Company of Heroes: Eastern Front

Author Topic: Operation Tiger Hunt  (Read 24858 times)

pariah

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Re: Operation Tiger Hunt
« Reply #105 on: June 27, 2011, 07:04:30 PM »
Urgh, why is it so important to you to have a convoy in this mode?! ???

Offline Rikard Blixt

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Re: Operation Tiger Hunt
« Reply #106 on: June 28, 2011, 03:56:27 AM »
Red Bull Express Single Player Map?
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #107 on: June 28, 2011, 06:12:27 AM »
Too small I think, not enough room for the Tigers to evade the Allies. I like the idea of hedgerow siege/king of the hill. The hedges will limit the allies mobility but not the tigers'. 2 roads with seperate convoys would be ideal. Otherwise it's a little too predictable where the Tigers will strike.
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Offline Paladin88

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Re: Operation Tiger Hunt
« Reply #108 on: June 28, 2011, 06:16:28 AM »
Hee hee, King of the Hill...

Post Merge: June 27, 2011, 12:16:47 PM
Wait isnt that an 8p map? Oh well its a nice map to try this mode on :D
« Last Edit: June 28, 2011, 06:20:37 AM by Paladin88 »
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #109 on: June 28, 2011, 06:21:13 AM »
King of the Hill seems ideal actually.
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pariah

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Re: Operation Tiger Hunt
« Reply #110 on: June 28, 2011, 02:11:39 PM »
I figured we'd make a new map for this gametype...

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #111 on: June 28, 2011, 04:53:23 PM »
Ah, and who should do that? You? :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Operation Tiger Hunt
« Reply #112 on: June 28, 2011, 05:02:16 PM »
I wouldn't mind; I do have some idea of what it should be like. Although i'd rather leave that task to the people who can actually use the WorldBuilder. ;)

Offline Walentin 'Walki' L.

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Re: Operation Tiger Hunt
« Reply #113 on: June 28, 2011, 06:23:38 PM »
So Rizz tell us if you will make it! :D
I identify as a four-eyed bird man. /s

pariah

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Re: Operation Tiger Hunt
« Reply #114 on: June 28, 2011, 11:28:03 PM »
How about if the Bergetigers Repair ability is upgradable over time?

-Rudimentary Repair.
-Normal Repair.
-Expert Repair.
-Over-Repair.
-Recovery.

Offline Max 'DonXavi' von B.

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Re: Operation Tiger Hunt
« Reply #115 on: June 28, 2011, 11:58:03 PM »
That sounds like a nice idea, however, it's to decide yet if the Berge will be player- or AI-controlled.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

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Re: Operation Tiger Hunt
« Reply #116 on: June 29, 2011, 12:00:56 AM »
Nope - It's a very important role, plus it's a Tiger. If there are to be any A.I. players, they will use lesser units, such as the Panzer IV.

Offline Cranialwizard

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Re: Operation Tiger Hunt
« Reply #117 on: June 29, 2011, 01:25:17 AM »
Wtf happened to the original idea?! No AI units man, it should just be 4 Tigers VS allies. I like the KT, Jagdtiger, Tiger I and Tiger Ace roles.

"Balancers are 10 a penny"

pariah

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Re: Operation Tiger Hunt
« Reply #118 on: June 29, 2011, 01:29:08 AM »
I want no A.I. players as well, but i'm just thinking of ways they may be included, to give the Axis some more units. Still not sure if it's a good idea or not, but i'm leaning against it...

Offline GodlikeDennis

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Re: Operation Tiger Hunt
« Reply #119 on: June 29, 2011, 04:41:38 AM »
I think it gives the axis players more of a goal in the game. Otherwise they'd just be running away the whole time and it wouldn't be very fun.

I don't like including both KT and Jagdtiger since they fulfill basically the same role.
If you get into an argument with me, you're wrong.