Company of Heroes: Eastern Front

Author Topic: [1.4] GoW 2.0  (Read 14418 times)

Offline Paladin88

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Re: [1.4] GoW 2.0
« Reply #15 on: May 30, 2011, 03:09:06 AM »
Overall, GOW II is much better and its fair enough, I reckon its actually really balanced and soviets do have muni upkeep so ....
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

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Offline Joshua9

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Re: [1.4] GoW 2.0
« Reply #16 on: May 30, 2011, 03:47:49 AM »
Hi redguard,

I'm glad you're getting some good games with some solid opponents... 

I've asked this before of others and I'll bring it up again.  There aren't enough replays of good players presenting the "right" way to play against soviets...Since you're getting some good games under your belt, it would be nice for you to post some.  Without those as a reference, and as a guide, we may be jumping to conclusions, but it doesn't do much good for you to just say its because we aren't good players and that's our problem, "end of story." 


I do find the factions much more balanced at this point than I did pre patch, which between me and my friend, were guaranteed russian victories every game, no matter which of us played wehr.  Now I either lose mid game as wehr to base overruns with tank hunters coupled with any number of their complimenting comrades,  or I play out a long effing game to finally take the life out of russias many aggressions 50 to 60 minutes in.  (actually this can translate into a loss easy enough too)


In these long games, even when I control the better part of the map, I don't find the russians ever having to throw their weapons at me for lack of munitions, inspite of the tanks they field.  every time we get to the point of off-maps coming down...they continue to come down from the russians, in every engagement, without let-up.  is this because of the early munitions income?  I guess 2 per minute doesn't really translate into much, even over the course of an hour long game, but from my lamens perspective GOW could definitely cost more.

That's an opinion that I might withdraw with more play, or with some convincing replays that show how a wehr player keeps a russian economy down.


...................

I mentioned in a previous post that maybe I was wrong about the straffing run...I don't think I am...the last game I played, I got 5 consecutive, and they did do LOts of damage to tanks...

its too much of a game changer in one shot to be perpetual...more munitions and a longer cooldown would be a blessing
« Last Edit: May 30, 2011, 06:50:55 AM by Joshua9 »

Offline Paciat

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Re: [1.4] GoW 2.0
« Reply #17 on: May 30, 2011, 07:22:07 AM »
GoW sholud be compared to Wehrmacht 280mm Defensive rocket barrage. It rapes everything and has a very short cooldown and wide AoE.
Soviets have their tank muni upkeep so 150muni is fine. Aftershock hits both sides.

Offline Dot.Shadow

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Re: [1.4] GoW 2.0
« Reply #18 on: May 30, 2011, 11:20:18 AM »
The V1 is a much, much more powerful base buster than the God of War ability could be.

Even so, I like the new God of War ability. I still need to use it a bit more before I can definitively say "yes! It's perfect now", but it's looking very good so far.

Offline SuperSoca

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Re: [1.4] GoW 2.0
« Reply #19 on: July 01, 2011, 08:40:51 AM »
Recently given the fact that, from what I see, is that you are consistently opposed to any soviet nerfing or limiting, including the SU-122, which GodLikeDennis should have posted a replay in the Beta Forum whereas we went up against one urban soviet whom dropped and the CPU used SU-122s often, and they took out 3 pumas at the same time, did incredible damage to the Tigers, killed Panthers and Panzer IVs at Vet 1 and a few other ridiculous armor killing features. That's my issue.

Back on Topic: When you compare this to a V1, which is of the same price, the God of War 2.0 seems to do incredible damage, that like a V1, but GOW seems to do much more. The initial barrage may be equal to or greater than a V1, and not to mention it's aftershock ability, GOW can last for a couple of minutes. A V1 is easily avoidable as well, because you have about 10+ seconds to react from the beginning of the sound. When GOW falls you really do not get much of a warning and even if you DO retreat it limits your troops from entering the sector due to the risk of falling victim to the aftershock.

My suggestion would be to make the price 200 and possibly make the recharge a bit longer: Compare it to a V1's recharge.

Totally agree with CranialWizard. And plus: I think the main problem is the abovementioned cooldown, and not the cost. But the 50 (or even 100, but i think that just 50 is better) ammo cost increase that he sugested is totally OK.  ;)

Offline Paladin88

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Re: [1.4] GoW 2.0
« Reply #20 on: July 01, 2011, 02:16:13 PM »
I think the new GOW is wow and its better than sector arty but its cooldown doesn't reflect it. Its muni cost is fine since Soviets have muni upkeep right.
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

Hee hee, I added colour to the avatar. Isn't it nice?

Offline SuperSoca

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Re: [1.4] GoW 2.0
« Reply #21 on: July 01, 2011, 05:03:43 PM »
I think the new GOW is wow and its better than sector arty but its cooldown doesn't reflect it. Its muni cost is fine since Soviets have muni upkeep right.

Yes, I think you're right. I talked without caferul analyzing. But the cooldown time must be well tunned.

Offline Paladin88

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Re: [1.4] GoW 2.0
« Reply #22 on: July 02, 2011, 01:44:57 PM »
Seriously the GOW V2 (ha ha V2?) has a really good feel now! It probably needs its cooldown modified.
OIY! Get your filthy hands off the Maus!
http://easternfront.org/forums/index.php?topic=5672.0

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Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #23 on: July 03, 2011, 06:31:53 AM »
remember with soviet munition upkeep it is in theory more expensive than comparable arty strikes, and it cannot be used to abuse like v1's and 280mm mortar barrage can be, amongst other axis arty, to nuke bases

its more destructive, in theory, but a heck of a lot more random and less accurate.
I think its fine munitions are everything to soviet if you want to throw away 300 munitions spamming GoW be my guest, i'll retreat and you'll be out a gamechanging amount of munitions
Soviet is OP

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Re: [1.4] GoW 2.0
« Reply #24 on: July 03, 2011, 11:12:29 AM »
remember with soviet munition upkeep it is in theory more expensive than comparable arty strikes, and it cannot be used to abuse like v1's and 280mm mortar barrage can be, amongst other axis arty, to nuke bases

If your basic inf is guards (in the most cases in 1.40) than you dont have to tech sturmovies and strelkys. So in the end you will have about 600 mun. Meaning you can abuse that arty strike alot. Watch the replay between me and yauz. He called in IL2 like 5 times, 150 mun each.

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #25 on: July 03, 2011, 11:16:05 AM »
I believe you, but any faction is capable of spamming off map abilitys. the soviet faction just didnt invent that all of a sudden
Soviet is OP

Offline Joshua9

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Re: [1.4] GoW 2.0
« Reply #26 on: July 03, 2011, 11:49:55 PM »
yes, but IL2 inparticular is a problem when spammed...you can't just scoot off to the fringes..you have to retreat every infantry unit you have in the general vicinity, and it's also going to soften your tanks.  One time will greatly affect the outcome of the current battle.

over and over and over and over with no let up, is just stealing the victory

Offline Seeme

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Re: [1.4] GoW 2.0
« Reply #27 on: July 04, 2011, 04:42:14 AM »
IL@ isn't spamable?
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline Paciat

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Re: [1.4] GoW 2.0
« Reply #28 on: July 04, 2011, 08:29:22 AM »
yes, but IL2 inparticular is a problem when spammed...you can't just scoot off to the fringes..you have to retreat every infantry unit you have in the general vicinity, and it's also going to soften your tanks.  One time will greatly affect the outcome of the current battle.

over and over and over and over with no let up, is just stealing the victory
True Il-2 is OP especially in team games. GoW is just a late game arti strike - quite easy to avoid (unlike defensive rockets or sector arti).

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #29 on: July 04, 2011, 09:44:56 AM »
registered arty has a huge radius and strikes immediately
il2 rockets are like soft pellets to axis armor its the strafe that needs to be toned down
Soviet is OP