Company of Heroes: Eastern Front

Author Topic: [1.4.0.0] Conscripts  (Read 22970 times)

Offline cephalos

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Re: [1.4.0.0] Conscripts
« Reply #45 on: June 13, 2011, 05:44:22 PM »
one of soliders would have to chnage his skin, model and so on... maybe give them at Vet3. additional solider to reinforce - the Commisar?

Oh, and please, make Conscripts' number of guys in squad like the others ones, no 0/0.

Offline Max 'DonXavi' von B.

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Re: [1.4.0.0] Conscripts
« Reply #46 on: June 13, 2011, 05:53:43 PM »
The Conscripts pop count is 0 and COH is unable to display the number of squad members if pop count is zero. I think that's how it was.

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Offline GATHRAWN

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Re: [1.4.0.0] Conscripts
« Reply #47 on: June 13, 2011, 06:30:03 PM »
just a question, but why don't you do it like the PE squads when you reaserch incresed squads sizes. you just make it so the need to reinforce to get the commissar and new squads will get him off the bat?

Offline Otto Halfhand

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Re: [1.4.0.0] Conscripts
« Reply #48 on: June 13, 2011, 06:33:38 PM »
The Conscripts pop count is 0 and COH is unable to display the number of squad members if pop count is zero. I think that's how it was.
If the pop count is 1 would the number of squad members be displayed properly? If so this might be incorporated when the upgrade occurs.
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Offline Blackbishop

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Re: [1.4.0.0] Conscripts
« Reply #49 on: June 13, 2011, 06:35:22 PM »
When i remember correctly the Landsers should get a officer too as upgrade
Nope, it's not the same, not even similar.

You got a 5 man squad, and the upgrade grants the squad leader a  MP40 and grenades, that's all. No change needed.

The Conscript upgrade will require a different soldier, in this case the commissar that is a total different entity than a conscript. Hence not possible.
If I understand correctly, You have a 7 man squad, and the upgrade grants the squad leader aka commissar, a pistol or smg, still a 7 man squad, thats all; no change needed?
Nope, the idea is to see the NKVD officer as part of conscripts. That is not possible (at least for now) unless you use it as part of the squad since the begining.


The Conscripts pop count is 0 and COH is unable to display the number of squad members if pop count is zero. I think that's how it was.
If the pop count is 1 would the number of squad members be displayed properly? If so this might be incorporated when the upgrade occurs.
Nope, they cost zero pop, if you increase it to one, they will cost 8 pop and they don't worth it.


just a question, but why don't you do it like the PE squads when you reaserch incresed squads sizes. you just make it so the need to reinforce to get the commissar and new squads will get him off the bat?
There's no such thing in CoH. You will only get one more member for each soldier loaded in the squad. E.g. PGrens have 3 soldiers of the same type, if they get one more member, will be of the same type of the existant one.
« Last Edit: June 13, 2011, 06:39:18 PM by blackbishop »
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Re: [1.4.0.0] Conscripts
« Reply #50 on: June 13, 2011, 10:59:04 PM »
How about just put a commissar as the squad leader from the start purely for the sake of art purposes?
« Last Edit: June 13, 2011, 11:03:59 PM by Yauz »

Offline Blackbishop

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Re: [1.4.0.0] Conscripts
« Reply #51 on: June 13, 2011, 11:10:12 PM »
How about just put a commissar as the squad leader from the start purely for the sake of art purposes?
That could be possible... don't know if could be accepted though.
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Offline cephalos

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Re: [1.4.0.0] Conscripts
« Reply #52 on: June 13, 2011, 11:17:24 PM »
and give him a mosin  :o ?

Offline Otto Halfhand

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Re: [1.4.0.0] Conscripts
« Reply #53 on: June 13, 2011, 11:25:47 PM »
and give him a mosin  :o ?
Nah, give him a pistol and treat him like any other concript until vet. The commissar is just a politico not a soldier and iirc from one of Stormovic's (sic), posts many commissars were executed for incompetence.
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Offline Blackbishop

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Re: [1.4.0.0] Conscripts
« Reply #54 on: June 13, 2011, 11:26:41 PM »
and give him a mosin  :o ?
Yes. He would use a mosin, like all the other conscripts. I think that would look weird and i think is the main reason to not change them.


and give him a mosin  :o ?
Nah, give him a pistol and treat him like any other concript until vet. The commissar is just a politico not a soldier and iirc from one of Stormovic's (sic), posts many commissars were executed for incompetence.
Nope, changing the art file would be easy, mixing the pistol with the mosin rule wouldn't be wise at this stage. That's why we won't implement him as squad leader.
« Last Edit: June 13, 2011, 11:29:10 PM by blackbishop »
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Offline cephalos

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Re: [1.4.0.0] Conscripts
« Reply #55 on: June 14, 2011, 12:39:18 AM »
what about giving him a Ppsh with semi-round fire? Like squad's leader Mp44 in Grendaiers and Volks squads? make stats exaclty same as mosins one and juts change model? We would have then 7 mosins and ppsh, which is exacly the same as mosin.

Offline Blackbishop

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Re: [1.4.0.0] Conscripts
« Reply #56 on: June 14, 2011, 02:12:32 AM »
what about giving him a Ppsh with semi-round fire? Like squad's leader Mp44 in Grendaiers and Volks squads? make stats exaclty same as mosins one and juts change model? We would have then 7 mosins and ppsh, which is exacly the same as mosin.
And when he dies another conscript will grab his ppsh, the officer will arrive without weapons if there are 4 conscripts left or more.
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Offline cephalos

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Re: [1.4.0.0] Conscripts
« Reply #57 on: June 14, 2011, 07:54:12 AM »
what about giving him a Ppsh with semi-round fire? Like squad's leader Mp44 in Grendaiers and Volks squads? make stats exaclty same as mosins one and juts change model? We would have then 7 mosins and ppsh, which is exacly the same as mosin.
And when he dies another conscript will grab his ppsh, the officer will arrive without weapons if there are 4 conscripts left or more.

lol, didn't think about that  ;D

Offline RedGuard

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Re: [1.4.0.0] Conscripts
« Reply #58 on: June 14, 2011, 09:47:48 AM »
what about giving him a Ppsh with semi-round fire? Like squad's leader Mp44 in Grendaiers and Volks squads? make stats exaclty same as mosins one and juts change model? We would have then 7 mosins and ppsh, which is exacly the same as mosin.
And when he dies another conscript will grab his ppsh, the officer will arrive without weapons if there are 4 conscripts left or more.

thats ok hes there to inspire
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Re: [1.4.0.0] Conscripts
« Reply #59 on: June 14, 2011, 01:48:06 PM »
What if the only weapon he gets is a tokarev from the beginning?  Would the pistol also be replaced by mosin after vet2?

I think to be unsupressable should be a timed ability like the command squad. If the comissar dies the ability is gone till he is reinforced.