Company of Heroes: Eastern Front

Author Topic: [1.4] GoW 2.0  (Read 14359 times)

Offline Crinkle

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Re: [1.4] GoW 2.0
« Reply #45 on: July 19, 2011, 08:53:57 PM »
excuse me for going off topic, but what does micro mean? (im not up on the COH slang)
 

Offline Blackbishop

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Re: [1.4] GoW 2.0
« Reply #46 on: July 19, 2011, 08:56:46 PM »
I'm not up to CoH slang either, but I think it means micromanagement or how you handle every single unit ingame.

Then macro would mean macromanagement or how do you handle your economy.
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Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #47 on: July 19, 2011, 08:58:22 PM »
Ahhhh you are connecting the current GoW with the PE sector arty! Do the strikes after the initial GoW same damage as PE sector? Same duration?

Not the same duration, I don't know about damage. It will be similar to the Sector arty in that anything within the circle marked on the map is saturated with shells.

I don't think I can say much more but there are other surprises :)

excuse me for going off topic, but what does micro mean? (im not up on the COH slang)
 

Micro-Short for Micromanaging. It's a term we use to describe the quick and accurate control of single units. For example quickly adapting them to cover or changes in weaponry.

If you turn your MGs in the correct position to cover flanks and adapt to flanking troops then you are executing good micro :)

If you are forgetting about retreated units or leaving your tanks stationary in big close groups you are executing bad micro  :P
"Balancers are 10 a penny"

Offline Crinkle

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Re: [1.4] GoW 2.0
« Reply #48 on: July 19, 2011, 09:04:07 PM »
ahhh, thank you wizard.  ;D
i've had no idea what anyone was on about for ages.

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Re: [1.4] GoW 2.0
« Reply #49 on: July 19, 2011, 09:04:39 PM »
Not the same duration, I don't know about damage. It will be similar to the Sector arty in that anything within the circle marked on the map is saturated with shells.
Nice! Me like it!  :D

Offline Seeme

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Re: [1.4] GoW 2.0
« Reply #50 on: July 20, 2011, 12:45:53 AM »
Its also 90% of all the problems when people post about balancing :P
The Russians think there sooo tough, wait till the Ostheer comes...

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Offline GodlikeDennis

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Re: [1.4] GoW 2.0
« Reply #51 on: July 20, 2011, 05:35:11 AM »
GoW shells are much more damaging than sector arty shells. There are also multiple shells fired during the aftershocks compared to a single sector arty shell each time. The shells are more inaccurate and smaller rockets/mortar shells are also mixed in compared to sector. Sector has a duration of 2min. GoW lasts 45s I think. GoW will sometimes target friendly units.
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Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #52 on: July 20, 2011, 06:50:16 AM »
the initial strike is devesating but highly innacurate, the secondary aftershock strikes are comparble to mortar strikes

all in all sector arty is a lot better at defending and GoW is better at attacking
Soviet is OP

Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #53 on: July 20, 2011, 08:10:17 AM »
GoW shells are much more damaging than sector arty shells. There are also multiple shells fired during the aftershocks compared to a single sector arty shell each time. The shells are more inaccurate and smaller rockets/mortar shells are also mixed in compared to sector. Sector has a duration of 2min. GoW lasts 45s I think. GoW will sometimes target friendly units.


Ah what the hell, since it's basically released:

Like dennis said, he described the initial barrage much better. However the aftershock last around 45s and fires at any remaining enemy units (Sometimes allied :/ ) with arty ranging from light mortar shells (>60mm) to shells equivalent to the initial barrage.
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Re: [1.4] GoW 2.0
« Reply #54 on: July 20, 2011, 10:07:04 PM »
So you (and your enemy) better stay out of the circle. How much more comfortable is the sector arty in comparison ... :P

Offline Cranialwizard

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Re: [1.4] GoW 2.0
« Reply #55 on: July 20, 2011, 10:50:43 PM »
I'd say the GOW is more risky but more rewarding. Sector arty has to be targeted to a specific sector so all enemies have to do is just stay out of it. With GOW you can just drop it on a point where there's a combat heavy area...And the circle is quite large so it's hard to avoid if it's in a crucial area.

It won't strike your own units voluntarily IIRC.
"Balancers are 10 a penny"

Offline RedGuard

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Re: [1.4] GoW 2.0
« Reply #56 on: July 21, 2011, 10:33:25 AM »
How much more comfortable is the sector arty in comparison ... :P

you'll take much heavier losses walking through sector arty than you would GoW secondary barrages. GoW is really all about the initial barrage. if they retreat as soon as you see the red smoke its a waste, if they dont its a gamewinner

but you cant use sector arty as freely
Soviet is OP