3) There's no place on the changelog where Conscript's vet is written so, how do you know they should capture heavy weapons . Conscripts don't capture heavy weapons and since it's not written anywhere they should, i wouldn't consider it a bug. However, that was the original idea and we're still checking if that could be implemented. Nonetheless congratulations for having a vet 3 conscript with the current requirements .
^^ It was in the initial 1.4.0.0 patch notes for donors.
I believe this bug exists.As I play brit a fair amount, it seems that the changes to the Infantry units removing the trench works as planned. However, units being re-generated from the field hospital tents/ medic building have the trench building capacity back. They come out of that building in the same config as the pre-change brit inf unless I am mistaken. (I was loathe to report, because those inf men are actually useful to some degree and differ from standard. )Anyway, in addition, while I;ve not spent time grabbing the required info, many attempts at multiplayer games seenm to be breaking up in very short order due to crashes with friends/game partners. I will double check in future that all are on 2.602 and 1.40 - however, early gut feel here is there is a quantity of instability in 1.40 that was not the case previously (no blame attached guys, I understand 2.602 probably plays a serious part in that - and we have noted that 2.602 seems less stable as well, with more sync errors and crashes in our play)
Quote from: Niscimble on May 28, 2011, 12:25:17 AMFirst bug that I noticed is that whenever there is a British player, my Russian outposts no longer secure points and I can't reinforce from them either.Second bug is that the 'retreat to medic truck' button covers up the sabotage strategic point ability for partisans.Merged... there's alredy a topic for this kind of things.For the first one, it's a known bug. Pending to be fixed.For the second one... lol, was rolled back!? it was fixed iirc.
First bug that I noticed is that whenever there is a British player, my Russian outposts no longer secure points and I can't reinforce from them either.Second bug is that the 'retreat to medic truck' button covers up the sabotage strategic point ability for partisans.
Quote from: blackbishop on May 28, 2011, 12:58:19 AMQuote from: Niscimble on May 28, 2011, 12:25:17 AMFirst bug that I noticed is that whenever there is a British player, my Russian outposts no longer secure points and I can't reinforce from them either.Second bug is that the 'retreat to medic truck' button covers up the sabotage strategic point ability for partisans.Merged... there's alredy a topic for this kind of things.For the first one, it's a known bug. Pending to be fixed.For the second one... lol, was rolled back!? it was fixed iirc.The boobytrap/med truck issue is back, retreat to med truck and boobytrap fcn's are both located at partisan GUI(B,4). Changing the macro for booby trap to a different GUI coordinate should fix it.1. What does iirc stand for?2. When I "searched" for this issue no results were shown?
Is there any difference in the trajectory of an artillery round and a mortar round in this game? That might be the cause, because of how the game sees it as an artillery shell and not a mortar shell so there is a different flight of the round.
CW- MG crew (out of a MG dogout) running around in a AI game. Then I found a empty MG nest near their base...