Company of Heroes: Eastern Front

Author Topic: SdKfz 10/5 as reward unit  (Read 5710 times)

Offline Ltevanlee

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SdKfz 10/5 as reward unit
« on: June 17, 2011, 09:39:55 AM »
IMPORTANT* This suggestion topic is a work-in-progress and all ideas are not final


I was using the Nashorn today and I had this idea pop in my head, HEY, what if you could have a truck with an AA gun in Company of Heroes (NOT the retarded 50. cals on the M3 Halftrack)? So I did some digging after the battle was over and I found the SdKfz 10/5. According to wikipedia, the SdKfz 10 halftrack series was pretty common on the European battlefields as behind the lines in World War 2 and made up a very large portion of German halftrack numbers (14,000) throughout the war and was produced from 1938 to 1945. throughout the war it was constantly modified to meet new roles, the 10/5 model featured a FlaK 38 mounted at the rear to the vehicle, and as we all know the FlaK 38 can mash up any enemy infantry that gets in its way. In my opinion, this could be a splendid reward unit for a number of units in the Panzer Elite faction.


Potential options:

Option 1: Reward unit for the Wirbelwind

This option would be pretty straightforward, add extra speed to compensate for the lack or armor and create a high speed infantry killer. This option might also allow for the 10/5 to double as a fast recon vehicle that is better armed than the scout car or Kettenkrad.

Option 2: Reward unit for the Luftwaffe Ground Forces


This option would be a lot like the Nashorn, but with a FlaK 38. Give it light armor, rise the CP needed to 2, and give it a 15 second time to set up and fire. Now as done with the Nashorn, bump up the cost to 320 MP and 40 Fuel (the reason for the minor bump compared to the Nashorns is because of the increase in the CP required to unlock). To compensate for the loss in building light defenses, once the 10/5 was unlocked you could build light defenses through Panzer Grenadiers. To keep it fair the armor on the half track would have to be very light to keep it killable, perhaps a general upgrade that would cost X amount of Fuel and MP to upgrade the armor to keep it useful late game.

More Options to come (as soon as I think of them).

Edit(s):
1-5: minor fix-ups and touch-ups.
6: Modified option 2 to add the part about light defenses

Sources :
Wikipedia: http://en.wikipedia.org/wiki/Sd.Kfz._10

Gallery:
« Last Edit: July 10, 2011, 12:46:58 AM by Mr Defence »
"AT missile is OP, Infantry is fine"

Sincerely, Tank

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Offline Otto Halfhand

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Re: SdKfz 10/5 as reward unit
« Reply #1 on: June 17, 2011, 10:51:25 AM »
The lock down animation would be cool.

I am dubious of your concept at its present stage of of development. The maneuverability of HTs in vCoH is poor to begin with, (consider the micro involved with proper use of ATHT), coupled with lock-down or set up time. The all around fire is good though. I would prefer to use an SC or AC for anti-infantry/recon work myself, 220MP (+25FP). Could work as an effective medium range CS weapon. Mortars might be a problem if lockdown is used.
The cost is pretty steep! (BTW no FP cost is the general rule for call-ins. Don't know why EF used it for Nashorn).

Maybe it could be used as a rewards unit or outright replacement for the Flak 38 in Ostheer. The current plan for modernizing an infantry weapon to a multi-purpose AFV seems a bit weird.
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pariah

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Re: SdKfz 10/5 as reward unit
« Reply #2 on: June 17, 2011, 02:54:17 PM »
Quote
HEY, what if you could have a truck with an AA gun in Company of Heroes?
What, you mean like this?:

 ::)

Offline Ltevanlee

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Re: SdKfz 10/5 as reward unit
« Reply #3 on: June 17, 2011, 07:02:05 PM »
Quote
HEY, what if you could have a truck with an AA gun in Company of Heroes?
What, you mean like this?:

 ::)
Well for the Axis at least, and we all know how noneffective 50 cals were against aircraft.

But still you could count that.

Post Merge: June 17, 2011, 07:08:19 PM
The lock down animation would be cool.

I am dubious of your concept at its present stage of of development. The maneuverability of HTs in vCoH is poor to begin with, (consider the micro involved with proper use of ATHT), coupled with lock-down or set up time. The all around fire is good though. I would prefer to use an SC or AC for anti-infantry/recon work myself, 220MP (+25FP). Could work as an effective medium range CS weapon. Mortars might be a problem if lockdown is used.
The cost is pretty steep! (BTW no FP cost is the general rule for call-ins. Don't know why EF used it for Nashorn).

