Quote from: blackbishop on June 08, 2011, 09:16:49 PMAt vet 1 they have a 5% received dmg bonus, but i added that as place holder, they could have a 15~10% i guess .Currently i'm not able to find a way to give them the capture weapon ability at any given time without crashing the game (it works, but when they get heavy fire coh crashes) XD.The -5% received damage at vet1 seems OK at this point.I have retrieved several weapons with Conscripts at vet1. They frequently don't make it back to a reinforce point but I've not had a crash because the squad is eliminated. I sorta think when you lose a squad that is heavy fire.
At vet 1 they have a 5% received dmg bonus, but i added that as place holder, they could have a 15~10% i guess .Currently i'm not able to find a way to give them the capture weapon ability at any given time without crashing the game (it works, but when they get heavy fire coh crashes) XD.
And they STILL supress grenadiers when focus firing. Seriously, please reduce the supression to Volks/Riflemen values. It's ridiculous how a bunch of guys with 4 rifles and 224 can supress wehr/pe t1 units.
Quote from: dArCReAvEr on June 08, 2011, 10:55:54 PMAnd they STILL supress grenadiers when focus firing. Seriously, please reduce the supression to Volks/Riflemen values. It's ridiculous how a bunch of guys with 4 rifles and 224 can supress wehr/pe t1 units.They already have the half of the suppression values of those units.
Quote from: blackbishop on June 08, 2011, 11:55:08 PMQuote from: dArCReAvEr on June 08, 2011, 10:55:54 PMAnd they STILL supress grenadiers when focus firing. Seriously, please reduce the supression to Volks/Riflemen values. It's ridiculous how a bunch of guys with 4 rifles and 224 can supress wehr/pe t1 units.They already have the half of the suppression values of those units.Then I don't understand why they still supress :/Does that have to do with nearby supression modifiers maybe? Or with the supression modifiers from command squad/ingenery?
Suppression modifier for target types?
At vet3 the conscipts are unsuppressable, right?Why not give the squad the commissar with PPS at vet3? He takes care that no soldier runs awayVet1: recrewVet2: every soldier gets gunVet3: unsuppressable by commissarThe molotovs stays an independent upgrade (and will be hopefully nerved in the next patch)
When i remember correctly the Landsers should get a officer too as upgrade
Quote from: Killar on June 10, 2011, 05:02:13 AMWhen i remember correctly the Landsers should get a officer too as upgradeNope, it's not the same, not even similar.You got a 5 man squad, and the upgrade grants the squad leader a MP40 and grenades, that's all. No change needed.The Conscript upgrade will require a different soldier, in this case the commissar that is a total different entity than a conscript. Hence not possible.