Quote from: IJoe on May 27, 2011, 12:57:26 AMQuote from: blackbishop on May 27, 2011, 12:49:14 AMWe already know this . Will be fixed later, it's not priority so there are no date for when this will be fixed.But isn't the size of the model in the game fixed rather easily?I don't know for sure (never got my interest in that), but I think, there are model size parameters in corsix, that can be changed in a blink of an eye.I hope that would as easy as you make it sound ... For every object you resize (that's made in 3ds Max) you need to animate it again (in OE, don't know if in 3dMax you will need to).It's a hard and consuming job.
Quote from: blackbishop on May 27, 2011, 12:49:14 AMWe already know this . Will be fixed later, it's not priority so there are no date for when this will be fixed.But isn't the size of the model in the game fixed rather easily?I don't know for sure (never got my interest in that), but I think, there are model size parameters in corsix, that can be changed in a blink of an eye.
We already know this . Will be fixed later, it's not priority so there are no date for when this will be fixed.
"SU76", "SU76_Driver", "..\\..\\Common\\Vehicles\\Driver",
"SU76_custom_anims",
What a pleasant surprise!! How have you been DMz !! I hope you are fine.the abp has this lines:Code: [Select]"SU76", "SU76_Driver", "..\\..\\Common\\Vehicles\\Driver",but there's one more group of files who's rgo/rgm isn't included:Code: [Select]"SU76_custom_anims",Shall we add it to the abp ?
Sorry guys, but i'm afraid your CoH's SU-76 will not be able to fit in your pocket, let say for all the eternity .
Quote from: blackbishop on June 19, 2011, 09:38:46 PMSorry guys, but i'm afraid your CoH's SU-76 will not be able to fit in your pocket, let say for all the eternity .So it's not being resized in the next update itll be kinda weird when ever i put it next to a T-90 and find it to be twice the size
@blackbishop You are correct, and youd also have to resize the entire crew, to fit the animation that you are going to have to resize to match your vehical, then you are going to have to reanimate the whole thing from scratch reasign all the markers and bones, plus not to mention the fact that you will have to use the origional file i have, because if you dont, the whole model will unweld and unsmoothe and the uv will slip down and right,the second you import it. Rewelding it and resmoothing it alone correctly would take an age.Not to mention rewelding and repositioning the uvmap back to where its supposed to be.@pariahYes they are im sorry to say that relics origional release was correct building and vehical wise if you look at the scales, apart from the pershing they are pretty near. The problem was when they made opposing fronts, and added PE and British a differant team of modellers and animators were used, Hence the discrepancys in sizes.Then when the geshutz and hotchkiss were added for tov they found that the infantry they had were too big to fit in the vehical without cutting through the sides of the vehical when moving, the simple solution was to upscale the vehical, which appears to be what they did.