Maybe it could be used as a rewards unit or outright replacement for the Flak 38 in Ostheer. The current plan for modernizing an infantry weapon to a multi-purpose AFV seems a bit weird.
I'm pretty sure that the Nashorn got a fuel cost because the 88 is so heavy on it. 75 FP is a lot, now what if you got one on wheels (Nashorn) it has to have something to compensate for the massive amount of fuel that you wouldn't of gained through using it, if it didn't have a fuel cost.
« Last Edit: June 17, 2011, 07:08:19 PM by Mr Defence »
"AT missile is OP, Infantry is fine"

Sincerely, Tank

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Offline Blackbishop

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Re: SdKfz 10/5 as reward unit
« Reply #4 on: June 17, 2011, 08:38:35 PM »

The cost is pretty steep! (BTW no FP cost is the general rule for call-ins. Don't know why EF used it for Nashorn).

Maybe it could be used as a rewards unit or outright replacement for the Flak 38 in Ostheer. The current plan for modernizing an infantry weapon to a multi-purpose AFV seems a bit weird.
Because is a reward unit for the Flak, if it won't cost fuel would be a disadvantage and the MP cost shall be too high.

Nashorn is a special case because replace the Flak 88 with a call-in, that's the obvious reason why it has a fuel cost. We cannot put a similar cost because is better in many aspects. If the fuel cost would be the same everyone will choose it everyday over their static counterpart, rendering it useless.
« Last Edit: June 17, 2011, 08:40:15 PM by blackbishop »
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Offline HerrVoss

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Re: SdKfz 10/5 as reward unit
« Reply #5 on: June 21, 2011, 11:20:58 PM »
A bit off topic but why would you not make the nashorn a reward unit for the marder 3? That would make the PE so much better! I think it's fits better not to be doctrinal.
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Offline Cranialwizard

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Re: SdKfz 10/5 as reward unit
« Reply #6 on: June 21, 2011, 11:31:49 PM »
A bit off topic but why would you not make the nashorn a reward unit for the marder 3? That would make the PE so much better! I think it's fits better not to be doctrinal.

The Nashorn fits better with the reward for the Flak 88 because essentially that's what it is, a flak 88 but can move and MUST lock down to fire.

If you were to make it a reward unit for the marder it'd be the same unit only a different name and skin...Sorta like the Tiger "205" is for the Tiger...it's just a different skin...
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pariah

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Re: SdKfz 10/5 as reward unit
« Reply #7 on: June 22, 2011, 12:40:42 AM »
No, the Nashhorn is quite different to the Marder III.

Offline Blackbishop

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Re: SdKfz 10/5 as reward unit
« Reply #8 on: June 22, 2011, 01:03:50 AM »
The Nashorn is better than the marder:

  • More penetration.
  • More Damage.
  • More range.
  • Built on a Pz. IV chassis (meaning that we shall make it bulletproof)
  • Needs to be more expensive, delaying the main AT plataform PE has (at least for me it is).

So, it won't fit for PE. IMO if we replace something as fundamental as a Marder III for PE we would screw the balance.
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Offline Otto Halfhand

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Re: SdKfz 10/5 as reward unit
« Reply #9 on: June 24, 2011, 02:00:09 PM »
  • N/C
  • N/C
  • What is the range for the: Nashorn, Flak 36, Marder 3 ?
  • If you are saying Nashshorn 1.4.0 needs a cost increase OK. I don't believe the 7CP deployment requirement delays the time required to deploy Marders at all. (If this was the basis for the callin FP cost it is faulty reasoning. Drop the FP cost and maintain the purity of the callin concept).
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Offline Blackbishop

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Re: SdKfz 10/5 as reward unit
« Reply #10 on: June 24, 2011, 06:29:19 PM »
Nashorn cost won't be increased in any way, but i think you didn't read the other posts before reading mine.

Nashorn is better than a flak 88, can move, has better penetration and it's cost reflects it. You always will need fuel to build a 88 as you will to recruit a Nashorn. Nashorn is more costly because of it's advantages. You can say the Nashorn is a bet, and if you don't like it you can uncheck it (i mean, to avoid feeling like betting and play safe).

You are going to spent a reasonable amount of fuel to bring it, comparable to the 88. Nashorn shall be always considered as Reward Unit first, call-in later.

The fuel cost is not going to be removed. And that comparison was about Nashorn being reward of the Marder. Which now reminds me that we are off-topic.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Otto Halfhand

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Re: SdKfz 10/5 as reward unit
« Reply #11 on: June 26, 2011, 03:59:58 AM »
Here's an Skf 10 variant you might consider:
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Offline Ltevanlee

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Re: SdKfz 10/5 as reward unit
« Reply #12 on: June 27, 2011, 09:00:30 AM »
Here's an Skf 10 variant you might consider:

It looks interesting, maybe a reward for PaK 38?
"AT missile is OP, Infantry is fine"

Sincerely, Tank

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