Company of Heroes: Eastern Front

Author Topic: Kalach (3v3)  (Read 48205 times)

Offline BurroDiablo

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3976
  • NYET!
    • View Profile
Re: Kalach (3v3)
« Reply #255 on: August 04, 2011, 03:52:39 PM »
Actually that mine was Liberachi's, I had no idea what happened until I went back over the replay... a molotov set it off. You would have probably won that engagement had Liberachi not mined the bridge :P

That side was definitely weak though. If you guys had concentrated pushing through my defences at the top bridge you would have got through... only 1 mine defending it.

I think I found my favourite Axis unit in the second game; Vet 1 Flame Halftrack... even caused you to rage a bit Dennis :P

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Kalach (3v3)
« Reply #256 on: August 04, 2011, 03:59:11 PM »
Yes it did. Killed an entire tommy squad in one burst. I tried to retreat before it happened but the lag didn't let the order go through until it was too late... Then another one came up and killed 4 men instantly but I managed to retreat that squad lol.
If you get into an argument with me, you're wrong.

Offline Walentin 'Walki' L.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3262
  • Creator of Things
    • View Profile
    • Steam Profile
Re: Kalach (3v3)
« Reply #257 on: August 04, 2011, 04:07:25 PM »
flame halftracks ftw? :D
I identify as a four-eyed bird man. /s

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Kalach (3v3)
« Reply #258 on: August 04, 2011, 04:11:16 PM »
Ladies and gentlemen, here are some suggestions. I looked at the area the fighting was going on and "placed" the VPs with PS to frame this area more or less. My suggestions include one 3VP, one 4VP and one 5VP layout, enjoy:








Furthermore I'd still like to know the answer to this
Guys I'm thinking about replacing the destructed bridges by normal ones because there's still little movement between the town center and the northern island.
and would like to see signups for who's game this evening, possibly with one of the three VP layouts I suggested (you could also add some).
Currently, I note Killar, Dzierzan, Dennis and me.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

pariah

  • Guest
Re: Kalach (3v3)
« Reply #259 on: August 04, 2011, 04:13:54 PM »
I, personally, don't think it's a good idea to have destroyed bridges by default.

Offline cephalos

  • Mapper
  • Mr. Spam
  • *
  • Posts: 1367
  • Pick a card...
    • View Profile
Re: Kalach (3v3)
« Reply #260 on: August 04, 2011, 04:30:45 PM »
f*ck, I'm out today too  >:( my mates still want to drink beer with me and they won't let my play EF!!!!!!!!!! What a bad luck I have!!!!  >:( >:( >:(

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Kalach (3v3)
« Reply #261 on: August 04, 2011, 04:36:05 PM »
I think the VP layout is okay as is personally. Maybe the area of town near top VP and the 2 +10MU points could become more accessible with the 4th bridge being prebuilt? Also, removing some of the clutter (mostly referring to buildings) around the center bridge (main road strategic point area) could allow easier access through the town. At the moment, the path between the town square and factory areas are a little congested. If I were to move any VPs, I'd set the town square and factory VPs to be a little further away, more towards the edges of the map.

I think the fact that we all went for tanks somewhat determined that we would fight mostly over the fields rather than in the town. If more people went infantry based strats the town would be more valuable.

There were a fair few good attacks on the townhouse VP I remember. My PG attack was sizable and would've secured it if not for the lucky mine. Cranial had several attempts at taking the area too, some of which were reasonably successful for at least a short time. In fact, I think the only areas neglected were the path between the town square and factory. The main bridge was used a little but the wooden bridge was barely used at all. Very few attacks were made through those munitions points.

Could the entire road be widened through the center of town? Maybe put a larger bridge in there? The Lyon center bridge comes to mind but I'm not sure how much bigger it actually is (if it is). You could adjust the building placement near the middle +10MU point to allow more space for a larger road/bridge.
« Last Edit: August 04, 2011, 04:42:54 PM by GodlikeDennis »
If you get into an argument with me, you're wrong.

Offline Dzierzan

  • Translator
  • Commissar
  • *
  • Posts: 465
  • I am the king of second bananas!
    • View Profile
Re: Kalach (3v3)
« Reply #262 on: August 04, 2011, 04:49:41 PM »
Do someone wants maxim gun?  ::) And when we can play?

Offline Alexander 'ApeMen' J.

  • Global Moderator
  • Poster of the Soviet Union
  • *
  • Posts: 4649
  • Against Jabba and what he has done!
    • View Profile
    • The StarWars Rap :D
Re: Kalach (3v3)
« Reply #263 on: August 04, 2011, 05:00:06 PM »
hm i must say the 5 vp looks best to me



Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Kalach (3v3)
« Reply #264 on: August 04, 2011, 05:04:19 PM »
@Dennis:
That should do


And when we can play?

09:00 forum time?

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline Dzierzan

  • Translator
  • Commissar
  • *
  • Posts: 465
  • I am the king of second bananas!
    • View Profile
Re: Kalach (3v3)
« Reply #265 on: August 04, 2011, 05:12:41 PM »
Can we play at 10.00 forum time? Because i will go to city and swimming pool. If you guys don't have time, so play without me.

Offline Cranialwizard

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 3270
  • Unknown Soldier
    • View Profile
Re: Kalach (3v3)
« Reply #266 on: August 04, 2011, 05:13:42 PM »
I'm available most of the day.
"Balancers are 10 a penny"

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Kalach (3v3)
« Reply #267 on: August 04, 2011, 05:13:54 PM »
I'm fine with every time this evening.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa

Offline GodlikeDennis

  • Donor
  • Poster of the Soviet Union
  • *
  • Posts: 4454
    • View Profile
Re: Kalach (3v3)
« Reply #268 on: August 04, 2011, 05:17:29 PM »
I think removing these buildings (red) could open up the middle a bit too. Let's see how the current changes go for now though. Also, a crater or wreck at the intersection just left of the center bridge strategic point in that pic could help with the early infantry engagements since there's a little too much negative cover there.

The earlier we play the better for me. 10:00forum time is a bit late for me if we want to play a couple matches.
« Last Edit: August 04, 2011, 05:19:37 PM by GodlikeDennis »
If you get into an argument with me, you're wrong.

Offline Max 'DonXavi' von B.

  • Developer
  • Poster of the Soviet Union
  • *
  • Posts: 3462
  • Eastern Front forever!
    • View Profile
Re: Kalach (3v3)
« Reply #269 on: August 04, 2011, 05:18:50 PM »
Two matches as always should be enough, so let's say 9:30.

Lemberg - Baraque de Fraiture - Smolensk - Heiligenbeil - Nobel Dynamite Works - Lorient - Poltawa