Recently given the fact that, from what I see, is that you are consistently opposed to any soviet nerfing or limiting, including the SU-122, which GodLikeDennis should have posted a replay in the Beta Forum whereas we went up against one urban soviet whom dropped and the CPU used SU-122s often, and they took out 3 pumas at the same time, did incredible damage to the Tigers, killed Panthers and Panzer IVs at Vet 1 and a few other ridiculous armor killing features. That's my issue.Back on Topic: When you compare this to a V1, which is of the same price, the God of War 2.0 seems to do incredible damage, that like a V1, but GOW seems to do much more. The initial barrage may be equal to or greater than a V1, and not to mention it's aftershock ability, GOW can last for a couple of minutes. A V1 is easily avoidable as well, because you have about 10+ seconds to react from the beginning of the sound. When GOW falls you really do not get much of a warning and even if you DO retreat it limits your troops from entering the sector due to the risk of falling victim to the aftershock.My suggestion would be to make the price 200 and possibly make the recharge a bit longer: Compare it to a V1's recharge.
I think the new GOW is wow and its better than sector arty but its cooldown doesn't reflect it. Its muni cost is fine since Soviets have muni upkeep right.
remember with soviet munition upkeep it is in theory more expensive than comparable arty strikes, and it cannot be used to abuse like v1's and 280mm mortar barrage can be, amongst other axis arty, to nuke bases
yes, but IL2 inparticular is a problem when spammed...you can't just scoot off to the fringes..you have to retreat every infantry unit you have in the general vicinity, and it's also going to soften your tanks. One time will greatly affect the outcome of the current battle. over and over and over and over with no let up, is just stealing the victory