Company of Heroes: Eastern Front

Author Topic: Tiger Ace thread  (Read 11381 times)

Offline Strayker

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Re: Tiger Ace thread
« Reply #15 on: June 01, 2011, 06:03:10 PM »
You have to redo the Tiger Ace campaign in EF to get the skin in EF.

The Blitz Tiger is still recallable. It also has more effective health at vet 3 than the Ace.
Thanks for info. However the blitz reward Tiger isnt bringing any diversity to the game and it is the same unit it actually replaces, which is contradictory to EF policy of reward units, so something different should replace the vanilla blitz Tiger instead of just a skin change...
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Offline Cranialwizard

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Re: Tiger Ace thread
« Reply #16 on: June 01, 2011, 09:19:43 PM »
Quote
My thought would be sort of like the Soviet Sniper: The Tiger Ace can only camo when:

  • Not Moving
  • In Vehicle cover (Such a value exist, I read about it somewhere on GameReplays)

Upon firing once, the Tiger would give it's position away, which would be the time to strike. You can also make the Tiger hold it's fire until attacking is at a perfect moment, giving a fitting ability to a more stealthy approach, stalking the enemy like the beast it is named after, however, naturally quick to escape from intense danger.

If you're worried about balance concern, you could make it's detection radius fairly high, so the camo only works well when hiding from a distance.
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Offline IJoe

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Re: Tiger Ace thread
« Reply #17 on: June 01, 2011, 09:31:39 PM »
Just one question: what for?
TA can easily and effectively kill IS-3 with a little handling. Isn't that a sign, that it's quite fine already?
I just wonder, where does that obsession about this cool-looking unit come from? Just because you, people, think it's not "special" enough, it doesn't mean it needs some additional abilities. That is, of course, if we are talking about it's performance in the game, not some aesthetics-driven preferences.
So, if you suggest it being tweaked, some reasoning would be nice.

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Offline cephalos

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Re: Tiger Ace thread
« Reply #18 on: June 01, 2011, 09:38:57 PM »
@IJoe - I know that you are against any buffs to any German unit. I and other lads think that Tiger Ace, through it's Tiger on steroids, needs some kind of bonus. It's totally different weapon comparing to Tiger II aka King Tiger. It relies on speed and surprise effect than on just pure being bad-ass like King Tiger or IS-3. That's why it needs some kind of ability - to show it's an Ace, not just blitz Tiger with better engine.

Offline IJoe

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Re: Tiger Ace thread
« Reply #19 on: June 01, 2011, 09:51:03 PM »
@IJoe - I know that you are against any buffs to any German unit. I and other lads think that Tiger Ace, through it's Tiger on steroids, needs some kind of bonus. It's totally different weapon comparing to Tiger II aka King Tiger. It relies on speed and surprise effect than on just pure being bad-ass like King Tiger or IS-3. That's why it needs some kind of ability - to show it's an Ace, not just blitz Tiger with better engine.
That statement is not entirely correct - I'm against any buffs to any wehrmaht units, that's true. And that's because wermaht is already OP, unlike say PE, which infantry, I think, should get a faster vet  f.e.
As for TA vs IS-3, it's like T-34/76 vs Pz4 - can't win in direct confrontation, but can do with a little strafing. That's fair enough, I think.
TA is initially a vet 3 Tiger right away (in stats that is), which IMO is fair for a one-time call-in. BTW wehrmaht has better opportunity to spam quality armor that SU, and there's no need to add any more preferences to this faction.

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Offline Cranialwizard

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Re: Tiger Ace thread
« Reply #20 on: June 02, 2011, 12:05:30 AM »
TA can defiantly NOT kill a IS-3 head to head, or at least an IS-3 with even decent micro.
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Offline IJoe

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Re: Tiger Ace thread
« Reply #21 on: June 02, 2011, 12:31:59 AM »
TA can defiantly NOT kill a IS-3 head to head, or at least an IS-3 with even decent micro.
Well, TA has +10% speed that of IS-3. Should be enough to circle it around. And it's turret rotation speed is faster as well, it appears.

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Offline Cranialwizard

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Re: Tiger Ace thread
« Reply #22 on: June 02, 2011, 03:20:06 AM »
The sheer armor of a IS-3 should be able to compensate for this, anyone with good micro would try to keep mobile with the IS-3 to target the TA. Yes, it's very possible the TA can kill an IS-3, but...

