Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 23019 times)

Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #120 on: June 29, 2011, 10:12:04 AM »
Quote
I think it gives the axis players more of a goal in the game. Otherwise they'd just be running away the whole time and it wouldn't be very fun.

Nobody said that the convoy are only trucks :P. Some light vehicles will cover it.
I identify as a four-eyed bird man. /s

pariah

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Re: Operation Tiger Hunt
« Reply #121 on: June 29, 2011, 02:44:42 PM »
...Guys, why are we talking about convoys again? ???

Offline Raider217

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Re: Operation Tiger Hunt
« Reply #122 on: June 29, 2011, 03:47:58 PM »
...Guys, why are we talking about convoys again? ???
Because Dennis is right if there are no bonus or alternative objectives other than just staying alive what incentive is there to do anything than just camp in a corner which imho would make a really boring gametype.

Perhaps the convoy comes on a timer, destruction of a single vehicle rewards that Tiger a small sum of munitions for their abilities (Same as TOV Tiger ace) and if the Tiger's are able to destroy all vehicles within that convoy they all earn a larger sum of muitions. (Perhaps Berge players receiving the most since they lack the weaponry to destroy vehicles)
« Last Edit: June 29, 2011, 03:53:46 PM by Raider217 »



pariah

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Re: Operation Tiger Hunt
« Reply #123 on: June 29, 2011, 04:16:25 PM »
The Tigers are in the middle of the map, and the Allied tanks come from the edge of the map. So the Allies will have them surrounded. That's the whole idea of this gametype.

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #124 on: June 29, 2011, 04:37:52 PM »
To do that just have all four axis players in stonewall rush for Tigers... It's exactly what you are describing.
If you get into an argument with me, you're wrong.

pariah

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Re: Operation Tiger Hunt
« Reply #125 on: June 29, 2011, 04:45:34 PM »
As i've said before, it works similar to Stonewall and Panzerkrieg - You have the Axis in the middle with the advancing Allies (like Stonewall), but the combat is all tanks, with unique special abilities and such (like Panzerkrieg).

Offline Paladin88

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Re: Operation Tiger Hunt
« Reply #126 on: June 30, 2011, 05:59:20 AM »
I understand what you are saying but unfortunately that wont do, they'll just rush/camp.


I don't mind convoy idea. I think not only should the convoy give munitions but if it reaches its "final destination" i.e. reaches other side of map, there should be a penalty like a VPs system, if they destroy convoys then the allies lose VPs, if it survives, axis loses VPs.

lol, the convoy would have to be pretty slow since the trucks can outrun tigers in real life!!!
« Last Edit: June 30, 2011, 06:02:12 AM by Paladin88 »
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?

Offline RedGuard

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Re: Operation Tiger Hunt
« Reply #127 on: June 30, 2011, 07:54:38 AM »
^^+1 try to imagine the cheesiest most abusive things you could do, and this is what the game will eventually degenerate to. so measures should be taken to avoid this being possible and becoming routine.
Soviet is OP

Offline Paladin88

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Re: Operation Tiger Hunt
« Reply #128 on: June 30, 2011, 08:18:17 AM »
"Get back into the fight, we're down to 25 points!"

Post Merge: June 30, 2011, 08:20:16 AM
I would feel sorry for the allies, they'll be running around like headless chickens... then again, most players are like headless chickens so...

What do you guys think of a VP system?
« Last Edit: June 30, 2011, 08:20:16 AM by Paladin88 »
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #129 on: June 30, 2011, 03:04:04 PM »
That's originally the point of my suggestion. Make axis reduce allied VPs by destroying the convoys. Make allies win automatically when they destroy the Tiger ace. That way, the Tigers are constantly attacking the convoys to slowly head towards victory while axis must try to be conservative and not risk themselves too much while doing it. Leads to an interesting dynamic where the Tigers are hunting the nearly helpless convoys while the allies hunt the Tigers. No point in the match should be boring since neither side can win without engaging the enemy.
If you get into an argument with me, you're wrong.

pariah

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Re: Operation Tiger Hunt
« Reply #130 on: June 30, 2011, 03:32:16 PM »
It's funny you bring up Victory Points, because i had this idea when i was in bed: What if there's a Victory Point in the middle of the map, similar to those 'King Of The Hill' missions in the campaign? The Axis will lose when the Point is taken, or when all their Tigers are destroyed. I figured that would be a good way to combat them hiding in the corner, as Dennis stated earlier. Is that a good idea?

Offline Seeme

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Re: Operation Tiger Hunt
« Reply #131 on: June 30, 2011, 03:42:12 PM »
Hiding in the coner gives them a element of surprise!
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

pariah

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Re: Operation Tiger Hunt
« Reply #132 on: June 30, 2011, 03:43:42 PM »
And cowardice. ;D

Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #133 on: June 30, 2011, 05:51:27 PM »
SO Let's think of a final result!

(first) Map: King of the Hill

4 Tigers:
 -Jagdtiger
 -Tiger Ace
 -King Tiger
 -Bergetiger OR Tiger 205 EDIT (only for pariah) OR Sturmtiger

The commandtrees of Dennis are nice:
Quote
   Bergetiger - Healer/support
Infantry support - MP44 PG squad with all upgrades?    Grants self-repair
S-Mine launcher - same as ToV campaign                  Removes repair penalty/increases repair rate
Mine/goliath laying                                                Gains overrepair capability

   Tiger 1 - Anti-infantry DPS/speedy harassment
Speed boost                               Smoke launcher ability
Tank shock - like churchill              Range boost
Rapid fire ability                            Long range shot ability
 
   Jagdtiger - Anti-tank DPS/Tank
Site main gun ability                     Health boost
Damage boost                             Ability that slows and makes the jagd more resistant to damage
Treadbreaker                               Stun shot

While player 1 automatically spawns as the ace and gets:
Power shot                                 Panzer group zeal or heroic charge type ability
HE shells                                     Firestorm
Fast reload boost                         Henschel run
« Last Edit: June 30, 2011, 06:23:36 PM by walki1 »
I identify as a four-eyed bird man. /s

pariah

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Re: Operation Tiger Hunt
« Reply #134 on: June 30, 2011, 06:03:47 PM »
Don't forget the Sturmtiger!