Company of Heroes: Eastern Front

Author Topic: Ostheer Update 8: Veterancy  (Read 39665 times)

Offline Rikard Blixt

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Ostheer Update 8: Veterancy
« on: June 15, 2011, 10:22:55 PM »

So, we have the last unknown part of Ostheer unveiled, Veterancy. Veterancy is a key part of any Company of Heroes army, making troops that survive longer being better. And Ostheer is no exception.

Ostheer has a different system than the other factions, however shares some basic principles. All troops in the Ostheer will gain veterancy in combat; by killing enemies. Infantry receive 'buffs' similar to the American and Russian Armies, however on top of this they also gain a temporary thing known as Blood Lust. Blood Lust is a short-term (10s~15s) change to stats, it's automatically activated, an indication that your squad have some lust for blood. Each time they get Blood Lust, the duration is lower to indicate that the lust is disappearing. Blood Lust has it's advantages, but at the same time it's disadvantages. Blood Lust pushes the squad to ignore all risks; dealing more damage at the cost of accuracy and allowing them to take more damage before being mortally wounded. However while the squad becomes much harder to suppress; it's lack of care for it's own safety makes it an easy target for enemy soldiers.

Meanwhile tank veterancy at first glance can be seen to reflect the Panzer Elite's veterancy, but in truth it's a lot more specific. When your thanks gain veterancy you receive the option to level up one of 3 specific crew members. Giving them unique abilities (such as HE rounds for some tanks) or passive buffs (such as increased weapon range or movement speed). In addition, vehicles also get a one-time use ability with every veterancy level.

The "Veterancy" rank "Ace" (Veterancy in quotation marks because it's not viewed as Veterancy internally) allows your tanks and marksman (only they can obtain it) to go one of two ways. One way is normally just an addition to the unit, in Panther's case increased offensive stats and in Marksman's case is the addition of some off-map artillery/smoke barrages. The other way is to twist around the gameplay, Panther's case is that it becomes a Command Tank, increasing stats of nearby friendly tank, and the Marksman can completely take a different turn, making him a proper sniper.


Landser (Example Infantry):

           


* Recruit (Default)
 - Decreased stats.


* Regular (Normal / "Veterancy 1")
 - Normal stats.
 - Medic Pack that is usable in friendly territory only.



* Blood Lust 1 (Lasts 15 Seconds)
 - Increased Squad's Health.
 - Increased Squad's Damage.
 - Decreased Suppression Taken of the Squad.
 - Decreased Squad's Accuracy.
 - Increased Accuracy of Enemies firing at the Squad.


* Blood Lust 2
 - Similar to Blood Lust 1.


* Blood Lust 3 
 - Similar to Blood Lust 1.


* Veteran ("Veterancy 2")
 - Stat(s) Increased
 - Medic Pack can now be used anywhere.
 - Extra StG44 or MP40 (depends on initial Sergeant upgrade)


* Senior ("Veterancy 3")
 - Stat(s) Increased
 - Sprint Ability
 - Upgrade for one LMG OR one Panzerbüchse (AT-Rifle).


Elite Units (such as Brandenburgers):
* Regular veterancy on start, does not gain Blood Lust.


Marksman:
* Recruit (Default)
 - Decreased stats.
* Regular (Normal / "Veterancy 1")
 - Normal stats.
 - Medic Pack that is usable in friendly territory only.
* Veteran ("Veterancy 2")
 - Stat(s) Increased
 - Medic Pack can now be used anywhere.
* Senior ("Veterancy 3")
 - Stat(s) Increased
* Ace
 - Forward Observer (Artillery Barrage, Smoke Barrage and Box Barrage)
 - or
 - Sniper Ace (Sniper Camouflage, Best Counter-Detection, Slowest Camouflaged movement; receives a Scoped-K98; explosives; removes Hide ability)


Panther (Example Tank):
* Rookie (Default)
 - Decreased stats.
* Regular ("Veterancy 1")
 - Normal stats.
 - Repair Critical Ability - Single Use
* Veteran ("Veterancy 2")
 - Engine Overclock (Temporary Increased Movement Speed; Engine Burnout on end which results in decreased max speed and slower repairs) - Single Use
* Senior ("Veterancy 3")
 - Critical Shot (Disable Turret of Target) - Single Use
* Ace
 - Repair Critical and Engine Overclock available for unlimited usage, but with a munition cost. Engine Burnout no longer causes the tank to receive repairs at a slower rate.
 - Stats Increased
 - One of the following two upgrades:
 - - Command Tank (Buffs nearby friendly vehicles)
 - - or
 - - Tank Hunter (Offensive stats increased)


Additionally, each time your tank gain Veterancy, you can choose to level up one of three crew members (with the expectation of reaching "Ace", which isn't viewed as a Veterancy Rank).
* Loader
 - Level 1: Decreased Loading Time.
 - Level 2: Optional load HE (Hollow-Charge for Brummbär).
 - Level 3: APCR replace AP (Stielgranate 42 ability for Brummbär).
* Gunner
 - Level 1: Increased Weapon Accuracy.
 - Level 2: Increased Weapon Range.
 - Level 3: Increased Chance of Critical Hits (eg. Destroyed Engine).
* Commander
 - Level 1: Increased Sight Range and Turret Traverse.
 - Level 2: Decreased Incoming Accuracy.
 - Level 3: Increased Damage.
* Driver (Replaces Commander Crew Member on commander-less and turret-less such as Marder 2 and Brummbär)
 - Level 1: Increased Moving Speed and De-/Acceleration.
 - Level 2: Increased Turning Speed.
 - Level 3: Decreased Incoming Accuracy and Increased Health.
« Last Edit: June 15, 2011, 10:49:47 PM by Rizz »
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Max 'DonXavi' von B.

