Company of Heroes: Eastern Front

Author Topic: Tiger Ace thread  (Read 11382 times)

Offline cephalos

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Tiger Ace thread
« on: June 01, 2011, 08:31:37 AM »
We need one thread to think what Tiger Ace needs. Some folks stated it's underpowered, some say it's fine as it is. Let's vote then.

Offline Maple

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Re: Tiger Ace thread
« Reply #1 on: June 01, 2011, 09:42:16 AM »
S-mines. For 75 mun cuz of its crazy damage

Offline RedGuard

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Re: Tiger Ace thread
« Reply #2 on: June 01, 2011, 10:51:35 AM »
the tiger ace replaced the useless KT thats a gigantic leap forward

so going from having a unit with essentially no practical use what so ever to obtaining a unit that dictates the outcome of  battle of almost every engagement speaks for itself

It needs nothing more in my humble opinion
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Offline GodlikeDennis

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Re: Tiger Ace thread
« Reply #3 on: June 01, 2011, 11:18:26 AM »
Perhaps a single long range shot ability like the pershing from CoH:O? ~60-70 range.

I'd say a small ability is in order to buff the unit but statisticaly increases are certainly out of the question. We don't want the unit to be too powerful.
« Last Edit: June 01, 2011, 11:20:23 AM by GodlikeDennis »
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Offline Desert_Fox

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Re: Tiger Ace thread
« Reply #4 on: June 01, 2011, 11:26:16 AM »
I like the idea of Suppression ability like Churchill tanks, but it's already a good unit without special abilities.

Offline Raider217

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Re: Tiger Ace thread
« Reply #5 on: June 01, 2011, 11:27:35 AM »
The S-Mines actually makes sense but instead of doing damage like it does in the Tiger Ace campaign just causes one time suppression (not constant like churchills) on surrounding inf making it that little bit different from Churchill. Ntm the animation for the S-Mines is in the campaign and looks better than the ground stamping the Churchill does.

Plus mabs the smoke launcher plus camo effect (same as commando's but on a tank >.>) I mentioned in the other thread to assist it getting away from combat.
« Last Edit: June 01, 2011, 11:33:57 AM by Raider217 »



Offline Paciat

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Re: Tiger Ace thread
« Reply #6 on: June 01, 2011, 11:32:14 AM »
Another topic about Tigey Ace.
No It dosnt need to be OP.

Offline Walentin 'Walki' L.

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Re: Tiger Ace thread
« Reply #7 on: June 01, 2011, 11:53:23 AM »
The commander should be able to get killed.
and would be nice If there would be the ability to let the commander close the hatch again (like in the Tiger Ass campagin) but if the commander looks out of the hatch the range & accuary should be increased.
I identify as a four-eyed bird man. /s

Offline IJoe

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Re: Tiger Ace thread
« Reply #8 on: June 01, 2011, 12:08:26 PM »
Yeah. It needs an "I win" icon added.

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Offline Venoxxis

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Re: Tiger Ace thread
« Reply #9 on: June 01, 2011, 02:58:24 PM »
This

Perhaps a single long range shot ability like the pershing from CoH:O? ~60-70 range.

I'd say a small ability is in order to buff the unit but statisticaly increases are certainly out of the question. We don't want the unit to be too powerful.
This is right what i think as well, no futher statistically buffs.

The commander should be able to get killed.
and would be nice If there would be the ability to let the commander close the hatch again (like in the Tiger Ass campagin) but if the commander looks out of the hatch the range & accuary should be increased.

Actually, GodlikeDennis idea is perfectly suitable with this one.


Regards,
-V-

Offline Strayker

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Re: Tiger Ace thread
« Reply #10 on: June 01, 2011, 05:12:38 PM »
I dont think it needs a buff...it makes blitz Tiger look obsolete even now. Though a suppresion-like ability would fit nice, but im not sure about it. Anyway it reminds me again of the blitz reward Tiger...its not selectable in EF and there can be up to 4 reward vehicles for any army if im correct...so what should replace it?
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Offline Walentin 'Walki' L.

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Re: Tiger Ace thread
« Reply #11 on: June 01, 2011, 05:26:14 PM »
I think the devs setted the limit of "4 reward vehicles per faction".
I identify as a four-eyed bird man. /s

Offline Blackbishop

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Re: Tiger Ace thread
« Reply #12 on: June 01, 2011, 05:31:11 PM »
I dont think it needs a buff...it makes blitz Tiger look obsolete even now. Though a suppresion-like ability would fit nice, but im not sure about it. Anyway it reminds me again of the blitz reward Tiger...its not selectable in EF and there can be up to 4 reward vehicles for any army if im correct...so what should replace it?
You can use the blitz reward tiger in EF as well :).
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Offline Strayker

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Re: Tiger Ace thread
« Reply #13 on: June 01, 2011, 05:38:36 PM »
I dont think it needs a buff...it makes blitz Tiger look obsolete even now. Though a suppresion-like ability would fit nice, but im not sure about it. Anyway it reminds me again of the blitz reward Tiger...its not selectable in EF and there can be up to 4 reward vehicles for any army if im correct...so what should replace it?
You can use the blitz reward tiger in EF as well :).
Well strangely enough i have it allways greyed-out and non-selectable. Anyway its a crap...it doesnt have any change in statistics and doesnt do anything different from unit which he is replacing apart from different voiceover and skin. So what should replace it...i thought EF policy is that every reward unit should be unique...or am i wrong?
"There is no such thing as innocence, only degrees of guilt..."

Offline GodlikeDennis

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Re: Tiger Ace thread
« Reply #14 on: June 01, 2011, 05:50:15 PM »
You have to redo the Tiger Ace campaign in EF to get the skin in EF.

The Blitz Tiger is still recallable. It also has more effective health at vet 3 than the Ace.
« Last Edit: June 01, 2011, 05:53:10 PM by GodlikeDennis »
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