Company of Heroes: Eastern Front

Author Topic: [FINISHED] Danzig (8) Update 2  (Read 10912 times)

Killar

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Re: [FINISHED] Danzig (8) Update 1
« Reply #30 on: October 26, 2011, 02:23:16 PM »
updated

We just made a game on this map. Here some suggestions:

  • Too few cover. Mostly the infantry is in open field which is not good. As cover sandbags and debris could work.
  • House ruins (The ones where are only the walls left):
    There are 2 solutions.
    A) Make them passable but make some rubble hills (testure) to make it look like a destroyed building
    B) Make it impassable but then you can put some more detail on it (eye candy).
    And you can arrange those impassable areas as strategic areas on the map. Would act as Hedges or Forrests then.
    Also Impassable ruins areas could alternate with nearly intact ones.

    If you dont know exactly what i mean, look at Seelow. There are many impassable areas (Wood) which are placed strategically for combat.
  • Streets are too narrow. Also vehicles are moving dipsy doodle because there is no straight street. across the map.


Just a example:

Orange area: Other ground texture. Maybe a little ground elevation.
Red area: impassable; Adding some eye candy :), toilet, piano, ...




« Last Edit: October 26, 2011, 06:13:33 PM by Killar »

Offline beagletank

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Re: [FINISHED] Danzig (8) Update 1
« Reply #31 on: October 26, 2011, 07:43:46 PM »
Orange area: Other ground texture. Maybe a little ground elevation.
Red area: impassable; Adding some eye candy :), toilet, piano, ...




Sounds good. Hope the following picture looks better.
I think one of the biggest problems is the performance. I like detailed ruins very much, but if I place too many objects on an small area, the fps are (/is?) going down (particularly on slow pc´s). Maybe we should ask the community. ;)



Quote
Too few cover. Mostly the infantry is in open field which is not good. As cover sandbags and debris could work.

Shouldn´t be a real problem. I think I can arrange more cover.



Killar

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Re: [FINISHED] Danzig (8) Update 1
« Reply #32 on: October 26, 2011, 08:00:03 PM »
Nice one! I escepially like the new texture on the first pic. It shows debris already. Maybe you can expand it to whole red area?

I think the mix of correct texture and some elevations adjustments (to simulate some debris hills) and few objects should deal with the performance.  :)

btw. if you make it passable pls don´t put objects in the ruins because of pathways..

Offline Walentin 'Walki' L.

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Re: [FINISHED] Danzig (8) Update 1
« Reply #33 on: October 26, 2011, 09:39:00 PM »
Do it like this (An example in one of my maps):



Quiet simple to let your map look like this:
1. Use the heightmap editor and make some small hills inside the ruined building.
2. Switch to the splat tool and search for "rubble"
3. Place a couple of these (Use size 10).
4. Switch to the object placement tool and go to "objects>rubble_debris" (and then something with industrial_debris_s)
5. Place them inside and around the ruin.
6. With some practice it will look like the ruins in the picture.

btw don't worry about the performance... tweaking can still be done when the map is in it's final state.

Pathfinding still works great because I used the impass tool to make the remaining parts of the ruins unwalkable (Same view with impass tool selected).

I identify as a four-eyed bird man. /s

Killar

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Re: [FINISHED] Danzig (8) Update 1
« Reply #34 on: October 26, 2011, 10:08:39 PM »
Looks good! However i wouldn´t put so many of the same stones of the same kind at one place. The house on the right side looks the best imo.

Offline beagletank

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Re: [FINISHED] Danzig (8) Update 2
« Reply #35 on: January 03, 2012, 01:25:54 PM »
Hi everybody,

After three months it is time for the next update. I overworked the ressource layout again (special thanks to Killar) and the ruins also for a more realistic look.
Killar mentioned some path finding problems. I hope you can help me with this problem after testing the map. You can find the download link in the first post.
 ;)




« Last Edit: January 03, 2012, 01:54:29 PM by beagletank »

Offline GodlikeDennis

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Re: [FINISHED] Danzig (8) Update 2
« Reply #36 on: January 03, 2012, 01:49:04 PM »
Resource imbalance? Bottom team gets an extra +5MU point.
If you get into an argument with me, you're wrong.

Offline beagletank

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Re: [FINISHED] Danzig (8) Update 2
« Reply #37 on: January 03, 2012, 01:51:24 PM »
Oh, sorry. I forgot to replace the point. Update will follow in the next minutes.

edith: I updated the first post with the new link.
« Last Edit: January 03, 2012, 01:55:13 PM by beagletank »

Offline Max 'DonXavi' von B.

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Re: [FINISHED] Danzig (8) Update 2
« Reply #38 on: January 03, 2012, 03:29:23 PM »
Nice, there it is, our new 4vs4 map! Thank you, beagletank!  :)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline 777mais777

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Re: [FINISHED] Danzig (8) Update 2
« Reply #39 on: January 03, 2012, 05:46:34 PM »
Cool!It is huge and difficult work, how many you of time have spent? ???

Offline stealthattack1

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Re: [FINISHED] Danzig (8) Update 2
« Reply #40 on: January 03, 2012, 07:51:28 PM »
looking good, keep it up!


OH FOR CRYING OUT LOUD AND RAPE CEASERS GHOST IN FRONT OF THE CHILDREN!?

Offline cephalos

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Re: [FINISHED] Danzig (8) Update 2
« Reply #41 on: January 03, 2012, 08:27:21 PM »
WOW... this map is soooo epic... I love those totally unbalanced 4v4 games!

Offline Shwepps

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Re: [FINISHED] Danzig (8) Update 2
« Reply #42 on: December 30, 2012, 11:29:50 AM »
Can someone upload this map, download link doesn't works.

Offline Max 'DonXavi' von B.

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Re: [FINISHED] Danzig (8) Update 2
« Reply #43 on: December 31, 2012, 07:50:22 AM »
Map is included in the lastest build (1.710) of Eastern Front. No need to upload it seperately! :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Shwepps

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Re: [FINISHED] Danzig (8) Update 2
« Reply #44 on: January 01, 2013, 01:26:58 PM »
That's cool, I just didn't notice it. Thanks.