Company of Heroes: Eastern Front

Author Topic: Tiger Ace thread  (Read 11349 times)

Offline sniper_bow

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Re: Tiger Ace thread
« Reply #30 on: June 03, 2011, 03:39:02 AM »
Panzergranate 39 armor piercing rounds and smoke because it has the dischargers same as the blitz and 205 tiger but yet no smoke strange... war shortages eh...


Offline cephalos

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Re: Tiger Ace thread
« Reply #31 on: June 03, 2011, 08:05:28 PM »
Leave King Tiger alone. We're talking about TA here.

I agree with state that TA is quite stupid choice to circlestafing. It's rather moving bunker.

This abilities should cost munitons, to balance and prevent spamming it all day long.

Offline Blackbishop

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Re: Tiger Ace thread
« Reply #32 on: June 03, 2011, 08:28:25 PM »
I don't think TA needs really an ability :(.
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Offline S1lv3rWolf

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Re: Tiger Ace thread
« Reply #33 on: June 04, 2011, 12:18:27 AM »
I don't think TA needs really an ability :(.

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Following this video of my reaction to the above quote, I can agree that the Tiger Ace should not need any ability, should we change a few stats around? maybe, maybe not, but it certainly does not need an ability of its own.

Offline Blackbishop

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Re: Tiger Ace thread
« Reply #34 on: June 04, 2011, 12:39:58 AM »
Well, that decision is not up to me, that's only my opinion stated :). In the end if an ability is added i will take it the same as if nothing would be added ^^.
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Offline GATHRAWN

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Re: Tiger Ace thread
« Reply #35 on: June 04, 2011, 09:13:03 PM »
it needs something to either supress or kill infantry, the KT had the turret mounted mg42. some thing like the s-mines, or a arura like the churchill that acts like the propaganda doctorine ability to help with the infantry. every thing else is with it seems fine with me.

Offline GodlikeDennis

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Re: Tiger Ace thread
« Reply #36 on: June 05, 2011, 07:20:04 AM »
TA is the best infantry killer in the game. PERIOD. I don't think it really needs to be even better at that job. I would rather the longshot I suggested. Fits well with the ace. We know how it works from CoH:O. Helps get the first shot in tank combat where the ace is actually a little underwhelming at the moment.
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Offline RedGuard

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Re: Tiger Ace thread
« Reply #37 on: June 05, 2011, 08:18:41 AM »
IS-3 could benefit from something like that, its like an old man whos drunk is the gunner

off topic but the aim time could use a small buff
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Offline Green

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Re: Tiger Ace thread
« Reply #38 on: June 08, 2011, 01:18:58 AM »
Stationary locked down long shot or rapid fire ability. Would make it seems more "ace-y".

Offline TacticalNuke

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Re: Tiger Ace thread
« Reply #39 on: June 08, 2011, 02:05:52 AM »
IMO the tiger ace is already powerful against inf, and I would much rather see a longshot ability
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Offline Mad hatters in jeans

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Re: Tiger Ace thread
« Reply #40 on: June 08, 2011, 07:49:51 AM »
tiger ace is hilarious against infantry, any blobs get mown down.

Offline Tankbuster

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Re: Tiger Ace thread
« Reply #41 on: July 11, 2011, 12:40:19 PM »
How about an overdrive ability?
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Offline Max 'DonXavi' von B.

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Re: Tiger Ace thread
« Reply #42 on: July 11, 2011, 12:46:20 PM »
Something is done to the Ace, something that was posted in this thread.

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Offline vonhaggon

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Re: Tiger Ace thread
« Reply #43 on: July 13, 2011, 12:02:23 AM »
I have given this subject a lot of thought. I truly believe the TA needs an ability, that costs fuel or munitions which ever, that temporarily increases the spead of rotation, and unit spead when activated. How ever. The penalty will be a damaged engine once the ability is over. The ability idealy is made to allow the tank to limp back home. Now im all about fairness, so go ahead and give the ability to one of those russian tank destroyers too i guess. 
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Offline GodlikeDennis

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Re: Tiger Ace thread
« Reply #44 on: July 13, 2011, 07:22:04 AM »
Something is done to the Ace, something that was posted in this thread.
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