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Re: Ostheer Update 8: Veterancy
« Reply #1 on: June 15, 2011, 10:29:08 PM »
Finally, some pictures of OH. But I guess I'm right when I say that the icons aren't final, right?

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Offline Desert_Fox

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Re: Ostheer Update 8: Veterancy
« Reply #2 on: June 15, 2011, 10:30:22 PM »
Wow, very interesting and unique veterancy system!  :D


Offline HerrVoss

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Re: Ostheer Update 8: Veterancy
« Reply #3 on: June 15, 2011, 10:31:16 PM »
Yes! you are the best! I love the amount of personalization because I can play the way I want to. Ostheer is almost ready!
Ostheer is a new German faction for this mod.
It will be done when it is done.
Keep mapping and modeling.
Tell a friend about EF.

Offline Blackbishop

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Re: Ostheer Update 8: Veterancy
« Reply #4 on: June 15, 2011, 10:37:36 PM »
Finally, some pictures of OH. But I guess I'm right when I say that the icons aren't final, right?
AFAIK, yes they are.

The blood drop is an UI indicator, similar to PE ones, but this will last a few seconds.

The real vet indicator is, as you can see, the bar like.

Btw, I shall apologize for the crappy screenshots, i took them in hurry and somehow my game's resolution was screwed up :-\.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 8: Veterancy
« Reply #5 on: June 15, 2011, 10:57:08 PM »
there is one think i dont realy check^^

after you get vet1 you get next blood lust 1-3 and then vet2 and 3? or did you get vet 1-3 and for spezial things you get blood lust?

in version one that would mean ostheer has 6 veterancy stages  :o



Offline Max 'DonXavi' von B.

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Re: Ostheer Update 8: Veterancy
« Reply #6 on: June 15, 2011, 11:01:04 PM »
Reaching Veteracy step 1 > Blood lust 1
Reaching Veteracy step 2 > Blood lust 2
Reaching Veteracy step 3 > Blood lust 3

Blood lust is activated every time when a unit reaches a step of veterancy. 3 stages of veterancy, 4 for elite units.


Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Rikard Blixt

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Re: Ostheer Update 8: Veterancy
« Reply #7 on: June 15, 2011, 11:06:26 PM »
Maxi, incorrect.

Vet 1 -> Blood Lust 1 -> Blood Lust 2 -> Blood Lust 3 -> Vet 2 -> Vet 3.

However we don't count Blood Lust has veterancy, it's just a temporary thing, unique thing.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

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Re: Ostheer Update 8: Veterancy
« Reply #8 on: June 15, 2011, 11:24:23 PM »
So you never know when your squad will have blood lust, because its activated by itself.

What are the vet steps? senior after you killed 50 soldiers? :o
« Last Edit: June 15, 2011, 11:31:18 PM by Killar »

Offline Rikard Blixt

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Re: Ostheer Update 8: Veterancy
« Reply #9 on: June 15, 2011, 11:36:09 PM »
What are the vet steps? senior after you killed 50 soldiers? :o

Balance will decide.
Valar Morghulis
Quote
[CoH:EF-Dev]Walki: BULLSHIT
[CoH:EF-Dev]Walki: I'll eat a tree if this won't work now
[CoH:EF-Dev]Rizz: ok
[CoH:EF-Dev]Rizz: I'll hold you to it
<10 minutes later>
[CoH:EF-Dev]Walki: I think I really gotta eat a tree...
[CoH:EF-Dev]Walki: got a decent one?

Offline Blackbishop

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Re: Ostheer Update 8: Veterancy
« Reply #10 on: June 15, 2011, 11:36:23 PM »
What is the difference between blood lust 1-3?

afaik its a timed ability and its activated by its own when gaining vet. Blood lust 1 will be active the longest time and BL3 the shortest.

What are the vet steps? senior after you killed 50 plp :o
There's no difference iirc, it's like if between vet1 and vet2 there were some sub vet.

E.G.
Vet1 -> 10 kills
Vet 2 -> 25 kills

But between vet 1 and vet 2:
Blood lust 1 -> 14 kills
Blood lust 2 -> 18 kills
Blood lust 3 -> 22 kills

As you can see, blood lust gives you a bonus, you can get that bonus up to three times, but instead of calling it just blood lust, it's enumerated to mark the proximity to vet 2 and to show you how many times you have used it. All Blood lust states last the same time, 15 seconds after earning it.
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Might controls everything, and without strength you cannot protect anything. Let alone yourself...

Offline Goober

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Re: Ostheer Update 8: Veterancy
« Reply #11 on: June 15, 2011, 11:42:39 PM »
This looks very good, except for most units beginning as rookies. Most factions have rookie units, like conscripts, or volksgrenadiers. This seems just a bit strange to me. Besides that though, it looks great!  ;D
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Re: Ostheer Update 8: Veterancy
« Reply #12 on: June 15, 2011, 11:50:06 PM »
thx for explaining!

Offline RedGuard

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Re: Ostheer Update 8: Veterancy
« Reply #13 on: June 16, 2011, 12:13:43 AM »
blood lust?  :o

this looks to be a balancing nightmare
« Last Edit: June 16, 2011, 12:15:33 AM by RedGuard »
Soviet is OP

Offline Alexander 'ApeMen' J.

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Re: Ostheer Update 8: Veterancy
« Reply #14 on: June 16, 2011, 12:26:37 AM »
but we understand it right, blood lust is a thing thats activates by itselfs right? so you cant save it for later moments right?