Company of Heroes: Eastern Front

Author Topic: Kalach (3v3)  (Read 48206 times)

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #270 on: August 04, 2011, 05:23:42 PM »
I think removing these buildings (red) could open up the middle a bit too. Let's see how the current changes go for now though. Also, a crater or wreck at the intersection just left of the center bridge strategic point in that pic could help with the early infantry engagements since there's a little too much negative cover there.

The earlier we play the better for me. 10:00forum time is a bit late for me if we want to play a couple matches.

Even 9:30 is a bit late for him. I'm availible anytime but 8 forum time is OK?
"Balancers are 10 a penny"

Offline Dzierzan

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Re: Kalach (3v3)
« Reply #271 on: August 04, 2011, 05:29:58 PM »
OK won't go to swimming pool :), but i have to do something else (dig), so to an 9.00 forum time i should be back.

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #272 on: August 04, 2011, 05:30:35 PM »
I think removing these buildings (red) could open up the middle a bit too. Let's see how the current changes go for now though.
Done, I added a gate passable by vehicles between two houses.

Also, a crater or wreck at the intersection just left of the center bridge strategic point in that pic could help with the early infantry engagements since there's a little too much negative cover there.
Done.

Even 9:30 is a bit late for him. I'm availible anytime but 8 forum time is OK?

Is ok. I'll start packing the file soon and submit it as always.

but i have to do something else (dig)

Dig your garden or what? :P

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #273 on: August 04, 2011, 05:31:37 PM »
Well if everyone agrees, ideally, 9 forum time would be great for me but I'm not sure about everyone else.
"Balancers are 10 a penny"

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #274 on: August 04, 2011, 05:34:49 PM »
09:00 is ok with me.
If you get into an argument with me, you're wrong.

Offline cephalos

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Re: Kalach (3v3)
« Reply #275 on: August 04, 2011, 05:36:52 PM »
Hey, hands away from my buildings!

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Re: Kalach (3v3)
« Reply #276 on: August 04, 2011, 06:24:30 PM »
9:00 ok with me

teams?

Offline Cranialwizard

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Re: Kalach (3v3)
« Reply #277 on: August 04, 2011, 06:32:20 PM »
Lets see we have Maxiking6, Dennis, Killar, ApeMan, DzierzanPL, and Colonel...

Should look like this I suppose:

Killar
ApeMan
Colonel

VS

Dennis
Maxiking
DzierzanPL

This ok? Or should it be like yesterday:

Dennis
Maxiking
Colonel

VS

Killar
ApeMan
DzierzanPL
"Balancers are 10 a penny"

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #278 on: August 04, 2011, 06:34:44 PM »
I don't really care. You others decide.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Alexander 'ApeMen' J.

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Re: Kalach (3v3)
« Reply #279 on: August 04, 2011, 06:56:33 PM »
ah damn

a friend is comming now
so im out for this match :(

sometimes its bad if friends just calling you when they are next to the door :D



Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #280 on: August 04, 2011, 07:05:41 PM »
We need another player, anyone interested:

http://www.mediafire.com/?re04b196l9e4z78
« Last Edit: August 04, 2011, 07:38:47 PM by MaxiKing6 »

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Killar

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Re: Kalach (3v3)
« Reply #281 on: August 05, 2011, 01:54:32 AM »
I think the 5 Vp´s solution is better than the 4 Vp´s.



every side secures 2 Vp´s. Then the fighting goes for the middle VP which is in the town (Fighting for Karlach center was the main idea from cephalos afaik). Even when the middle point cant be captured, a counter push for a secured VP can turn the battle around. In addition the fighting would stretch across the whole map.

But the VP should be moved into the castle and the opposite one near to the fortification.
« Last Edit: August 05, 2011, 02:44:21 AM by Killar »

Offline GodlikeDennis

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Re: Kalach (3v3)
« Reply #282 on: August 05, 2011, 06:57:02 AM »
We can try it. I felt like most of the fighting in yesterday's game occurred in the town square area anyway. I think that layout would actually push the fighting to the edges of the map though.
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Re: Kalach (3v3)
« Reply #283 on: August 05, 2011, 07:33:11 AM »
I don't much like the look of that central V.P. - The way it's wedged in between the other 2 Points just seems too cramped. :-\

Offline Max 'DonXavi' von B.

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Re: Kalach (3v3)
« Reply #284 on: August 05, 2011, 01:39:04 PM »
every side secures 2 Vp´s. Then the fighting goes for the middle VP which is in the town (Fighting for Karlach center was the main idea from cephalos afaik). Even when the middle point cant be captured, a counter push for a secured VP can turn the battle around. In addition the fighting would stretch across the whole map.

Correct. the main thought was to prevent camping and promote 1) a fight for the middle VP in the town and 2) flankings, if the middle VP can't be captured.

But the VP should be moved into the castle and the opposite one near to the fortification.

There is not sufficient place in the fortification, it would make AI do strange things when playing compstomps. Same with the castle, so I put them to a location where it won't occur.
The locations I placed them are absolutely balanced, the four outer VPs are all in the same distance to the nearest HQ, the middle VP is near the middle.

I don't much like the look of that central V.P. - The way it's wedged in between the other 2 Points just seems too cramped. :-\

Fixed. I moved the munition point towards the house at the wooden bridge, the VP stands now in between those sandbags (where the munition point ought to be).


Changelog Beta 1.4

  • Added buildings in front of starting position 3
    Reason:
    I have one proposition though. You see, in northern sector of map, there are a lot of buildings, which make partisan/fallschrim warfare easy. And we can't say this about south of map, where are 2 or 3 buildings for those units to come out. Could it be possible to add 1-2 buildings forming a small farm?

    Cephalos
  • Changed VP placement to the 5VP - variant(this is only for testing reasons, if it doesn't improve gameplay, I will just take Dennis' suggestion again.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa