Company of Heroes: Eastern Front

Author Topic: 4v4 problems  (Read 6251 times)

Offline Walentin 'Walki' L.

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Re: 4v4 problems
« Reply #15 on: June 24, 2011, 12:02:06 AM »
that's 1:0 for factions with halftracks.
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Offline Blackbishop

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Re: 4v4 problems
« Reply #16 on: June 24, 2011, 12:13:51 AM »
that's 1:0 for factions with halftracks.
lol!!! +1 ;D.
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Offline Walentin 'Walki' L.

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Re: 4v4 problems
« Reply #17 on: June 24, 2011, 12:18:16 AM »
That's seriously, I usally build two halftracks on big 3vs3 maps to transport my retreated troops to the front again.
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pariah

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Re: 4v4 problems
« Reply #18 on: June 24, 2011, 12:21:56 AM »
In my experience, building Halftracks when you could be building/teching to tanks is a waste of money. Unless you're Panzer Elite, because their Halftracks come with a very good weapon, as opposed to the others which must be upgraded.

Offline Walentin 'Walki' L.

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Re: 4v4 problems
« Reply #19 on: June 24, 2011, 12:24:00 AM »
but wehr halftracks have a lot more space than the PE halftrack.
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Offline neosdark

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Re: 4v4 problems
« Reply #20 on: June 24, 2011, 12:26:12 AM »
Yeah that space issue sort of confused me, shouldn't PE have more transport capabilities since they are the Mobile Assault faction

pariah

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Re: 4v4 problems
« Reply #21 on: June 24, 2011, 12:27:40 AM »
Panzer Elite doesn't need troops inside to operate the gun. And on top of that, it's not a tickle machine like those of the American and Wehrmacht Halftrack guns. Buying Halftracks for the sole purpose of loading troops into them is pretty pointless...

Offline Cranialwizard

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Re: 4v4 problems
« Reply #22 on: June 24, 2011, 01:19:35 AM »
Panzer Elite doesn't need troops inside to operate the gun. And on top of that, it's not a tickle machine like those of the American and Wehrmacht Halftrack guns. Buying Halftracks for the sole purpose of loading troops into them is pretty pointless...

Not if the god damn map is 5 miles wide and it takes almost 6 minutes for a Volks/Gren/Rifle squad to get to where the action is(COUGH KIEV ROSTOV ROUTE N13 STEEL PACT COUGH  :D)...the action might not be there in 6 minutes.

Plus you can mobile reinforce from halftracks of all kind, which is great if you're playing those 3v3 4v4 huge maps...and Wehr halftracks have a decent pinning rate. I normally load a flame pio in my halftrack if I'm not transporting for the sake of the gunner. In the event the thing is destroyed the pio hops out and cleans up. That way it can take the munis from the wreck too :D
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Offline neosdark

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Re: 4v4 problems
« Reply #23 on: June 24, 2011, 01:29:00 AM »
Panzer Elite doesn't need troops inside to operate the gun. And on top of that, it's not a tickle machine like those of the American and Wehrmacht Halftrack guns. Buying Halftracks for the sole purpose of loading troops into them is pretty pointless...

Not if the god damn map is 5 miles wide and it takes almost 6 minutes for a Volks/Gren/Rifle squad to get to where the action is(COUGH KIEV ROSTOV ROUTE N13 STEEL PACT COUGH  :D)...the action might not be there in 6 minutes.

Yeah umm that.

I was just saying what i said because i ussually use halftracks to skim across MG points (basically against chokepoints), since the PE lack anything that breaks suppression, and it would be awesome to get bigger halftracks so i can move more squads across, for less losses. But that is naught but another bit of my fancy

Offline RedGuard

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Re: 4v4 problems
« Reply #24 on: June 24, 2011, 05:57:41 AM »
loading halftracks and driving through base MG bunkers is a game ender if you can mercilessly gun down their half dead squads  ;) ;D

but if I end up using halftrack to reinforce during firefights my experience is you usually end up burning way more MP than usual, so you have to be smart about it and know when to reinforce a few guys, or full retreat
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pariah

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Re: 4v4 problems
« Reply #25 on: June 24, 2011, 08:04:39 AM »
Pro tip: When you've got your troops hiding behind cover defending a position, and then they start getting picked off by a Sniper, that's your queue to bring in a Halftrack to reinforce, so you can keep holding the position. That's what they do in real life, you know!

Offline Walentin 'Walki' L.

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Re: 4v4 problems
« Reply #26 on: June 24, 2011, 10:06:21 AM »
Quote
That's what they do in real life, you know!

Yeah, everybody knows that there are unlimited men inside a halftrack :P.

The wehr has a advantage here. If their tanks come the halftracks can be upgraded to flamethrower/stuka and be really useful when pushing forward.
I identify as a four-eyed bird man. /s

Offline FLgator

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Re: 4v4 problems
« Reply #27 on: June 24, 2011, 06:57:40 PM »
I agree, 3v3 maps are pretty good. I have not had many issues with them.  4v4 maps are horrible. It's a shame too, because on coho they were great and a ton of fun. I wish relic would look into whatever coho did to make EF and COH run more smoothly in the 4v4.

3v3's are ok with players with good preformance and connection.



Post Merge: June 24, 2011, 07:04:02 PM
I should clarify. I like the 4v4 maps, I just don't like the problems associated with them in game and in the ready room before the game.
« Last Edit: June 24, 2011, 07:04:02 PM by FLgator »

Offline GodlikeDennis

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Re: 4v4 problems
« Reply #28 on: June 25, 2011, 05:32:53 AM »
4v4 runs perfectly fine IMO. You just need to play with people who have decent computers and under 500 ping.
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Killar

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Re: 4v4 problems
« Reply #29 on: June 25, 2011, 03:21:35 PM »
4v4 runs perfectly fine IMO. You just need to play with people who have decent computers and under 500 ping.

+1