and plz soviet fanboys ^^ dont flame and say no that dont works with the original concept of the soviets. mabybe but its the only real and fair way to make it balanced and if you forget in 1.0 all soviet abilities were 4free like GoW and IL-2 and now? they all costs mun and it was right to change it!
The fact that active abilities do not need to be paid for is a unique feature of the soviet faction. Adding cost to them in replacement of the high munition upkeep is just stupid,
Soviets currently have muni upkeep instead of manpower upkeep, am I right?
I have a rather radical idea, but I really like it so I'll put it out there:I have always thought that Soviets lack the Zerg feel to them that they're supposed to have. USA can outspam them right now. Perhaps if global vet was lowered to 9% maximum and all Soviet abilities cost a normal amount of munitions, EF can remove all upkeep from Soviet units altogether, so they can have a higher manpower / munitions income, as represented by the real war. Soviets could then even have a USA-like supply yard upgrade to further increase their manpower income even more.
Quote from: Yauz on June 02, 2011, 07:40:00 AMI have a rather radical idea, but I really like it so I'll put it out there:I have always thought that Soviets lack the Zerg feel to them that they're supposed to have. USA can outspam them right now. Perhaps if global vet was lowered to 9% maximum and all Soviet abilities cost a normal amount of munitions, EF can remove all upkeep from Soviet units altogether, so they can have a higher manpower / munitions income, as represented by the real war. Soviets could then even have a USA-like supply yard upgrade to further increase their manpower income even more.Mmm, I disagree. Soviet basic infantry already has high squad member counts, which gives enough feeling of numbers (along with the conscripts at the start).CoH isn't designed to handle large battles well. It's about micro of individual squads more than relative positioning of large numbers of squads. Because of the relatively fast pace of the game and a lack of design for it, most people can't properly control a lot of units, which leads to blobbing, which isn't fun.I think it would be extremely difficult to balance one faction having a higher income without just making all their units overpriced, or nerfing some other aspect of them (e.g. making their doctrine abilities bad) which would detract from the game rather than adding to it. But I think it's mainly that CoH isn't designed for large scale battles (certainly not on a 1v1 level).