Company of Heroes: Eastern Front

Author Topic: [1.4.0.0] Conscripts  (Read 22998 times)

Offline Hendrik 'DarcReaver' S.

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Re: [1.4.0.0] Conscripts
« Reply #60 on: June 14, 2011, 02:13:06 PM »
What if the only weapon he gets is a tokarev from the beginning?  Would the pistol also be replaced by mosin after vet2?

I think to be unsupressable should be a timed ability like the command squad. If the comissar dies the ability is gone till he is reinforced.

That Idea is actually quite good. Add a commissar to the squad and give them the "unsupressable" timed ability unlocked @vet 3.

Abuse is abuse and has to go.

Offline Raider217

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Re: [1.4.0.0] Conscripts
« Reply #61 on: June 14, 2011, 04:51:50 PM »
What if the only weapon he gets is a tokarev from the beginning?  Would the pistol also be replaced by mosin after vet2?

I think to be unsupressable should be a timed ability like the command squad. If the comissar dies the ability is gone till he is reinforced.

That Idea is actually quite good. Add a commissar to the squad and give them the "unsupressable" timed ability unlocked @vet 3.
Don't you mean more or less resurrecting the Execute ability from Penals :P. But yeah sounds better than the current arrangement for conscripts +1
« Last Edit: June 14, 2011, 04:53:27 PM by Raider217 »



Offline Paladin88

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Re: [1.4.0.0] Conscripts
« Reply #62 on: June 15, 2011, 07:08:25 AM »
Like DOW
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Offline SuperSoca

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Re: [1.4.0.0] Conscripts
« Reply #63 on: July 01, 2011, 08:26:09 AM »
MG42 don't need to be changed in any way, as in 2602 it is perfectly balanced. Players talking about MG42 "too overpower", "packing time too fast", etc, its because they don't know how to flank correctly with Riflemans (or Molotov Conscripts/PPSH RBS ;)).

About topic subject: I think Conscript Veterancy needs a buff. They are gaining veterancy tooooo slow. Its to dificult to have a Vet2 conscript in a 30 min game!!!

PS: posted just to give my opinion, as I already read that dev's are tweaking the Conscript vet for next patch.

Offline GodlikeDennis

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Re: [1.4.0.0] Conscripts
« Reply #64 on: July 01, 2011, 05:13:09 PM »
Conscripts will not have veterancy at all next patch.

2.602 has awful balance. Volks are far too cheap and the MG42 buff was unnecessary. The pack up speed makes MG + bike combos extremely strong at the start and sets the Wehr player up for a steamroll mid/lategame.
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Offline Alexander 'ApeMen' J.

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Re: [1.4.0.0] Conscripts
« Reply #65 on: July 01, 2011, 05:23:28 PM »
yeah but the changes the devs made to the conscripts are a good compromise to the vet i think

but you will see it when the patch becomes final :D



Offline SuperSoca

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Re: [1.4.0.0] Conscripts
« Reply #66 on: July 02, 2011, 04:36:22 AM »
Conscripts will not have veterancy at all next patch.

2.602 has awful balance. Volks are far too cheap and the MG42 buff was unnecessary. The pack up speed makes MG + bike combos extremely strong at the start and sets the Wehr player up for a steamroll mid/lategame.

LOL. Denis, I play CoH since beta and can say that the 2.602 has the best balance EVER on all patchs of CoH since introduction of Brtit/PE on OF.

The buff on MG packing is too smal and necessary because the great buff on flamer (also necessary) that is used for flanking.

But i'm ok with conscripts don't having vet if they receive 4 aditional rifles on a cheap upgrade.

PS: I tottally disagree with vet 3 Conscripts being unsupressable, this would make useless the CS fire up, and make obsolete PPSH RBS. And beside that, Soviets already have so much ways to deal with mg's (CS art, sharpshoter, sharpshoter art, mortar, PPSH RBS, normal conscript flanking, etc).
« Last Edit: July 02, 2011, 04:42:05 AM by SuperSoca »

Offline RedGuard

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Re: [1.4.0.0] Conscripts
« Reply #67 on: July 02, 2011, 06:39:08 AM »
^^2.602 is one of the biggest fail patches ever released in cohs wacky history

gamereplays is ripe with rants from well respected and skilled players
« Last Edit: July 02, 2011, 06:42:38 AM by RedGuard »
Soviet is OP

Offline SuperSoca

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Re: [1.4.0.0] Conscripts
« Reply #68 on: July 02, 2011, 07:08:30 AM »
Why you say that RedGuard? I like to hear.

Offline Tankbuster

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Re: [1.4.0.0] Conscripts
« Reply #69 on: July 02, 2011, 07:17:19 AM »
I do not understand how the Molotov cocktail does damage to a TIGER! :o!
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Offline GodlikeDennis

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Re: [1.4.0.0] Conscripts
« Reply #70 on: July 02, 2011, 07:21:23 AM »
Volk miniscule reinforce cost makes med bunker strats even better than before. MG packup time means that with bike push, it's extremely difficult to take out even a single MG. Wehr loses practically no MP in the early game from reinforcement but US has to pay out the ass for it. G43s are fucked now. Too much early game balance was messed with in the last patch. PE only needed the AT buffs. Wehr only needed a slight reduction to volk reinforce and the volk capping speed buff at skirmish phase. 2.601 had better balance in total barring roos. Brits were already fucked before, and completely fucked now.
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Re: [1.4.0.0] Conscripts
« Reply #71 on: July 02, 2011, 07:36:39 AM »
I'm curious to know WTF happened with G43.  It was supposed to be a minor to medicore buff.  They used to suck so badly.  Now they rape face pretty damn hard.  I used to never get them.  Now, I don't even get Mp44s anymore lol
« Last Edit: July 02, 2011, 07:39:41 AM by Yauz »

Offline Walentin 'Walki' L.

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Re: [1.4.0.0] Conscripts
« Reply #72 on: July 02, 2011, 12:06:28 PM »
Amazing how often Dennis uses the word fuck :D
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Offline GodlikeDennis

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Re: [1.4.0.0] Conscripts
« Reply #73 on: July 02, 2011, 12:24:08 PM »
It's an Australian thing I guess. I try to tone it down but I was in a bad mood when I posted that one.
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Offline Paladin88

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Re: [1.4.0.0] Conscripts
« Reply #74 on: July 02, 2011, 01:41:54 PM »
Ha ha, I don't believe its an Australian thing, my friend, we all try to be civilised when we can :P


(Though its pretty ironic since the word originated in Britain when a TV producer said it by complete accident :D)

Post Merge: July 02, 2011, 01:42:38 PM
I'm really looking forward to the conscript changes though :P
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