I remember a game with GodLikeDennis and I, we BOTH had tigers + a panther (He had a Blitz Tiger, I had a Tiger Ace AND a Vet 2 Panther) and we STRUGGLED to kill an IS-3. (Granted there were 2 SU-122s running around, but shouldn't 3 "heavy" tanks be able to kill a IS-3 despite this?

Our first attack failed. Dennis lost his Tiger, I pulled mine back with a damaged engine and a main cannon dead. My panther survived as well, but it hit a mine. (Dammit)

Upon repairing we scaled another attack with our tigers, this time with TWO panthers, one to handle any SU-122s, as they were doing some minor damage to the TA and the other to hunt down a fully repaired IS-3.

The second was a success but I had lost my Tiger Ace and a panther. It was Dennis' Tiger that finally got the kill.

I believe a "Hiding in the Bushes" type camo ability would give the Tiger Ace more of a unit to fear :p
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Offline IJoe

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Re: Tiger Ace thread
« Reply #23 on: June 02, 2011, 03:48:49 AM »
Additional argument:
KT can 1 vs 1 kill IS-3 without having much of a problem in a direct stalemate, or even with IS-3 strafing around. In the second case  the chances are - IS-3 is a dead meat, unless it has got some serious support (like constant AP rounding SU-76), or simply runs away.
TA can 1 vs 1 kill ISU easily. That's clear, I think.

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Offline Alexander 'ApeMen' J.

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Re: Tiger Ace thread
« Reply #24 on: June 02, 2011, 03:57:46 AM »
for me the tiger ace works fine and dosnt need anything

maybe a long range precision shot (costs mun)
but i dont think the the ace needs it



Offline Raider217

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Re: Tiger Ace thread
« Reply #25 on: June 02, 2011, 04:20:37 AM »
Longshot ability and S-Mine ability to suppress but not damage nearby inf thats all it would need.

Sorry Cranial it doesnt need camo because it would then most likely gain the first strike bonuses that come with that which might as well be a stat raise and camo is kind of generic now. The longshot and S-Mines (or just simply a suppression ability) arent really used on any other vehicles in the game, their the way to go. :\



Offline Blackbishop

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Re: Tiger Ace thread
« Reply #26 on: June 02, 2011, 04:45:32 AM »
I would prefer S-Mines too.
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Offline Venoxxis

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Re: Tiger Ace thread
« Reply #27 on: June 02, 2011, 02:26:52 PM »
TA can defiantly NOT kill a IS-3 head to head, or at least an IS-3 with even decent micro.
Well, TA has +10% speed that of IS-3. Should be enough to circle it around. And it's turret rotation speed is faster as well, it appears.


Did you ever tried it? Tiger tanks are not made to circle tanks, first rule playing a tiger is always to stand still, and THAN shoot. Since Tigers got only 0.5 accurancy while moving.
The IS-3 on the other hand has pershing armor AND a constant 0.75 received penetration multipler. Its the hardest unit to pen in the game actually :P

That said, circling a IS-3 in a dynamic game succussfully, is simply impossible.




I would really like the longshot ability, since it does fit the theme of the ace very well and should give it the finishing we are looking foward to.


Offline Cranialwizard

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Re: Tiger Ace thread
« Reply #28 on: June 02, 2011, 08:06:31 PM »
Additional argument:
KT can 1 vs 1 kill IS-3 without having much of a problem in a direct stalemate, or even with IS-3 strafing around. In the second case  the chances are - IS-3 is a dead meat, unless it has got some serious support (like constant AP rounding SU-76), or simply runs away.
TA can 1 vs 1 kill ISU easily. That's clear, I think.

Since 1.4 I have yet to see ANYONE use a ISU-152 in place of a IS-3.
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Offline Alexander 'ApeMen' J.

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Re: Tiger Ace thread
« Reply #29 on: June 02, 2011, 09:37:14 PM »
mh ok i think s-mines to supress inf is a realy good idea
but im not sure, whats about the kingtiger? i know devs wont change vcoh units but i think otherwise it is unfair to give tiger ace a ability and kingtiger not. maybe ace gets the s-mines and kingtiger the long shoot?