Company of Heroes: Eastern Front

Author Topic: [1.4] GoW 2.0  (Read 14363 times)

Killar

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Re: [1.4] GoW 2.0
« Reply #30 on: July 04, 2011, 06:45:18 PM »
registered arty has a huge radius and strikes immediately
il2 rockets are like soft pellets to axis armor its the strafe that needs to be toned down
It will be the same as the strafing run in 2.602 in the next patch

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #31 on: July 04, 2011, 08:12:40 PM »
yeah i know im agreeing with a few of u
<---balance team and all that
Soviet is OP

Offline Otto Halfhand

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Re: [1.4] GoW 2.0
« Reply #32 on: July 06, 2011, 04:08:27 AM »
I believe the balance aspects of GoW 2.0 cost/effectiveness/cooldown rates should be compared to similar characteristics for the firebase. Regardless of how you crunch the numbers a firebase can rape axis bases and usually gets to vet3 at three or four barrages.

I is true that IL2s can do a number on the Axis but two Flakwagens do a number on the IL2s.
孫 The
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Offline vonhaggon

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Re: [1.4] GoW 2.0
« Reply #33 on: July 15, 2011, 12:52:10 AM »
In my humble opinion I think that the cost of Gow is way too low. I also dont agree that it can take out a  german def doctrine bunker.
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #34 on: July 16, 2011, 11:08:29 AM »
In my humble opinion I think that the cost of Gow is way too low. I also dont agree that it can take out a  german def doctrine bunker.

haha youre retarded I take it ???
« Last Edit: July 16, 2011, 11:22:21 AM by RedGuard »
Soviet is OP

Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #35 on: July 16, 2011, 05:16:16 PM »
I also dont agree that it can take out a  german def doctrine bunker.

"Balancers are 10 a penny"

Offline vonhaggon

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Re: [1.4] GoW 2.0
« Reply #36 on: July 16, 2011, 09:59:34 PM »
I have found that in most all p vs p games that i play, GOW is used to level wehr bunkers.I didnt have a problem with that at first, given the cost of gow.I figured the late game costs would limit its usage and would be used as a coffin tack for an already dead in the water player. I was i bit wrong in my asumptions though. I began testing it in normal fasion with my brother and going back and forth for a night on EF, and what we found is that the wehr's defence doctrine bunker HP increase still cannot take the gow, and in so many cases whether me or my bro were on german side or not, gow was used in many cases, even in big games, gow is used to turn the tide of the battle with a focused breakthrough attack that we became used to taking advantage of. Over and over again.
" When will those stupid russians learn to run FROM the machine gun! hahahahaha,, oh crap!! How the hell did they get a tank so fast!!! "

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #37 on: July 16, 2011, 10:01:31 PM »
^^youre not a very skilled player are you? just askin
Soviet is OP

Offline mads

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Re: [1.4] GoW 2.0
« Reply #38 on: July 16, 2011, 11:06:24 PM »
I think both Gow and the strafing is increased in price to 250 Munition. I have several times killed + 5 of the enemy tanks using gow. I thought otherwise that both things are cool to have, but they are too cheap.

do we not get any more sneak peeks before osther are released? videos, text, images, anything.


« Last Edit: July 16, 2011, 11:13:09 PM by mads »
Quite honestly who in their right mind would replace a Calliope for a Jumbo?

Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #39 on: July 17, 2011, 01:31:50 AM »
do we not get any more sneak peeks before osther are released? videos, text, images, anything.

It's done when it's done so just be patient.

I think both Gow and the strafing is increased in price to 250 Munition. I have several times killed + 5 of the enemy tanks using gow. I thought otherwise that both things are cool to have, but they are too cheap.

God of War has an aftershock effect that targets enemy units within the direct area you unleashed the initial barrage in. It's a tight and concentrated strike, if you're killing 5 or more tanks in one launch your opponent must be lacking micro.
"Balancers are 10 a penny"

Offline GodlikeDennis

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Re: [1.4] GoW 2.0
« Reply #40 on: July 17, 2011, 05:56:00 AM »
+1 Cranial. In the next patch, the aftershock area will be designated on the minimap for all to see so you'll know to stay out of the area.
If you get into an argument with me, you're wrong.

Offline Seeme

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Re: [1.4] GoW 2.0
« Reply #41 on: July 19, 2011, 02:54:28 PM »
So can the enemy see too?
The Russians think there sooo tough, wait till the Ostheer comes...

Coh Name: Seeme

Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #42 on: July 19, 2011, 03:56:37 PM »
So can the enemy see too?

Correct.
"Balancers are 10 a penny"

Offline Max 'DonXavi' von B.

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Re: [1.4] GoW 2.0
« Reply #43 on: July 19, 2011, 03:57:38 PM »
So can the enemy see too?

Correct.

That's neat and sounds finally perfectly balanced.  :)

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Killar

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Re: [1.4] GoW 2.0
« Reply #44 on: July 19, 2011, 07:47:09 PM »
Ahhhh you are connecting the current GoW with the PE sector arty! Do the strikes after the initial GoW same damage as PE sector? Same duration?