Company of Heroes: Eastern Front

Author Topic: Kalach (3v3)  (Read 48106 times)

Offline Dzierzan

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Re: Kalach (3v3)
« Reply #285 on: August 05, 2011, 02:14:56 PM »
When can we test next version? Evening? Or it needs more suggestions to play.

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #286 on: August 05, 2011, 02:16:22 PM »
I think this evening. The map itself is ready anyway.

Edit: Download Kalach Beta4
« Last Edit: August 05, 2011, 02:34:43 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline cephalos

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Re: Kalach (3v3)
« Reply #287 on: August 05, 2011, 02:47:39 PM »
Nice, 1.4 EF and 1.4 Kalach  ::)

And we have 20th page of thread, the longest mapping thread AFAIK.

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #288 on: August 05, 2011, 02:49:02 PM »
I can start a match in the next 2 hours. If later, I can't do it sorry.
If you get into an argument with me, you're wrong.

Offline Dzierzan

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Re: Kalach (3v3)
« Reply #289 on: August 05, 2011, 02:50:48 PM »
Well we need 6 players, dunno that everyone have time.

Offline cephalos

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Re: Kalach (3v3)
« Reply #290 on: August 05, 2011, 02:53:27 PM »
Looks like Maxi made beta open, so if ppl will dl the map I guess it won't be problem to find 6 folks to play.

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #291 on: August 05, 2011, 03:05:55 PM »
I'll host a game in about one and a half hour.

Edit: Sorry, I can't play today :/
« Last Edit: August 05, 2011, 04:33:22 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #292 on: August 11, 2011, 07:33:13 PM »
After some days of inactivity, here is Kalach Beta 5:

http://www.mediafire.com/?5fr3k7fq1mfs885

Feel free to test and report the results here.



Some nice screenshots that show the whole beauty of Kalach:
























Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #293 on: August 11, 2011, 07:45:55 PM »
Wow :D
"Balancers are 10 a penny"

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #294 on: August 12, 2011, 05:33:51 AM »
Looks smashing.

I really like the picture from the river.

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Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #295 on: August 12, 2011, 05:36:25 AM »
I always liked the concept of multiple layers (Or levels) concerning height in a city like that :)
"Balancers are 10 a penny"

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Re: Kalach (3v3)
« Reply #296 on: August 13, 2011, 04:02:38 AM »


Middle VP should be moved onto the bridge where the sector point stands. It can be too easily defended by one side.
Then the house in yellow has to be removed. This side would be too
cramped and you cant build an mg nest then like on the other side.



The sector point on the bridge replaces the statue (orange sector), a new sector is made (red) and the medium mun is moved in front of the tractor factory buildings (blue). This way the points would be in the right place for every side

The bridge that was added in the last beta is not included in the minimap.

That is all i think

Thx again Maxi  :)
« Last Edit: August 13, 2011, 04:33:08 AM by Killar »

Offline Alexander 'ApeMen' J.

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Re: Kalach (3v3)
« Reply #297 on: August 13, 2011, 05:04:03 AM »
+1 killar


@maxi great work

havent checked it yet but before we add the map to the pool
is there a) description? and b) needs a new loading screen (maybe burro can help here :D



Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #298 on: August 13, 2011, 01:08:18 PM »
I don't like the 5 VP setup. I think the back 4 points are far too deep in enemy territory. Basically ALL the fighting will be done over the center VP. If we must do the 5 VPs, I would move the North/South opposing VPs back to the townhouses and the castle. I would set the East VP to be near to the train wreck and add a small emplacement area (green) near the West VP to be equivalent to the cover the wrecked train provides.
Despite the fact I like the long center strategic point, I like Killar's suggestion for a fairer center VP too.

Please add a crater on the intersection just south of the middle VP.

I've also attached a suggestion for a slighty changed layout in middle that adds onto Killar's suggestions. The town square area seemed a little cluttered with the strategic point moved there so I moved the fuel point over to the +10 muni side and also moved that +10 muni back near the church to counteract Killar's +10 that was moved further back into the factory. I also considered breaking up the avenue between town center and the East fields in the same way the river breaks up the West, by adding some forests along the edge of the town (spraypainted green along the border of green territory). I'm not sure if you guys want so much foliage so close to the town though.

We should get around to playtesting the map again.
« Last Edit: August 13, 2011, 01:52:24 PM by GodlikeDennis »
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Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #299 on: August 13, 2011, 04:16:37 PM »
Thanks for your advices, Kalach Beta 6 is ready for download and I'd like to test the map today, I'm available from 10:00 forum time on.

Tacmap, including the two new houses in the south, the free space where one townhouse (that one north to the central bridge where the VP is located) used to stand and the bridge:





Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa