The conscripts were praised as amazing in the donors forum with their veterancy. Unfortunately I have a hard time seeing them being good at anything. Most of my time I have them back at some point reinforcing them or healing them, as they die of practically right away.They are fine, I'll gladly show you in a game. You still get strelky after 35 FU if you don't like them. Now, I do realise that they are supposed to be bad, but it leaves the soviets at at such a disadvantage early on. The Wehrmacht have MG teams, snipers and the absolutely fantastic MP40 upgrade. A player with any kind of micro skill can easily beat the soviets with a MG and a mp40 volks squad.I also realise that the molotov cocktail is supposed to be a counter to these problems, but at 50 munitions and 20 fuel (I think it's roughly that fuel cost at least) it's much better to tech for a sniper/AT gun or a PTRD/mortar squad which will get the job of clearing out those pesky MGs much faster than a costly charge and throwing a molotov.I am also concerned with their veterancy progression. From what I gather they earn recrewing capabilities at vet 1, a full set of rifles at vet 2 and become un-suppressable at vet 3. I've so far managed to get a squad to vet 1 in a match, and that was at the very end destroying the enemy's base. Even if one puts a great deal of effort into vetting them the unit is still far weaker than easier options.I'd like to suggest changing the vet 1 and vet 2 bonuses around. This will make it easier to give the squad veterancy, and it does make sense in terms of weapon experience. The squad starts off with minimal training and only a handful of guns. At vet 1 they've managed to acquire regular rifles (perhaps even looted kar98k's?), and at vet 2 they've earned enough combat experience to know how to operate a heavy weapon.How you describe it was initially how it was. It was a last minute change to swap vet1 and 2. Instead I would suggest to keep it the way it is but lower the vet requirements to 6/12/24.I'd also like to suggest removing the molotov's munitions cost, and instead giving it a manpower cost, on par with the Panzer Elite's incendiary grenades.No reason to.
They are fine, I'll gladly show you in a game. You still get strelky after 35 FU if you don't like them. Bring it on mate I'm called Manslayer3 ingame. The first few units in the match can make or break an entire game. CoHO showed this clearer than ever before.How you describe it was initially how it was. It was a last minute change to swap vet1 and 2. Instead I would suggest to keep it the way it is but lower the vet requirements to 6/12/24.I suppose this could work as well. What are the requirements now?No reason to. I'd say there is a reason. Especially if the vet requirements are not lowered. It would give the Soviets a proper counter to their problems.
It would give the Soviets a proper counter to their problems.
Actually I agree with a nerf to MG42s. There's no longer any skill to using them if they just pack up and rotate faster than you can flank. I was disgusted at how easily a rather crap player fought off my rifles yesterday. The pack up speed should be reverted.
Quote from: GodlikeDennis on May 28, 2011, 05:48:34 AMActually I agree with a nerf to MG42s. There's no longer any skill to using them if they just pack up and rotate faster than you can flank. I was disgusted at how easily a rather crap player fought off my rifles yesterday. The pack up speed should be reverted.You dont need a nerd yo mg42, you need to do a 2 - 3 sides atac. MG 42 only can atac to 1 flanks.The nerf will sopose an anothoer advedtange to soviets men, also you have 2 sniper men team! if you can kill a mg team with 1 usa sniper, or only with british sniper hability, with 2 men snipers you cant ?!?! O.O you need a neerf to the mg42!! OMG the Wer is suposed to be little defensive at first and need a good mg because if it dont have Wer player can lose all ground! The prices of the units are too expensive (volks 280 -> USA riflemen 270) Riflemen are better and are more cheaper because you can use volks with sniper or with mg at early game but when you have this usa player have 3 squads you understand? and you cant take ground if usa player dont do mistakes.With USSR snipers are shit vs 8 men squads, then you only can do a MG with volks and moto or swin. with wer you are limited to a concrete tactic and you want to nerf the wer unique early tactic to nerf all wer players early game or what?