Company of Heroes: Eastern Front

Author Topic: Kalach (3v3)  (Read 59691 times)

Killar

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Re: Kalach (3v3)
« Reply #300 on: August 13, 2011, 04:30:15 PM »
wow really the biggest map testing ever made for a map in EF history lol.

Good work guys!!! esp. Maxi for his wizard mapping skills  ;D

One big mistake. The low mun point (sector around the castle) belongs to the other side of the river next to the players that start next to each other.

Sector should look like this then: (i didnt update any other sectors so don“t be irritated)

« Last Edit: August 13, 2011, 04:39:42 PM by Killar »

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #301 on: August 13, 2011, 05:17:55 PM »
That would give South starting positions 2 undeniable +5 muni points compared to just the one in the North. The way I did the sector layout was so that each side had paired resource points. It's assymetrical but balanced for each side and with the likely attack patterns of the teams. True, that point could be moved to be more on par with it's partner but not to there IMO. Maybe just rotate it around to be on the NW facing of the castle?
« Last Edit: August 13, 2011, 05:28:55 PM by GodlikeDennis »
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #302 on: August 13, 2011, 05:38:45 PM »
Could you please come to a final solution and tell me when you're able to play?  ;)

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #303 on: August 13, 2011, 05:42:48 PM »
Hmm I think it's ok how it is. We can work out another position for that muni point another time. I can play now if we start within 2 hours or we can work out another time another day.

In my mind, possible locations for that muni point are either, NW of the castle (rotated around), just east of the West VP or just below the +5 fuel point and VP in the middle.
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #304 on: August 13, 2011, 06:12:10 PM »
I think you were a little wrong about how the sectors correspond, Dennis.
Like you can see in the picture below, the outer munition points are both cut by a strategical point and more or less unreachable for the enemy. If you would want to change that, you would have to change it for both sides so IMO that's fine.
Whilst the outer munition points accord, both inner do the same.


Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #305 on: August 13, 2011, 06:21:35 PM »
Hmm I don't think so. I placed those side +5 points to be the angle of approach from a likely attack towards VPs from the double +10s on each side. Red shows what I mean. Blue shows my suggested locations to move the (currently) castle +5 muni point to.
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #306 on: August 13, 2011, 06:25:15 PM »
Ok, I see what you mean. I would move it to the island most likely.

Edit:

That should be a good solution. The player starting alone has now no access to a +5mun point, he has to go for the blue one. The other two players of each team have now access to the red +5mun point, cut by a stratpoint.

« Last Edit: August 13, 2011, 06:40:30 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #307 on: August 13, 2011, 08:45:18 PM »
Damn. It's a pity that we can't do replays on custom maps because we just played a pretty intense game.
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #308 on: August 13, 2011, 08:49:04 PM »
What was the result of it?

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Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #309 on: August 14, 2011, 05:15:09 AM »
God dammit, I love this map and was absent for 2 days! D:
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Offline neosdark

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Re: Kalach (3v3)
« Reply #310 on: August 14, 2011, 05:31:04 AM »
What was the result of it?

The result was Dennis, DzerzianPl, and one other mate (whos name i forgot), kicked my ass (especially me, I sucked hard), Killars ass, and 1 Experts comps ass.

Then again it was a very nice game.

As for my opinion for the map, I like the way the points are positioned, particularly the center one, makes something worth fighting for. Its a very fair map and balanced map.

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #311 on: August 14, 2011, 05:43:58 AM »
Comps are senseless. In 1.4 they will spam their units and even with new fixes I believe they fail to micro. Instead of retreating things like HMGs being flanked, they just draw them back a little. There may be 2 snipers and a flame squad and it won't retreat...will just try to fall back lol
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Offline neosdark

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Re: Kalach (3v3)
« Reply #312 on: August 14, 2011, 07:03:36 AM »
Wasn't really my decision to make, our mate had to go before we could really get it going (we had some problems before the actual game, which we found out was due to one of us (no finger pointing) not having the updated map beta)

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #313 on: August 14, 2011, 09:00:53 AM »
I felt that the fighting encompassed all 3 fronts a bit better now (those being East fields, middle town crossings and West Island). There was much more action in the factory and main town area. The VPs are set in a much better area now and they changed hands quite a few times. It was quite a long game and the VPs were reasonably close.

I had a few pathfinding issues with my Ostwinds in the factory areas. Mostly the area where all the tractors are stacked up and also on the NE facing of the building they are sitting next to.

That com was a bitch. He was spamming sturmovie. Those things are just so fucking resilient in this patch... I'm glad we nerfed them. He also had a KV-2 permanently parked in middle guarding the center VP.

The crater you added on the intersection in the middle helped greatly with the infantry battles early on. We had some cool engagements there.

There was a lot of IL-2 spam. My Ostwinds kept shooting them down too which only made it worse since the planes kept crashing into our forces. I had to attack ground with my Osts whenever you did the mass IL-2 strikes.
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #314 on: August 14, 2011, 11:01:32 AM »
I had a few pathfinding issues with my Ostwinds in the factory areas. Mostly the area where all the tractors are stacked up and also on the NE facing of the building they are sitting next to.

So after I correct this I can finally declare it as final? :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa