it gives the axis players more of a goal in the game. Otherwise they'd just be running away the whole time and it wouldn't be very fun...

This should be enough to explain it :).
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Re: Operation Tiger Hunt
« Reply #147 on: June 30, 2011, 08:21:44 PM »
I prefer the idea that the Tigers are the last remaining remnant of a decimated division, and rather than surrender, they choose to fight to the death.

Offline RedGuard

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Re: Operation Tiger Hunt
« Reply #148 on: June 30, 2011, 10:47:40 PM »
they should be the vanguard, because they would be the first things in and/or knocked out if you look at it that way
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Re: Operation Tiger Hunt
« Reply #149 on: June 30, 2011, 10:49:15 PM »
These are the toughest tanks and most skilled crew of the division, so i figured they'd be the last to die.